Showing Posts For RageGaming.9450:
The theory is that they want a roadblock to stop potential dungeon exploits from causing a massive explosion of gains. The actual application however is completely inane partly because they, for some unimaginable reason, refuse to tell us exactly how it is supposed to work.
Yeah I understand that, I’m glad they have taken measures to limit the people who were exploiting the dungeons for quick gear. But my bewilderment comes when the people who are playing the dungeons legitimately and well are being punished for doing so.
I just don’t understand why there needs to be a DR system for none exploiters.
Alright, I really hope that I’m just missing something obvious here, that this thread is going to turn out to be stupid.
This is a quote from Arena.net on the new DR system for dungeons “Just don’t run them back to back in rapid succession.”
So can I please know, what exactly is wrong (outside of exploiting) with running any given dungeon or path back to back? Why does this need to be punished? How is a group of people farming all day going to be a detriment to the game?
Am I the only one who finds this new system unbelievable? In a situation where a group of 5 people gets good at every path in a given dungeon and just keeps rotating round them and farming, why on earth would they need to be punished for there competence? I just need some sort of justification for this.
What kind of system goes “hey you people that want to play all day and know what you’re doing, you guys can earn nothing for your efforts, have fun!”
So please answer me Arena.net why do you need to have a DR system for people who are not exploiting?
As I said I hope I’m missing something and you guys are going to tell me I’m stupid because right now this system beggars belief.
Please can a dev confirm this bug has been acknowledged?
After another patch, that had Elementalists changes, including various bug fixes, Arcane Power remains broken.
I hadn’t heard all of that. It certainly doesn’t jive with the game as I’ve seen it so far, but who knows, maybe things will change dramatically.
But how can that be achieved without a ranking system?
My first question is actually, “How can you have a serious pvp game without a dueling system?”.
That is another problem in my opinion. But not a major one. The ability to have a 1v1 is very useful in a competitive game, you can test builds, strategy and sharpen your 1v1 skills.
I’ll get behind a rating system that has no mechanical benefit.
I understand bragging rights; speed runs for Dark Souls, UP character builds, etc. And I really can’t see the problem with including some sort of ranking system.What I would see a problem with is implementing a system that would give a character a noticeable mechanical benefit over another player.
Exactly! I don’t what the rating to do ANYTHING but show who is good and who is not. Playing to have better numbers is a fun thing. A football team plays to get higher in the league, why do people get so repulsed at the idea of a tournament team doing that?
Tournament teams should be official things that you make, and that team gains rating when they win. There is then a table of every team with there rating. How can that be a bad thing for a game that is supposed to be a “competitive e-sport”.
I think that’s actually a sound, reasonable explanation for what you want, and implementation wouldn’t necessarily hurt anyone. I’ll champion this, not necessarily because I want a ranking system (I am completely apathetic to the entire concept) but because there are people who WOULD want it, and it causes no harm.
Thank you.
In retrospect I think I didn’t really explain what I was looking for in my initial post. Hopefully when people read my subsequent replies they will get the gist of what I’m saying.
How can you have a game that is supposed to be a “competitive e-sport” without a ranking system? It’s like Football without league tables.
I must have missed the Anet announcement where they declared that they intended the pvp portion of Guild Wars 2 to be a “competitive e-sport”. But I’ll be honest, I haven’t followed development that closely.
If the game’s designers intend pvp to be a strict, competitive, ranked e-sport, then I’m clearly in the wrong. That said, I’m fairly certain they intend it to be an entertaining mini-game inside the larger scope of the world.
You’re entitled to your opinion. I simply don’t think what you want meshes with the game as it is built.
Guild Wars 2 is officially a PvP focused MMO, the devs have confirmed this. They have also publicly stated many times that they wish this game to be the first MMORPG that is a “competitive e-sport”. It’s in many interviews etc. That is why they are so keen to implement a ‘observer mode’ for matches. So casting etc can happen. They have big plans for PvP.
But how can that be achieved without a ranking system?
I’ll get behind a rating system that has no mechanical benefit.
I understand bragging rights; speed runs for Dark Souls, UP character builds, etc. And I really can’t see the problem with including some sort of ranking system.What I would see a problem with is implementing a system that would give a character a noticeable mechanical benefit over another player.
Exactly! I don’t what the rating to do ANYTHING but show who is good and who is not. Playing to have better numbers is a fun thing. A football team plays to get higher in the league, why do people get so repulsed at the idea of a tournament team doing that?
Tournament teams should be official things that you make, and that team gains rating when they win. There is then a table of every team with there rating. How can that be a bad thing for a game that is supposed to be a “competitive e-sport”.
So why do people shy away from a system that shows who is better than who.
There is a segment of the population I like to refer to as “adults”, who do not need a digital pat on the back to provide them with a sense of self worth.
It’s funny you should say that. Not wanting a system of rating ironically means you have no self-worth. So you go into a PvP match, you beat someone in a 1v1. You don’t get any thrill from knowing you are better than that person? I’m going to assume you do. Then what’s wrong with a rating system that shows who is good. Besides It’s not for individual players. It’s for teams.
How can you have a game that is supposed to be a “competitive e-sport” without a ranking system? It’s like Football without league tables.
P.S. The people who don’t want/like rating systems are generally the people who would have terrible ratings.
I think you should ride your high horse right back to wow, sir.
Who would be against ratings if they are good players? It’s simple logic. PvP is about beating the enemy. So why do people shy away from a system that shows who is better than who.
Work for Legendaries, Explore everything etc.
Break out of the WoW mindset, if you can’t this is not the game for you.
Your 2 suggestions are PvE which isn’t the basis of this discussion. On a side note I already plan to 100% the world and do everything in PvE. My worries lie with PvP.
For all the problems WoW Arena had, and it had A LOT, the fact remains fighting for a higher rating, to show that your team is better than an other team, is FUN. Very fun. Don’t get me wrong, I don’t want gear with stats, I Iove that it’s all about skill, that’s fantastic.
There are 2 reasons to play PvP: 1. For fun 2. To achieve something.
For a lot of people 1 does not happen without 2. The fun is in the achieving of something. So once, in a few months, just playing for fun is no longer fun. There needs to be something to keep people playing. A rating system is perfect for that.
P.S. The people who don’t want/like rating systems are generally the people who would have terrible ratings.
I got the pve armor I wanted at lvl 40 and I’m still playing ,so no I don’t understand this so called ‘carrot’ players like you want.
I’ll just leave this here
http://www.talesoftyria.com/tales-of-tyria/2011/10/28/deconstructing-the-never-ending-mmorpg.html
Why is no one reading what I’ve said. I don’t really know what to say.
I play just for the fun of playing RIGHT NOW. However MONTHS DOWN THE LINE, let me say it again, MONTHS DOWN THE LINE, playing with no aim other than just to play will not be anywhere near as fun.
Jesus, I just wanna know if there is going to a ranking system other than glory in PvP.
So to everyone who isn’t to lazy to read a post.
Is there a ranking system in Paid Tournaments that someone could use to see who are the good players?
I know I’m going to get a fair few “just play for fun” responses, but that dosn’t cut it months after launch.
Dude, why else would you play games if not for fun? Do you want to make this game a job?
I take it you just didn’t read any thing I said. Typical.
Here we go:
“This game is awesome and it’s the best PvP I’ve ever played”
“I enjoy the PvP and right now I play just to play but that will wain in time.”
“I enjoy a game much more if I having something to aim for”
“I know I’m going to get a fair few “just play for fun” responses, but that dosn’t cut it months after launch.”
Some people.
Not here to rant or poke holes at the game or anything. This game is awesome and it’s the best PvP I’ve ever played, having done WoW arena for 3 years. I just can’t shake the feeling that once I have the armour set I want there’s nothing to aim towards in PvP. I enjoy the PvP and right now I play just to play but that will wain in time.
So glory rank is simply time, Free Tournaments are just another pool of gear looks. The one thing I don’t know about is Paid Tournaments, is there/will there be a ranking system? Some way of checking which teams are really good? While I hate to compare, something akin to WoW’s arena rating system. I enjoy a game much more if I having something to aim for, whether it’s looks or rating.
I know I’m going to get a fair few “just play for fun” responses, but that dosn’t cut it months after launch.
Thanks, Rage.
Have to agree here, of all the classes needing work i’d say the elemental is top of the list – on top of this a number of our skills are broken/cause issues and over the past few days/patches not a single fix on anything.
I just want to know if it’s going to get a fix, on other things i have issues with i can say balance issues, BUT this is very clearly a broken skill.
I would like to know if they plan on fixing these issues or not, that way I can roll another class and not worry about this one. If the Arc Lightning issue was reported in BWE 1 and they just fixed other class issues, then this is obsurd.
Eventually we will be awesome!
Thought i should also add this incase people are just thinking the time is running out before 5 hits are done.
The skill lasts for 30 seconds or until 5 hits are made (well if the 5 hits actully worked) so it isn’t running out of time.
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I’m actully surprized more elementals aren’t posting about this, maybe they just aren’t noticing the issue (like i wasn’t until you pointed it out).
Yeah I would have thought lots of people would made it known, I’ve submitted bug reports in game to no avail. Maybe it’s just not that popular at the moment. I was really surprised to see it wasn’t fixed in the patch today. Infact I was surprised at no Elementalist changes at all but that’s another story :P.
You are indded correct (well for me the 1st 2 hits are critical hits only – unless 1 is just luck), i knew something was up with my damage when using this skill. They should make it into a charge setup perhaps, so when activated the buff icon shows 5/4/3/2/1 (kinda like conjured weapons).
A video to show the bug (thought it would help), it’s quite clearly only doing criticals for 1 or 2 attacks and not 5.
http://www.youtube.com/watch?v=cbTDOYGE-uU&feature=youtu.beGuess i’ll switch to another skill until this one is fixed, because it’s pretty useless like this.
I know, it really does make the skill pointless, I had an awesome build that revolved around it in beta and now it’s just not viable. Funny that it worked in beta but not live.
The Elementalist trait “Arcane Power” clearly states “Your next 5 attacks do critical damage” however in all my tests in both PvE and PvP the first attack removes the buff and you do not get the following 4. Please can this be fixed.