As I mainly play with an elementalist and guardian, these will be the 2 classes I will discuss. I play mainly PvE and WvW, with both. As I already saw some main things passing through, I mainly focus on things I haven’t seen yet, but still find quite important. Therefore I will first focus on elementalist. In another message I fill focus on some parts of the guardian.
Elementalist:
Swap
The should be strength of the class should be the attunement swapping. And this is something I certainly don’t experience in PvE dungeons. In dungeons, I can just mainly stay in one attunement (in my case water), grab my lightning hammer and start doing damage (certainly because of the +20% extra damage trait from water). Now in my opinion, this is caused by the current elementalist system.
First of all, we have a certain amount of traits who give you extra damage while you are attuned to a certain type. I believe this is something that should change into traits that work over all attunements. Examples of this are already in the game for an elementalist, like for example the +5% extra damage against bleeding opponents.
But one of the major reasons why I don’t feel like swapping in dungeons, is because I hardly get an advantage. Certainly some swapping runes are useful (like the +3 stacks of might for example) and give a nice advantage, but if you don’t use them swapping attunements gives you nothing. Unless of course you put 1 or 4 trait points in arcana, giving you 2 seconds of fury and the ability to select Elemental Attunement. The only traits that give you some advantages for swapping attunements. I certainly would keep this trait, but I would propose an extra system that gives us benefit from swapping attunements.
Conjures
Another thing that, in my opinion, could be a should be strength of the class, are conjure weapons. So we have 5 conjure weapons: an axe, hammer, shield, bow and 2-H sword. I use 3 of them. Hammer and 2_h sword mainly in PvE, bow mainly in WvW. And this indicates one of the problems with the weapons. Axe and shield have no use. They are both just conjures that I never use, and I mainly don’t see when I could use them as they make me loose too much dps. I believe axe and shield need a serious rework.
Another problem I experience sometimes is when I’m making and choosing my conjures for my build. In my case this is for example in PvE, where my dps mainly depends on my lightning hammer. Cause even though I take the Conjurer trait, using the hammer first skills means I also loose all charges quite fast. And when they are all used, I can’t take my second hammer, as somebody else already took it. And this is in my opinion something that needs to be reworked.
Because even though I get the idea that you as an elementalist help others with giving them conjures, it’s not always desirable. First of all because you depends on the conjure weapon and secondly because there is no other basic conjure weapon that you can use as they are less good. Therefore I was wondering if you were considering a trait that allows elementalists to not spawn another conjure weapon, but to just use the weapon for the entire duration. This would have the advantage described above, but would also have the downside that when you get downed, there is also no spawned conjure you can take.
My final remark (for now :p) on conjures, is that they don’t really work well together with the attunement swapping. Therefore my main question is,* how are you going to make this a useful feature? And are you considering the conjures as skills you can take, instead of being a main part of the elementalist?* With this last I mean for example a necro like system, where an elementalist has a pool like the necromancer, but instead of having the 5 main skills these are the skills of the conjures , depening on each attunement (bow with water, hammer with air, etc).
mmm i want to add that in every dungeon, using the icebow is a must… so it’s the most used in pve run, (think to AC run… best party is with 2 or 3 eles only because they can spam icebow, the same for SE and also cof and TA)