Showing Posts For RageBear.8957:

Anet, stop punishing the losing server

in WvW

Posted by: RageBear.8957

RageBear.8957

I find that defending DBL is easier due to the distances and elevation changes between the inner and outer of keeps as well as the general strength of Lords and while controlling the keeps, getting to the other objectives to easier.

Mindless zergplay needs a big nerf

in WvW

Posted by: RageBear.8957

RageBear.8957

Giving some the cane while you give others a bigger stick will never work. The most effective way to encourage a change like this is to make the apple dynamic.

Suggestion:
- Implement a reward track participation cap status that changes depending on how many people you are running with.

eg.
<5 pax : 100%
<15 pax : 75%
<20 pax : 50%
<30 pax : 25%
>= 30 pax : 0%

Cap an objective then stick around with x number of players for more than 5 minutes and your participation cap will change accordingly and your current participation will reset. If balanced right this would encourage people to split up when there aren’t other blobs to fight.

The aim would be to make the apple of ZvZ similar in size to that of roaming and scouting whilst reducing the size of the apple for ZvE due to the safety of it. It would also discourage the “mindless zerg” as the majority of the reward during zerg play would come from killing other players and a “mindless zerg” is generally a juicier one to those more organised.

I Don't Want To Turn Off Team Chat...But!

in WvW

Posted by: RageBear.8957

RageBear.8957

This (and other desires above) is exactly why players created community WvW guilds since the big guild overhaul that allowed all chat channels at once. We even got simple player moderation of the chat – insult others and its guildkick.

Teamchat or global chat render that moot with little to no advantage for WvW or engagement from the WvW community.

Any change that kills guilds is a bad change.

Not everyone has the guild slots for that, nor can everyone who participates in WvW fit in a single guild. Linked servers also complicates this.

Also, if your guild lives purely off guild chat, it’s not really a guild so in my opinion, there’s not real loss. There’s more to guilds then the chat window.

Friendly fire?

in WvW

Posted by: RageBear.8957

RageBear.8957

“DD thief with Revealed Training single handedly eliminates half of enemy zerg”

I Don't Want To Turn Off Team Chat...But!

in WvW

Posted by: RageBear.8957

RageBear.8957

Introduce a Global Chat option? With a seperate window?

Some of the conversations and discussions are interesting and being able to participate and listen in on them them while hopping maps is nice but having it having it in the same channel as global call outs is a pain… A Global Chat channel in a seperate toggle-able window would allow one to happen without being a disruption to the other as well as make it easier to block the useless trolls.

WvW and the Heart of Thorns Release

in WvW

Posted by: RageBear.8957

RageBear.8957

I think having daily WvW resets would be the best possible scenario in order to alleviate things like stale matchups and would help to ``put down’’ newly dead servers quicker.

That is not viable given the spread of timezones.

In order to fix “stale” matchups, you would need to balance the servers. In order to do this you would have to fix servers to their tiers. In doing so, you can then establish coverage rates per tier and dynamically adjust transfer costs to reflect it. This would require monitoring of each player as to which coverage period they generally play WvW in. If you don’t fix the tiers, balancing would be virtually impossible given that the unbalanced tiers throw out the balanced tiers.

(edited by RageBear.8957)

WvW and the Heart of Thorns Release

in WvW

Posted by: RageBear.8957

RageBear.8957

In back-reading it would appear that the reset time will not be changed, just the day. So the following (listed under “spoiler”) concerning different reset times isn’t quite relevent. Nice to keep though.


NA servers primarily cater for NA, OCX and SEA players. Have the EU servers reset at a time suitable for EU players… In looking at the timezones covered the current Reset time is ideal.

Current (night reset): 18:00 US West / 21:00 US East / 09:00 SEA / 12:00 OCX. Given 3-4 hrs US East goes to sleep and SEA goes for lunch. End of prime time Reset.

Proposed (afternoon reset): 11:00 US West / 13:00 US East / 02:00 SEA / 05:00 OCX. If times are changed to this, 1 hr into reset and US West starts leaving for lunch, SEA is almost dead, and OCX is dead.

A morning reset doesn’t work as it’s either stupidly early for the NA players (6am start) or stupidly late for the OCX/SEA players (Midnight start).

An evening reset doesn’t really work either as it would be stupidly early for SEA players, and early for OCX players (waking up early on a weekend… >,>).

Concerning the day, and echoing what many others have said, Reset is the time when the most action occurs as the scores are wiped (even footing, what you do actually makes an impact) and people are free (generally resulting in more balanced sides). We currently get Friday night and the 2 days of the weekend (just the weekend for SEA/OCX) to play before the scores have much of a chance to get too skewed and people have to start getting ready for the new week. In shifting Reset by 24 hrs, everyone essentially loses a day, as the time before reset is generally dead due to the skewed scores.

On the rare occasions that the match up is close, this change would be great, BUT those match ups are few and in between made even rarer by teams in the surrounding tiers displacing the well matched teams when they keeping losing/winning…

In the short run this 24 hr shift kind of works, as it gives a day to mess around with the new HoT content before worrying about the coming weeks WvW.

Constructive feedback: have more resets so more people can experience reset rush. Also have reset on Fridays, give Anet employees Fridays off and have that extra work day on Sunday. I think those suggestions adequately line up with Anet’s statements.

Thanks for offering a constructive suggestion. But wouldn’t that sort of tilt things, to have multiple resets? I’m not an expert on competitive play, and I’d leave and assessment for the people who are more knowledgeable. But it seems to me there’s a reason for the resets not happening on a more frequent basis.

How do others see this suggestion? (Remember, I have no influence on this, I’m just genuinely curious!)

Doubt adding a second/multiple Reset times would work as the time the majority of players have time to play is on the weekend. This means you’d either have a Reset that doesn’t mean much as the scores wipe soon after, or you’d end up with a Reset with a relatively low player count as people aren’t available to play.

Since the majority of us don’t have insight into how the company is run, commenting on the working week is a bit difficult. Anyway, if you shift it be Sun-Thurs might that not create logistical issues?

(edited by RageBear.8957)

sigil of torment

in Thief

Posted by: RageBear.8957

RageBear.8957

> Given +1k Power with exotic 1H and 2500 armor

- Sigil of Fire – Fire Blast
244 + (0.75 * Power * Weapon Strength / Armor)
244 + (0.75 * 1950 * 952.5 / 2500)
801.21 damage

> Given +1k Condition Damage, no Condition Duration

- Sigil of Torment – Torment (1)
(0.0375 * Condition Damage) + (0.375 * Level) + 1.875 per stack per second
69.37/138.75 damage per second
346.78/693.75 damage

If get an adept trait in the power trait line or use something that gives you Condition Duration, you’re already on top with the Torment.

+ 138.75 damage for every +10% Condition Duration on a moving target.
832.5 damage given 2 runes or 2 trait points in the power tree.

Collaborative Development: World Population

in CDI

Posted by: RageBear.8957

RageBear.8957

How about we implement a system that reduces the amount of points gained by each server in WvW in proportion to the current WvW population on the map?

For example, during low population levels, points are worth less and during high population levels, points are worth more.

This would also encourage people stay on during times their servers are outnumbered as you’d still feel like you’re able to achieve something, not as much as if numbers were even, but something at least. The said numbers would also encourage people to jump onto WvW with the thought of balancing and a possible turn about. This could work with the WvW guesting within season teams proposal.

The problem with this is that it is not always purely numbers which determine whether your server wins or loses. Organisation and tactics can play a big role. So what you’d need to do is moderate spm records at given times against the opposing servers. That way superior WvW servers can be matched with inferior WvW servers and there will still be a competition. Moderate to create handicaps. This would work with random match making.

On another note, a couple of additions to commanders would be nice such as;
~ being able to see commander icons in regions that you are not in
– easier to join up with larger groups; zerg, boss or other
~ having region bound, commander controlled chat groups
– general public cannot talk in this group
– allows easier commands as sometimes team chat gets filled with rubbish
– easier to coordinate different commanders
~ commander icon colours while there are multiple commanders withing your region
~ /squadinvite command for commanders that invites all teammates in a given radius to the squad

(edited by RageBear.8957)

Isle Of Janthir Tequatl Tidal Wave Fail

in Tequatl Rising

Posted by: RageBear.8957

RageBear.8957

That was painful, and the event glitched on us…