Showing Posts For Ragnaruss.1697:
Out of curiosity, am I the only person that gets screwed by this ability because it has evade frames?
I play a Warrior,so i imagine it is very much more noticable as melee versus thief.
When you roll,you are invulnerable.
However, when you heartseeker,the thief “blinks” to signify that he/she is evading.
So..you’re invincible to any attacks that hit you during your heartseeker animation.
THIS is what makes this ability really stupid imo.You are thinking of a totally separate ability.
Am I?
What ability?
I’m pretty positive I’ve have my attacks ring up as invulnerable while getting heartseeker spamming because my attack landed during his animation.
Flanking Strike and Leaping Death Blossom. Probably the later since it has a little ‘leap’ and has evasion. HS has no evasion. Do a CC and they go ‘plop’.
Channeling attacks still hit you after you stealth.
Bouncing attacks still attacking you even when you’re stealthed.
100% cri trait not being 100 %.
Minions/pets/illusions not caring about line of sight after you stealth ( aka: target doesn’t break for them)
Delay after stealthing, making you still hittable by attacks ( instead of going after you, like every attack with no target should do).
Those things ( aside the trait thing) are kittening the thief ridicolously, and also the mesmer to a certain degree.
Can’t really understand why all stealth classes need to be hella bugged anytime a game is released.
100% crit not being 100% is an issue. Minions not breaking target is an issue.
Channeling, AoE, or ‘swinging blind’ hitting are not issues. Those are counters. Stealth isnt the blind condition. Stealth is stealth and its sans the two issues above— the mechanic is fine as it is.
Often it happens when you are crippled or chilled as it affects your leap range. Then you can just circle strafe the thief while even keeping melee range.
It must be this, which is an entirely different statement then “just backpedal”. You can definitely kite it with cripples/chills but that’s kinda obvious I’d think.
The game is still new so people are mincing words and tactics. But not everyone realizes that quickness, cripple, chill, swiftness, and immobile will also impact your movement abilities. Some of those provide quite a nice counter to many different things.
Seriously if you just backpeddle without being crippled you can evade a heartseeker. Also, most people don’t realize how vital toughness is in PvP. If you don’t have it, you don’t survive.
Over 100 matches played on my thief, I’ve yet to see someone miraculously dodge heartseekers. Sometimes I use it too early (usually as a gap closer) and it doesn’t do much damage – but totally avoid it by backpedaling? Never happened.
It does with strafing.
Often it happens when you are crippled or chilled as it affects your leap range. Then you can just circle strafe the thief while even keeping melee range.
^
More or less: Realize its a build that gives you trouble. Learn that build. Find counters. Use counter.
Play to have fun. It is an 8v8. For 5v5 you get to play to win.
Want glory? DPS + Zerg.
Want your team to win? Grab a defensive build, sit on a point, and hope the remaining 7 people are capable of taking 1 other point.
In a team fight block/invuln > dodge
You’ll see a Warrior in tPvP that doesnt use a greatsword— because another build allows him to stay up for-freakin-ever on a point. sPvP doesnt care about ‘holding’, just capturing, which leaves just the GS build.
Dodge.
CC.
Block.
Invuln.
Old rant is old.