(edited by Qcom.3462)
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Saw someone suggest a middle ground, where each stack of stability when hit made you immune from further CC for 1-2 seconds. So 5 stacks of stability gave you at least 5 seconds of no CC. But don’t really know how it would work out, since I’ve never been part of organized fight stuff.
The problem I have with this is that its basically a reversion. Even with a 1 sec icd, it would be possible to walk through 50 ccs again, which I hope we can all agree shouldnt be possible.
I totally agree, I always hated to wait the end of the stab before apply my hard cc. Also my cc have a shorter cd than all stabs in the game so I have almost nothing to manage. I hope Anet will also put stacks on resistance, block and invul because they shouldn’t be able to walk through more than 9000 condis and direct damage attacks.
WvW so good now, the size matter more than never and the organized small 5-15 groups cannot even approach my brain dead 50 mans zerg , just our passive traits for cc rip their stab, it’s very healthy for this game mode. I really wonder why 50% of the 2015 community left the game after this wonderful change.
(edited by Qcom.3462)
No worry we already have VIP people who directly talk with devs.
Please don’t talk again my dear Espurt. The whole game should continue to be balanced around the 350-500 radius circle game mode.
The game was pretty good at this time
Stab was meant to be countered with boon stripping, boon corruption, and soft ccs, not hard ccs.
For WVW AOE boon strips are just too weak and too infrequent to accomplish this. In addition soft CCs do not work because they can also be removed by non stop AOE cleanse spam since they are mostly conditions, and in many cases you don’t even need that, jsut have enough -condi duration on you to bring duration of soft CC under 1 tick to be completely immune to it.
The 2 things above is what made stab in its original form stupid OP when added into any build.
if they buff stab, it will jsut be the other extreme, they need to rebalance the above in order to buff stab its somewhat in the middle.
I don’t recall there being too many complaints or problems with the old stab. Stab was applied, necros stripped or corrupted it, eles cc’d the enemy then the groups clashed. If you were co-ordinated well enough the boon stripping and corruption lasted long enough to do its job. And groups were evenly balanced.
Hmm, I recall GWEN meta and mad amount of nothing but hammertrains for the 1st year or year and a half of the game, I was a part of that meta running guard, necro, war purely and exactly because of the old stab. Being completely invulnreable and literally laughing at CCs and condis completely negating a vast majority of builds.
If you are new to the game, just hop on youtube, so many vids still around. There are even a couple going 5 vs map que. Personally I was never as good as those guys but I did manage to command 8 and 10 vs map que back in my day. In addition, to help you recall, please do a search on these very forum archives to see all the issues GWEN meta brought, stability and the lack of it by certain professions and the lack of counters to it as it was, will be right at the top. You just can’t miss it.
The 1st WVW exodus happened exactly and precisely because of this, because of so many classes / players being excluded from it. But at that time population was still strong enough to pick up the slack sort of speak. Now that there are too few new players coming in and couple with other issues.
Whatever the solution is it needs to be balanced and not go to those old ways, as that will just literally half of whatever you have left, CC and condi immune groups to me are worse then current ranged AOE spam groups.
There was no mass exodus due to GWEN meta.
There was however a mass exodus due to the stability changes.
If certain classes weren’t used much, then thats a balance issue, not a stability issue.
The current stab need a rework or be reversed for large scale fight. My friends/followers went from 100-150+ online to 20 max , just a few months after the stab change.
Sadly, just basic math are needed to realize how wrong is the new stab in large scale fights and outnumbered fights.
Any update about this issue?
I’m in the same situation of Avraham.8504 and receive the exact same reply form the service client, bought HoT from gw2 (In game) on Nov 1st and banned on Nov 2nd I lost the service client about this account, my ticket is #1923140. They only asked me about general information and about my connection location in the past 6 months, nothing related with the transaction.
I contacted digital river and they cannot assist me about this problem. I bought gems 2 times and a 2nd account in the same way in the past ( by PayPal) I can’t explain why now it’s not possible.
Who can assist us in that situation ?
How you guys solved this issue ?
ticket :1408979
10 days
thx