Showing Posts For RagNoRock.4126:
Lyuben, then probably not Intended just a hard bug.
All your weapon stats are removed when you equip a kit. Power, Vitality, Precision… everything.
However, if you build up the stacks with your main hand, you still get that buff when in a kit.
It has really been bothering me recently that my main hand has zero affect on my person when I am in a kit. If the main hand has Vitality, I loose health when switching to a kit for example. While using grenade I rarely ever switch back to my rifle (when PvEing) and I would just unequip it if the precision stacks didn’t carry over once built up.
Main question is, Why? Why does switching to any kit remove your weapons stats from your person? Elementalists don’t loose their stats when switching to different attunements so why do we?
Then you have an even fight over a keep to gain control of the map instead of a slaughter.
Melphina: How is everyone on your server having 15-20% better stats not a major impact? Dealing 15% more damage and being able to take 20-30% more makes for a major power gap. Also once one side gets rolling they get more points which gives them faster Endurence Regen, Health and Healing.
Neither of those strategies really work tho. One side in our match up has had the orbs 24/7 since 30m after reset and 80-90% of the map to boot. They have been under attack from both other servers, there’s just nothing we can do against a foe who is inherently 15-25% stronger then us and already entrenched.
Halo: The Orbs only make it a fun Zerg for 1/3 the population participating in the fight most the time.
In every match up inevitably one side gets all three orbs and stomps the two other worlds. Remove the orbs and the ability for the strong to become overwhelmingly so is removed.
In my servers line up we are looking at Ehmry Bay with 160,000 while we have 28,000 and 25,000. Neither my server, Furguson’s Crossing or Borlis Pass have managed to get near an orb since 30 minutes after restart. Ehmry continues to grow stronger and stronger with nothing we can do about it since they have ~25% more health and deal ~15% more damage then any of us. So even if we could manage, by some miracle, to have an equal sized zerg we get crushed.
Alternativly if the Orbs have to stay in, tho I see no reason for them to exist other then to suppress weaker servers, at least add the “Outmanned” buff to every side facing a tri-orb world. That might bring in some of the people who gave up on WvW long ago.