Showing Posts For ProofOfHell.4619:

Potential Change to Reset Time

in WvW

Posted by: ProofOfHell.4619

ProofOfHell.4619

Friday. I am proof.

Sigils- Condition Damage Build (No Crit)

in Thief

Posted by: ProofOfHell.4619

ProofOfHell.4619

Thank you for your advice. I have decided to put the Superior Sigil of Battle on my alternate main-hand (short bow) for the might bonus because might increases condition damage. With the way I play this build I believe that will work best for me.

On my off-hand weapon I am using the Opal Orb as suggested by OIIIIIO.7825. I am considering getting a “switcher” for after I have 25 stacks of magic find. Only, there is a NEW PROBLEM I have to figure out.

As I started farming today I was surprised to see that my main-hand weapon was called “…of Accuracy”. I Googled this and it appears to be a bug where the Superior Sigil of Luck adds critical chance instead of magic find! Even though I am getting the stacks.

Not only that, but if I switch maps I loose all the stacks I have built up. I thought only when I was downed would I loose those stacks. I am disappointed in the misleading description on the sigil because I believed I had to get downed in order to loose those stacks.

So, perhaps I will get rid of the Superior Sigil of Luck and add another Opal Orb. If the Orbs are not providing enough damage, then I will switch them out for the Superior Sigil of Stamina and Superior Sigil of Geomancy.

How does that sound to you? As always I appreciate you taking the time to help and I will pay-it-forward I promise.

Sigils- Condition Damage Build (No Crit)

in Thief

Posted by: ProofOfHell.4619

ProofOfHell.4619

Hello, I have my main set of gear out of the way, so I’m creating a new build just for fun. I am building a thief double-dagger pirate with magic find so he can find him some treasure. I love shadow stepping when I farm so I am stacking condition damage and steal recharge (Trickery +30). I am not using any precision.

I am using Superior Sigil of Luck (of course) on my main-hand.

What sigils do you recommend for my main off-hand weapon and my alternate main-hand weapon, which is a short-bow? (Nothing that procs on crit or anything that stacks on kill mind you.)

Thank you for your time and help. May the RNG gods bless you.

Sigils- Condition Damage Build (No Crit)

in Players Helping Players

Posted by: ProofOfHell.4619

ProofOfHell.4619

Okay. I was thinking it was a general question, not exactly having to pertain to a thief. Just centering around condition damage in GW2. I was only providing a little more info in case that was important.

Sigils- Condition Damage Build (No Crit)

in Players Helping Players

Posted by: ProofOfHell.4619

ProofOfHell.4619

Hello, I have my main set of gear out of the way, so I’m creating a new build just for fun. I am building a thief double-dagger pirate with magic find so he can find him some treasure. I love shadow stepping when I farm so I am stacking condition damage and steal recharge (Trickery +30). I am not using any precision.

I am using Superior Sigil of Luck (of course) on my main-hand.

What sigils do you recommend for my main off-hand weapon and my alternate main-hand weapon, which is a short-bow? (Nothing that procs on crit or anything that stacks on kill mind you.)

Thank you for your time and help. May the RNG gods bless you.

(edited by ProofOfHell.4619)