Showing Posts For Raltay.7613:

Top tPVP Classes from rank ladders

in PvP

Posted by: Raltay.7613

Raltay.7613

As an almost exclusive Warrior player, his position in top tpvp somehow doesn’t suprise me.

Now let’s wait for Ranger/Necro/Etc. players explanation on why <sarcasm> definitely OP class in the game, the pet class of AN, the class which never gets nerfs etc. </sarcasm> is on the same position as “useless” Ranger.

Boy this will be a good laugh.

Dear Jon: My thoughts on Warriors and unique improvements

in PvP

Posted by: Raltay.7613

Raltay.7613

Just two (probably bad) suggestions:

  1. Maybe make (some) weapon skills and ‘physical’ skills power/effect dependent on adrenaline? Right now adrenaline is just basically “Is bar filled? FIRE!” mechanic – making some warrior skills having the more power/effect the more adrenaline you currently have would actually make it beneficial to not use your adrenal skill whenever you can.
  2. Adrenaline giving passive effects – for example, the more adrenaline you have the more toughness bonus you get?

Anyways, great job Defektive (and others of course too )

Warriors Discussion Thread

in PvP

Posted by: Raltay.7613

Raltay.7613

Warrior’s – 40% of every team ?
Maybe in pugs – in more organized pvp modes (like tournaments) warriors are nonexistent:

  1. Their utility skills are clearly inferior to guardian (just take skills with similar effects side-by-side and compare them),
  2. They have no real escape mechanism – in any Xv1 (with X > 1) if warrior isn’t heavily traited for defense and packs defensive utility (balanced stance, “shake it off”, endure pain) – kittening his DPS in the process – the warrior WILL DIE – and even if he is traited/specced defensively, it will only prolong his agony by those few seconds and not be something that can save him,
  3. As a follow-up to previous point – as somebody said in warrior subforum – armor means NOTHING in this game, it’s stealth/clones/evasiveness/distortion that are true kings of survivability,
  4. They have almost no skills that can make significant change on the battlefield – just compare for example warrior’s and guardian’s shield skills,
  5. Many skills having only single effect or/and having too long CDs for what they have to offer (and how much they have to offer) and/or being simply UP (Rampage, all banners, most of physical),
  6. Warriors only excel in bursts – even in constant DPS field they are easily matched by Guardians,
  7. The whole warrior class design makes me feel like it has been dashed off in less than 10 min by somebody who couldn’t decide what roles should warrior perform in game – they can do a bit of this, a bit of that, but overall every their role is performed better by other classes,

Note: just my humble opinion on the current state of Warrior – feel free to disagree

(edited by Raltay.7613)