Showing Posts For Prokiller.1472:
I think it would be more interesting if depending on how you completed the paths, you would get a different boss on the last one. Just to keep you on your toes.
it would be awesome if Shiro or The lich was a boss in this dungeon, and if none of the bosses has defiant. But instead they would have healing skills, stun breakers, condition removal, and could dodge aoes. GW1 mob AI was good, and a pain to deal with in hm, lets have that again.
There’s an easy way to fix this, just have the guards aggro when the lord is being attacked. After the shadowstep to door fix I mean. Although, PW isn’t the best way for s/p to kill lord. Black powder + auto attack is more efficient assuming that the casters are dead.
It sounds more like the OP just wants thieves out of the game completely. The stolen fear is not broken because,
- it has limited use. It only has 2 uses, to run away when you are at like 3k hp and the other is to throw people off the cap point.
- thief has no access to fear otherwise<—- just a statement not a real reason
- thief has a low base hp, so yea.
To sum it up, learn to walk out of fear or remove the condition. The cap point is not going to neutralize that fast.
Ok, after reading this forum and spvp forum for a few days I got sick of reading “nerf backstab” or “backstab does like 14k dmg”. Its not backstab, because for backstab to hit 8k, you have to use 3 signets to gain 15 stacks of might + 1 stack of might from bountiful theft. You can get 18 stacks of might if you drop 5% dagger and add the venom trait that gives you might, even after that its like 9k crit. The max backstab, I’ve ever seen is 13k due to bloodlust sigil.
1. shadow steps stops casting/channeling of any skill when it is pressed. This gets rid of using CnD before hitting steal and making the spike extremely fast. All shadow steps do this actually, if you use infiltrators strike and then pw, pw continues after you use shadow return.
2. You lose stealth when you get hit, but do not get revealed debuff. Just to make shadows refuge not completely useless.
Those 2 changes will stop thieves from changing a 4 second combo to a 2 second combo.
3. Change the base health of low health professions to 14k, medium hp to 16k.
This change will make guardian/ele bunkers harder to kill, but bunkers should be nerfed anyways.