Showing Posts For Powerword.7043:

Danger Time and Illusions

in Mesmer

Posted by: Powerword.7043

Powerword.7043

I was wondering if Danger Time (30% crit against slowed enemies) worked for illusions. I couldn’t find this information anywhere, so I decided to test it myself. The answer is that it does not. I don’t know that this is a bug or not, the wording is a bit ambiguous. My dreams of 100% crit, danger time, triple greatsword clones, Sharper Images dps are dashed!

Should this trait work for clones? Is there precedent one way or another in the interaction of other mesmer traits?

Methodology:
Indestructible target golem, 3 Illusionary Avengers with Phantasmal Haste, make sure not to have Dueling specced. Used a Settler’s Amulet, which puts me at 4% crit and no power so the golem would live a long time. The Avengers maintain slow (about 12 seconds with no condition duration, for the curious) and give me weak attacks to count. Counted crits into notepad. Result: 6 crits from 118 hits, meaning the illusions are at 4% crit instead of 34% crit.

Celestial Form Underwater glitch

in Bugs: Game, Forum, Website

Posted by: Powerword.7043

Powerword.7043

Going underwater in celestial form glitches the UI and empties skills 1-5 until you leave the water.
To reproduce:
Enter celestial form, then go underwater. Skill bar is empty, but I have a celestial form countdown buff. Cannot end celestial form manually, or switch to any underwater weapons. If I leave the water before the buff expires, everything is back to normal, my character is still in celestial form. If the celestial form buff runs out underwater, my character is stuck with no weapons or 1-5 abilities. Upon leaving the water in this state, the celestial form F5 button becomes about 10 times its normal size and covers up part of the dodge and celestial energy bar. It stays that way until I get enough energy to F5 again, after which the UI resizes to the right size.

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High MMR is punished for solo que

in PvP

Posted by: Powerword.7043

Powerword.7043

Quality of matchmaking aside, even a poorly matched team is not without opportunity for you. When things are going poorly for me, these sentiments recenter me on the path of improvement and enjoyment:

“Every game you play there is at least one thing you can learn from to do better. Equally important, there is at least one thing that you did well, and you need to remind yourself to do it again. Maybe it’s big, maybe it’s small, but learning what went right and what went wrong after the game will influence the outcome of the next one. Just because you played seemingly well individually, but lost, and have some nice stats to support you doesn’t mean that you are right, but more importantly, it doesn’t mean that you can’t learn from it.”

“You’re playing solo queue for the wrong reason. You don’t play to gain elo, you play to learn to play better, and when you play better, your elo rises accordingly."

Source, worth a full read. https://www.reddit.com/r/heroesofthestorm/comments/33yi46/the_elo_ladder/