Showing Posts For Ranger.4950:

Improving Ventari

in Revenant

Posted by: Ranger.4950

Ranger.4950

I like Selfless Amplification the way it is. Don’t screw with it.

Tranquil Benediction gives a bonus to using staff. Only changes is maybe boost staff healing amount, or give 2 or 3 seconds of protection with the orbs? That could give dual use for tanking and healing.

Staff #1 definatly needs a damage boost, just to make it more usable for players.

Issue with Ventari's Tablet use

in Revenant

Posted by: Ranger.4950

Ranger.4950

It has been bugging me for awhile, but how can multiple Revenant’s use Ventari’s tablet. Shouldn’t there be only one in existence, in The Grove? If a Revenant summon’s the Ventari tablet into the world, it should be removed from The Grove. Also only one Revenant should be allowed to use it, at a time, across all shards of the Megaserver. I look forward to the patch to fix this…

April 1st Patch: “Revenant – Due to lore inconsistencies, only one Revenant in the entire game will be able to use the skill Project Tranquility at a time. All other Revenant players will have to wait until that player either uses the skill Energy Expulsion, exceeds tether range, or logs out of Guild Wars 2. While Ventari’s Tablet is in use, all Sylvari NPCs in The Grove will be permanently affected by Fear, until Ventari’s Tablet is no longer in use.”

Happy Halloween!

(edited by Ranger.4950)

Did Frostmaw, unable to use CAF

in Ranger

Posted by: Ranger.4950

Ranger.4950

I’m calling bullkitten on this. On a normal Maw you would be hitting a full 9 times per staff cast. I was refilling the bar in literal seconds in wvw during the beta.

Even with a 40% drop in build rate, there is no way you didn’t fill the bar in the 30-60 seconds it takes to kill maw.

Depends on how many other Druids/players were there healing at the same time.

If there were a lot and the people in melee didn’t require healing because of the many small ticks coming from elsewhere, I see no reason why it would ever charge up.

It would fill the bar even if you didn’t actually proc green numbers during the beta.

I could just stand in place and shoot my pet in the butt a bunch of times out of combat to fill it. The same with trolls.

It still works the same way now though it’s less obvious given that you need to be in combat to do so.

Through more extensive testing, you are partially correct. It seems to be kind of a “Hit or Miss” when not actually causing healing. Tested with a Friend down in Orr on some Champs.

Server lag also plays an interesting part. Did another World event and noticed a similar issue as Frostmaw. Sometimes the bar would charge, and then it would not charge when staff #1’ing it on a Zerg. I would speculate that Astral Force Generation calculations are Server Side. If this calculation was Client side, one could write a script to artificially inflate Astral Force without needing to use staff at all, and always give a Full Astral Force bar when in combat.

In the end, if they would just remove the kitten Astral Force decay completely, this would not feel so bad. From a Healer Mechanic stand point in PvE/Raids, the current system does not work. No Healer should be penalized for up to 60 seconds without being able to use healing in case something goes wrong. Otherwise, what is the point of bring a healer then?

From a PvP mentality perspective it works, since PvPers do not want healer to be able to heal so they can get easy kills.

Did Frostmaw, unable to use CAF

in Ranger

Posted by: Ranger.4950

Ranger.4950

that seems quite impossible. just using staff skill 1 hitting through your pet while soloing fills up the bar pretty fast. hitting through a blob of fellow players shouldn’t be slower.

The problem is the current Astral Force generation, I am unable to generate almost any force via straight Damage, but if the 3 target limit Staff Skill #1 decides to hit 3 allies at full health, then I get no Astral Force generation from heals either. Hence why I was able to only get to 90% Astral Force by the time the Shaman died. Also, his health bar dropped pretty quick. Maybe 60 seconds for the fight duration.

Did Frostmaw, unable to use CAF

in Ranger

Posted by: Ranger.4950

Ranger.4950

I was looking to test out the Druid Celestial Avatar Form, but it appear that Druids are not supposed to ever use it. At least it seems impossible (with out using Troll’s Unguent) in Open World PvE to generate enough Astral Force, before the Astral Force decay kicks in.

So I decided to head over to the Frozen Maw and try it out in a PvE World Boss fight. I whipped out the staff, spammed #1 and #2 while strafing along trying to hit everyone with my beam. Boss died before my Astral Force bar filled to 100%. Anyone else have similar results with World Boss events (besides the Super long ones)?

if this new mechanic is intended, then I see no point of including a Druid in raid. I speculate whoever thought this up, for Astral Force generation, has never played a Healer class, or a MMORPG.

/sadface

Your pet names

in Ranger

Posted by: Ranger.4950

Ranger.4950

Names of Pets in my Collection (includes HoT Beta Pets).

Krytan DrakeHound = Killer
Jaguar = Flesh Ripper
Bristleback (Giant Sized) = Fluffy
Smokescale = Not in the Face
Raven = Ow my Eye
Tiger = Frosted Flakes
Warthog = A Ten
Jellyfish (any) = Squishy
Fern Hound = Flammable
Armored Fish = I Tank You
Shark = Need a Bigger Boat
Jungle Stalker = Purrfect
Brown Bear = Yogi Bear
Polar Bear = Hide your Lunch
Slamander Drake = Burrito Breath
Carrion Devourer = Charr Broiled
Jungle Spider = Sticky
Fire Wyvern = Game of Thrones
Electric Wyvern = Sparky

Post BWE3 Druid Changes

in Ranger

Posted by: Ranger.4950

Ranger.4950

-snip-

Good Job on the changes. Keep up the good work, as well as with future tweaks and improvements! ^.^

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: Ranger.4950

Ranger.4950

Its not like ascended is that hard to get… Without farming anything I had enough bloodstone, dragonite, and fragments for a full set after just playing the game. People need to calm down. If there was content that required legendary gear I would understand, but its just ascended. You can always mix/match ascended and exotic too.

your perspective is based on what you were able to do by accident after many months of playing.
Ascended is ok as a long term goal you arent directly aiming for, that is how its aquisition was designed, except for fractals.
But that has changed. Now people need it in the short term to participate with their friends/groups/new shiny content.

note that you could do fractals with zero ascended, and as you got better, and repeated content you got more of what you needed to progress.

point is, dont think of how you accidently got ascended over the last 8 months, think about what you would have to do if you needed a new set in order to play with your friends, with no built up resources.
New players, returning players, people who ignored ascended are all in that boat now.

Is it cool to sit out of your friends new exciting adventures for a month, because you would hold em back?

If you would be noticably holding them back its not going to be because of gear, do your friends really not trust you over a pug with Ascended? Also if you had played with your friends who did Fractals over the last 2 years you wouldn’t be in this situation. Or if you just played over the last 3 years you would be reasonably comaprable to Ascended.

Stop making up problems that don’t exist.

do you really think everyone who they want to play this game has already been playing the game for years?
part of the reason they release and expansion is to get RETURNING PLAYERS and remarket to NEW PLAYERS and the player base specifically told many players DONT GET ASCENDED IF YOU DONT WANT TO DO FRACTALS.

you keep on myopically looking at everything from your own perspective as a guy who has been playing some what consistently for a long time, that is not everyone who they hope to market this to.

They want new players who like raids
they want old players to come back to try raids
they want people who havent tried stuff before to try it now

ascended aquisition is a large impediment to that.

And your assumption that people like to be the kitten guy in the difficult content is false. i have known many friends who quit doing something until they get the gear or level up, if they feel they are holding people back. You can tell them nah dont worry about it, but they dont feel comfortable being the gimpy guy.

lets make something clear, you will ALWAYS be more useful to your team in better gear.

Also, many of these guys arent just competing with pugs, they are competing with GUILDIES, there may be 20 other guys who want to do it, why should they put you in the group when you dont have the gear?

for real, start looking at things how they are, rather than perfect scenarios. Good design considers all the ways a system interacts with its users.

This is not about being for or against anet, this about objectively looking how the systems interact with each other and with players.

go tell your friend oh, you should have been playing the last 2 years when they are sitting out. Real ace move

You say I speak for myself but then choose to speak for Anet…

They made Raids for people that like Raids – they made endgame PvE not ‘just hit 80 stuff’ and they made it deliberately.

I was in a few Raid guilds in WoW, we were server 1st-3rd for 10man throughout Uld, ToC, ICC and all of Cata we NEVER asked a friend to sit out because of gear because we knew it was the skill of the player that mattered the most and we knew they would put the effort in to catch up (be that switching to an alt or coming back after a break). So don’t tell me about asking friends sit out… We had great success and did it with all our friends. You just don’t understand what Raids are or the people who like them – which is fine but don’t try and warp things based around YOUR insufficient experience and drive to Raid.

WotLK was easy-mode raiding when compared to TBC (pre-green stat dumbing down), and some Vanilla raids. I wouldn’t use WotLK as a supporting point for your argument since you didn’t really need to have strong gear unless you were doing 25-man hardcore runs. I, myself, took part in the WoW Raiding environment from Vanilla to Cata if you need credentials on my WoW Raid experience. Hardcore raiding doesn’t seem fun anymore since it was a full time job back then. >.>

Only WoW expansion that really required the “Hey Friend you need to sit out due to your gear not being good enough” was TBC. Guilds were helpful with the gearing process, but you couldn’t take anybody with “good” skills. They actually needed to have X stat or they’d be a detriment to the group. If I recall correctly, the Healers needed to have a minimum of +1200 healing (pre-stat dumbing down) in order to heal for a Karazhan group. If you didn’t have at a minimum +1200 healing (pre-stat dumbing down), didn’t matter how good you were as a player, your heals would not heal enough and the Tank and/or raid Members would die.

Gosh, Karazhan pre-nerf was a challenge. Melee Hate train galore with 360 degree cleave spam. After the Kara nerf and the introduction of the Tier 5 gear, Kara became super easy. Gear grind in TBC was about one to three months depending on how much time you devoted to grinding Heroic Dungeons (some were impossible till you acquired Tier 4 Gear, or certain group compositions…. Shattered Halls pre-nerf was a nightmare for a warrior), and Reputation for Epic items that may have been BiS at the time. I really missed how easy it was to educate players on whether they could handle which raid, based on just stats, not gear pieces.

Hopefully the Gear Score crowd goes away, since that was a disaster in WoW and was pointless anyway. The individual who thought it up had a good idea, but it was so easy to abuse and exploit. Players inflated their Gear Score by using PvP items and other non-beneficial (For example, a Hunter wearing Priest cloth that had higher item level) items in order to hit the targeted number Gear Score number.


As for GW2, I do feel that people have been over-reacting to the raids and everything else involved with HoT. Everyone should just take a nice deep breath and relax. We are all getting bent out of shape on speculation. Until HoT drops on the 23rd, then we can see how hard the raids really are, and if ascended gear becomes the staple requirement to enter the first wing.

On a side note, maybe A-net will avoid making different Tiers of Ascended gear, in order to avoid the gear treadmill for being able to enter each raid after the first one.

(edited by Ranger.4950)

Enhanced Squad UI Feedback

in Guild Wars 2: Heart of Thorns

Posted by: Ranger.4950

Ranger.4950

Hey!
We’re going to be monitoring this thread for Squad UI Feedback. We’ll look at the other threads about squad ui as well, but this one is our favorite (tell your friends). I can’t say what feedback will and will not make it to the actual release of the Enhanced Squad UI, but it’s all appreciated!

While you make the changes associated to the release of the Enchanced Squad UI, any chance you can make a Toggle in the UI options for showing all Friendly Health Bars?

I find it interesting that this option is not currently in the game. I can always see enemy health bars above their character’s heads when they take damage, but It is really difficult to tell if the friendlies around me are taking damage, or need healing. Sometimes the Green Bars show above their heads, and sometimes they do not show. There is already a Toggle switch in the UI options for enemy Health Bars.

This would make it a bit easier to notice where the injured player(s) are, instead of looking up to the left and then trying to find them in the thick of the action. This would be especially helpful with the introduction of the more healing focused specs/professions.

I am not sure how it would affect the PvP crowd since it could either be a positive, or negative, feature depending on how you look at it.