Showing Posts For Prescient.1870:
I loved the idea of minions, but then I looked at them – they’re ugly, and not in that good horror kind of way.
When I think of Necromancers, I think of a mage that can raise the dead (as in Zombies), not some kind of spiny demon, they aren’t warlocks. It should be human/norn/charr/asura/sylvari undead (racial skins with degradation from being in the ground). AND they should come from the ground, not thin air – that’s just a thematic idea, I can see not doing it for ease of animation.
If they throw in zombies, I’ll start using minions. As it stands, I avoided Necros in the beginning because I didn’t like the look of the minions. When I learned of Dagger/Dagger builds and how to use wells (and that I didn’t need to touch one of those lame looking minions after lvl 5) I started playing them again. Now, I feel like I have truly iconic necromancy powers (stealing/swapping life, condition modifiers, etc.). I do miss not having undead minions, as that is iconic as well, but I actually find the class playable now.
Like with weapons skills, I would have preferred they made more choices of what we summon/add more weapon skills and allow us to choose how things look.