Showing Posts For Ppxarg.9375:
As I’ve said a million times, the problem with Ring of Fire is both that it hits super had (4.5k in total, some of which being up front every time it affects someone), which makes it a strong hitter, but the bigger problem is that it’s a Ring (much more powerful than a wall, as it covers more area) that can be maintained 50% of the time. As easy as it is to say “l2p, don’t stand it in!” You also have to consider Ele is one of the highest Sustain classes in the entire game and people don’t have the amount of necessary evades to always avoid the ring of they want to have any type of pressure on an elementalist. Elemebtalists already have a 300 distance mid-range, so it’s very easy to use RoF defensively and maintain pressure at a safe distance from most 130 ranged melee.
Overall point is, for some reason RoF is an unfair “l2p” issue for everyone else, but Elemebtalists don’t seem to take notice to how much haphazard damage they get as well as pressure defense due to this single skill. One could argue because of RoF the Elementalist doesn’t have to L2P because they have such easy fire-and-forget damage that allows them to sustain themselves while still dealing frustrating damage. Not to mention, burning Speed +RoF makes standing and fighting in a point nearly impossible, which is why D/D are Conquest gods right now. Easy Haphazard damage that is empowered by the game type. There’s no good reason to have the skill as strong as it is, and in defending it you’re admitting that you don’t want it needed because it’s incredibly valuable to the Elementalist.
Agree why all classes need l2p when they use a mongoloid braindless skill that u can spam any time whit no consecuences
Rof should only apply 3 burning stacks only 1 time per target problem solved dd ele dont need more cc or dmg