Showing Posts For Psychosocial.6293:
Server based TP would have the same effect as limiting buy/sell offers. You would get high demand and low supply on some items causing prices to go very high. TP is ok as it is no need to change it, only thing that could be changed is listing and sale fee.
Remove one, leave listing fee but remove sale fee. 5% tax is enough and 15% is too much.
And who would set the initial price for those items? Player A sets the price for an item at 1g where that item is not worth that much and everyone else has to set it at 1g also or get punished. In your case every item should have predetermined price and sale offers would be have to be in some margin of that price e.g. 50% or 100% but since most items have cheap vendor price you couldn’t sell e.g. exotic weapon for 5g but in some margin of vendor ( predetermined price ), and no one would bother with tp and waiting for sale if they can just sell it at nearest vendor for 1-2s less. So in this case TP would die fast.
If players set the price than everything would be overpriced. This undercutting is the only thing that is balancing prices so they can’t jump to much.
Heck if they did this I would be the first to unload my stash of crafting material and setting the price to 1-2g a piece since none would undercut me and buyers would have to pay. This would only create a monopoly for suppliers and buyers would be extorted since they would have to match buy offers close to sale offer or pay sale offers that would be overpriced for every item on the trade post.
So you want all items at the same price, e.g. Small Scale all buy offers at 50 and all sale offers at 55 and anyone who tries to set at 51 buy or 54 sale is going to get punished. You would have X00.000.00 of orders for any item and getting your order completed would take a very very long time. Purpose of trade post is to buy and sell at different prices depending on supply vs demand. Implementing anything that would force players to place the same price would turn TP in to a NPC vendor with static prices where gathering, crafting, farming would be useless since you couldn’t sell anything because of those hundreds of other offers before you. Forcing this would kill farming, gathering and TP use in general. NO in my opinion.
Yea, I need a subscription. Not a game where the economy is driven by a stupid Cash Shop.
hehehehe, yup. IN MMO’s where one pays $15/month (average) you end up with MUCH more bang in game for your buck and you are much less likely to nickle and dime yourself to death in real money. I MUCH prefer an MMO with a monthly fee at the current rates than the F2P models. Just my opinion. Others with vary.
Ok, I see your point. Just one question. Who is forcing you to spend real money in-game? I just bought game box and nothing else. I have enough gold to buy gems, now if you want to buy every skin that comes out or BL keys all the time well than you will have to spend some RL cash, but you don’t need skins, keys from gem shop. Stop buying things from gem shop for RL cash and grind some gold and you wont nickle and dime yourself to death.
Mounts for me have no use in-game, not with WP’s. Running across the map without any mob fight is not fun. And take jormags claw for example, you have 100 players on the same spot at the same time and I get FPS drop, lag etc. ( i don’t have top range gaming pc, so at these situations I get some lower performance ) now add another 100 mounts to that and mass events couldn’t be played, same would happen at any trader, jumping puzzle etc. Yes some players would be nice and remove mounts at these situations, but only some players, most will keep them and it would be a huge negative side to game play. So no mounts, that is my vote.
I think there is a game an mmo that has mounts why don’t you go and play that and leave gw2 as it is.
Whats next you will be asking for monthly subscription?
and raids..