Showing Posts For ProofOfHell.4619:
Thank you for your advice. I have decided to put the Superior Sigil of Battle on my alternate main-hand (short bow) for the might bonus because might increases condition damage. With the way I play this build I believe that will work best for me.
On my off-hand weapon I am using the Opal Orb as suggested by OIIIIIO.7825. I am considering getting a “switcher” for after I have 25 stacks of magic find. Only, there is a NEW PROBLEM I have to figure out.
As I started farming today I was surprised to see that my main-hand weapon was called “…of Accuracy”. I Googled this and it appears to be a bug where the Superior Sigil of Luck adds critical chance instead of magic find! Even though I am getting the stacks.
Not only that, but if I switch maps I loose all the stacks I have built up. I thought only when I was downed would I loose those stacks. I am disappointed in the misleading description on the sigil because I believed I had to get downed in order to loose those stacks.
So, perhaps I will get rid of the Superior Sigil of Luck and add another Opal Orb. If the Orbs are not providing enough damage, then I will switch them out for the Superior Sigil of Stamina and Superior Sigil of Geomancy.
How does that sound to you? As always I appreciate you taking the time to help and I will pay-it-forward I promise.
Hello, I have my main set of gear out of the way, so I’m creating a new build just for fun. I am building a thief double-dagger pirate with magic find so he can find him some treasure. I love shadow stepping when I farm so I am stacking condition damage and steal recharge (Trickery +30). I am not using any precision.
I am using Superior Sigil of Luck (of course) on my main-hand.
What sigils do you recommend for my main off-hand weapon and my alternate main-hand weapon, which is a short-bow? (Nothing that procs on crit or anything that stacks on kill mind you.)
Thank you for your time and help. May the RNG gods bless you.
Okay. I was thinking it was a general question, not exactly having to pertain to a thief. Just centering around condition damage in GW2. I was only providing a little more info in case that was important.
Hello, I have my main set of gear out of the way, so I’m creating a new build just for fun. I am building a thief double-dagger pirate with magic find so he can find him some treasure. I love shadow stepping when I farm so I am stacking condition damage and steal recharge (Trickery +30). I am not using any precision.
I am using Superior Sigil of Luck (of course) on my main-hand.
What sigils do you recommend for my main off-hand weapon and my alternate main-hand weapon, which is a short-bow? (Nothing that procs on crit or anything that stacks on kill mind you.)
Thank you for your time and help. May the RNG gods bless you.
(edited by ProofOfHell.4619)