Showing Posts For Ragnel.5218:

Temporary "Sigils"

in Suggestions

Posted by: Ragnel.5218

Ragnel.5218

There are a lot of useless sigils in game, krait slaying, elemental slaying, etc. It would be cool to see a more temporary effect applied to weapons that function separately from potions so as to not take up the “wrench” buff slot, but are consumed as a more temporary sigil that may have cool after-effects such as…

New Superior Temporary Sigil of Krait Slaying – 10% damage to Krait, perhaps adds some kind of buff while underwater or upon kill, such as improving bleeding or adding bleeding to your crits (stealing ideas from krait rune and other effects)

New Temporary Sigil of Elemental Slaying – 10% damage to elementals and gain a boon upon slaying elementals – stealing from the elementalist, gain power from fire, swiftness from air, etc. Or maybe after killing one it charges your next 5 attacks with elemental damage, that would be really cool.

I apologize as this got a big lengthy as I wrote, but I had sudden inspiration for uses for currently useless sigils that sit on the TP for 3s a piece. Pulled some ideas and the new sigils are kind of a hybridization and may seem a bit strong currently, but its only a suggestion to get some ideas flowing!

Survivability vs Damage, where's the trade?

in Thief

Posted by: Ragnel.5218

Ragnel.5218

Zeoli makes a good point. Lotus Poison (15 points in power) is amazing if you’re dagger/dagger.

Other than that, I’m not really sure. I know some foes are a lot stronger than they appear, like most dredge IMO. Are you focused in a trait line or two, or do you have 5 points in everything? :p

Underpowered Traits and Skills

in Thief

Posted by: Ragnel.5218

Ragnel.5218

Looks like you’re talking about a pure pvp perspective.
I’m going to have to say that in PvE back fighting is pretty helpful. The extra damage can help you get out of a rough spot when downed.

I agree with Corrosive Traps. I haven’t used it nor do I see any real use for it.

I think Furious Retaliation is pretty good. Obviously in a fast paced pvp environment 45 seconds is a long time. But it’s a solid 20% crit for 10 seconds. Combine that with things like executioner (20% more dmg when target below 50% hp) and it looks a lot more appealing, don’t you think?

(edited by Ragnel.5218)

Survivability vs Damage, where's the trade?

in Thief

Posted by: Ragnel.5218

Ragnel.5218

Are you making sure your weapons are armor are up to date?
What trait lines are you in? Power? Vit?

Also be sure not to fight things more than a few levels higher than you, you’ll get squished.

Thief PVE Ranged VS Melee

in Thief

Posted by: Ragnel.5218

Ragnel.5218

I’m 65 now, and I’ve found d/d can be suicidal when dealing with some champions. If you’re going condition damage, you can put on a lot of hurt by using Death Blossom to bleed targets as much as you can. Plus, DB lets you evade attacks while using it! Then you can always swap weapons while waiting for your initiative to come back.

I’m back to Power/Precision now, but this is what I did when I was heavy conditions