Showing Posts For Purist.3175:
Please share what rewards you have received from the new rank up chest.
Large rank up chest: Rank 45
1 Tome of knowledge
5 reward bags (similar to pve champion bags)
Contents of the 5 reward bags:
5 level 80 greens
28 piles of bloodstone dust
2 Orichalcum ore (T6 material)
1 Vial of powerful blood (T6 material)
2 Thick leather sections (T5 material)
2 Intricate totems (T5 material)
1 Unidentifiable object
Suggestion:
Add a vendor for players to purchase Super Adventure Box items with our saved tokens.
Reasoning:
Previous events that have ended (Winters Day, Flame and Frost, Dragon Bash, Bazaar of the Four Winds, etc…) have their exclusive items available for purchase from the Black Lion Weapon Specialist. This includes items from claim tickets and scrap materials, such as fortune scraps.
The same concept should be applied to SAB items for purchase from claim tickets (king toad and storm wizard token) and scraps materials (bauble bubbles).
I saw this issue as well and created a post in the “Game bugs” forum.
I hope this was not intentional.
The new October 18 patch added this:
Added Trick or Treat bags and Candy Corn for participation in Solo Arena and Team Arena.
Now, you are not given a match win reward chest. The reward for a win in solo arena only gives a Trick or Treat bag.
Regeneration boon is not meant to mitigate fast-paced front-loaded damage. Protection is the boon you are looking for.
Regeneration has a higher uptime than many other boons and is mainly there as a secondary healing source. Your heal skill (usually) will be the primary heal with regeneration as just an added plus.
(edited by Purist.3175)
I don’t think they should bring back any form of free server transfers. It breaks down server loyalty, which I think is a part of the WvW experience.
People were spoiled by the free server transfers from before guesting was fully implemented. I remember the volatility it caused in the WvW match-ups and the scramble right before the free transfers ended.
2. Fix Stealth Attack Mitigation: Attacks from stealth that result in block, dodge or reflection need to break stealth as a normal attack.
Reason: The way it is now is anti-skill because an attack burns the damage mitigation (e.g. aegis) without even breaking stealth. It’s impossible to counter an attack from stealth which is stupid. Anticipation/prediction which is player skill should also play a role.
This is the point I agree with. This is skill based counter-play and should be encouraged. Blind and aegis were made to counter the next incoming attack. I do not see why an attack from stealth should be able to circumvent this mechanic. I think this change would give people an option to deal with stealth.
What does everyone think about Superior Runes of Hoelbrak?
(1): +25 Power
(2): +20% Might Duration
(3): +50 Power
(4): 5% chance to gain Might for 20s when hit. (Cooldown: 5s)
(5): +90 Power
(6): -20% Condition Duration applied to you.
I mainly WvW with daphoenix’s 0/0/20/20/30 build. I fight in many large 20+ player battles.
Advantages:
- The extra 165 power makes knight’s armor have as much power as berserker’s armor
- 4-piece bonus would grant you more might but with 10% less might duration
- -10% more condition duration applied to you (all 2 second conditions will not tick damage on you as opposed to all 1 second conditions with previous build)
Disadvantages:
- -50 healing power
- -10% boon duration on might (you lose 2 seconds on sigil and 1.5 seconds on fire attune)
- -30% boon duration on other boons (you lose 1.5 seconds on protection/regen/swiftness from arcane 5 and 0.6 seconds of fury on each attunement swap)