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GW2 TEAM -- Direct X change? WOWOWOWOWOWO!!!

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Posted by: Prowlinger.4213

Prowlinger.4213

It has to be a change / upgrade in Direct X.. .EVERYTHING IS SO BEAUTIFUL in high res detail!!! Wow… Anet… fn’ amazing! The detail on fish,,, the detail on textures… EVERYTHING is amazing… go to Orr and you can see the Orrian Catapults now are breathing like a nest of wasps… just go see for your self… Max detail and res required…

Thank you GW2 Team!!!

So Overflow still as bad.

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Posted by: Prowlinger.4213

Prowlinger.4213

I told you guys that this would not fix overflows…. it is the guesting that is the major problem here… not timers or chests or loot…

Quickness change very bad

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Posted by: Prowlinger.4213

Prowlinger.4213

More fun chipped away from the game…

Consumables disabled in dungeons ... upset!

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Posted by: Prowlinger.4213

Prowlinger.4213

I still think 98% of them were banned for no reason…simply out of the sake they don’t like you using items outside your skill set….

A frost gun? A flame thrower? How in the world can you exploit using those? You do less damage over all… Even if people want to run them ‘pure’ … these did no exploitation in my book or even my thought of how they worked or are designed… Hey Jack… let’s ban transform potions next… they are an exploit and you can be something you aren’t supposed to be… a small animal… Where does it stop? It stops the fun, that is what.

Consumables disabled in dungeons ... upset!

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Posted by: Prowlinger.4213

Prowlinger.4213

You can mesmer warp into the cage just as easily… We going to ban the Mesmer portal now too? Healing seed was so minor… all it really did was conditional removal…. Molechevs kittentail… how is that an exploit? The fire ele can do the same thing… we going to ban that too? These items cost money or karma and had to be found … I know very few people that even used them… and when they did (myself) it was for fun and not exploit…

Consumables disabled in dungeons ... upset!

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Posted by: Prowlinger.4213

Prowlinger.4213

Tell me exact specifics and I might believe you…

Consumables disabled in dungeons ... upset!

in Guild Wars 2 Discussion

Posted by: Prowlinger.4213

Prowlinger.4213

I was liking the patch so far until I realized how vast a list of consumables were banned from being used in dungeons —

Cannonball, Charzooka, Bandits Improvised Bomb, Cannon Ball, Jezza’s Flamethrower, Medical Kit, Molachev kittentail, Frost Gun, Healing Seed Pod, Charrzooka, Experimental Teleportation Gun (just a list of the ones I use that do not work) I am sure there are more.

Most of these are low damage toys and you ban them from dungeons? The healing seed was needed in many spots / fractals …. The Exp Telegun helped party members get out of places if they got stuck…. the rest allowed you to change your game play style… and they were so low dmg compared to your normal level 80 weapons, it was not worth using but more for fun…

I could understand the medical kit but the rest? Please, I want them reactivated.

ANet says Guildwars 2 is a game all about the players… well … you are removing my personal individuality of playing in dungeons by removing very minor consumables.

Why are you removing all the fun that you let us have initially? Prove to me they were SUCH a cheat in dungeons… I want a dev reply on this please…
Why remove the minor ones, Why ?!