Showing Posts For Psylan Oblivion.2170:
I played human necromancer, order of whispers.
Tybalt: LOVED. Wish he could’ve stayed longer.
Trahearne: Needs more emotion. His voice was just kind of the same tone, no emotions, nothing.
I do love the part of the human storyline where you have to outdrink everyone, and you’re still sloshed while rescuing the girl. More emotion like that in different parts of the storyline. It engaged me a lot more than the long cut scenes of talking in the same tone of voice.
I think some more movement in the animations in the cutscenes would perhaps help it a bit better. At the moment, everyone is standing around. Oh look, a giant dragon is flying at us. Lets stand perfectly still. Perhaps some pointing, ducking or animation type like that could help.
Spoiler!!!!!
Also human storyline with the missing sister.
What happens? You save her, and never see her again? Where does she go? Does my character ever speak to her again? Does go back on duty, drop out of the seraph?
Same with Quinn. I didn’t feel much in common with some of the characters. It’s like they drop out as you progress. I think maybe if they popped in again and helped fight the dragon or something there would be a better connection.
To me it seems like here’s segments of the story.
Human – Quinn, Pete etc.
Order -Tybalt
Trahearne – Dragon. END
What happens to Quinn etc? Perhaps put them in somewhere, to help or do something.
I still love GW2, but the personal story needs some work.