Showing Posts For Raoknorog.1928:

Combo Fields

in Suggestions

Posted by: Raoknorog.1928

Raoknorog.1928

In the core. Would be nice to see that highly skilled players would matter more in the WvW. I think that the tools to be skillful and to play well in team, are not too great.

Combo fields are the tool for team play in GW2. So I would like to see these buffed, so that the players who are organized and have skills to use those constantly and tactically → Would be victorious. Clear benefits from being good. Skill > Mass.

Combo Fields

in Suggestions

Posted by: Raoknorog.1928

Raoknorog.1928

There are currently 23 useful Combo Fields out of a total of 36. Of those 23 we ‘as a community’ use a total of 13 on a daily basis (from what I have seen in WvW and at world Bosses).

Those 13 are;

In the order of Finisher\Field popularity
Fire-Blast\Leap = Might+(Fury)\Fire Shield
Lighting-Blast = Swiftness
Water-Blast\leap\Whirl\Projectile = Healing\Healing\Healing\regeneration
Ethereal-Blast\Leap = Chaos Armor\Chaos Armor
Light-Whirl\Projectile = Remove Condition\Remove Condition
Poison-Projectile\Whirl = Poison\Poison

That is less then 1/3 of the combo fields we have open to us that I see getting used regularly.

A very good comment. I was mainly thinking this from WvW point of view. But have to admit I could not have done it that well.

So basically the point is that I think the fields should get a buff. Good players who are using fields efficiently, should be rewarded from that. This would simply make the skillful players matter a bit more in all that WvW zerg.

Combo Fields

in Suggestions

Posted by: Raoknorog.1928

Raoknorog.1928

The hell are you talking about?
Or was the obvious way I wasn’t taking you seriously with my tone affecting your brainwaves?

Seriously, I do not have anything against you. So relax. If you come to troll, do not get trolled.

But I agree that I disagree with you. If you think all the fields are in balance and are good. That is ok. Your opinion has been heard.

Combo Fields

in Suggestions

Posted by: Raoknorog.1928

Raoknorog.1928

It would be nice to see that using those fields would actually affect notably to the battle.

Fire Field + Blast Finisher = LOLMIGHTSTACKING

Do you even zerk bro?

Also lol at the “there are none that are good!” sentiment.
The ele can solo-stack some 20 stacks of might using the right weapons and traits.

As I said, some are ok.

Calculate how many fields are in the game, and how many you think are really good? Which do have tactical use behind? From how many you speak in team speak that you want the field A?

Or is that, “Giev my mihgt, ZEEEERGDOOOM!”

Combo Fields

in Suggestions

Posted by: Raoknorog.1928

Raoknorog.1928

One example. Like a warrior with his leap.
If combo fields would be so important that when a warrior is going to get his initial contact with enemy, it would make sense to say in team speak that cast me a field I am going to leap.

Combo Fields

in Suggestions

Posted by: Raoknorog.1928

Raoknorog.1928

Indeed, there are some that are ok, but some are not so ok. My example from thief poison field is just an example. Also I agree that solo use of fields should not be as powerful.

The point here is, that the people who understand to use fields would get greater benefits from those. It would be nice to see that using those fields would actually affect notably to the battle. Would make smaller group to be able to win battle against bigger group that is not using those. Maybe it is just me then, but at the moment I do not see combo fields in so big light. Rather like, a small bonus you can get.

Combo Fields

in Suggestions

Posted by: Raoknorog.1928

Raoknorog.1928

One more thing to clarify. That half an arrow damage → Total damage from the whole combo field. Not per arrow.

Combo Fields

in Suggestions

Posted by: Raoknorog.1928

Raoknorog.1928

Combo fields are pretty much useless in their current form. There are sure some that are ok, but most are utter crap. I think that a big buff would be on place here.

Like how many players are actually trying to setup combo fields so that other players can do more dmg? How many players actually try to use combo fields the other players are setting?

I tried with my thief how much the poison combo field makes extra damage. I have about 50% condition build and itemized for condition damage. If I just shoot through a combo field a normal arrow, the poison does around half an arrow more damage. Compared to the fact how much more effort it needs to shoot these arrows in the heat of a battle, and how much is the increased damage. I have to say that I do understand why most people do not really care.

On top of this, the combo field poison arrows did not proc always. It was sure possible that no poison arrows at all was created from some poison fields.

With effective combo fields, to be good in the PvP or WvWvW, you really would need to think the synergy between the characters and where do you actually cast your combo fields. I think this would make the game to be harder to master, and at least imho that would be right way to go.

WvW, not too enjoyable

in WvW

Posted by: Raoknorog.1928

Raoknorog.1928

Dreztina,

Like I said, I am on medium server. Unfortunately, our medium server has very long queue times, yes, still and always.

The Anet could move guilds and alliances as whole to silent servers. This could be an answer to the queues.

The lag on WvW servers would still not be fixed.

WvW, not too enjoyable

in WvW

Posted by: Raoknorog.1928

Raoknorog.1928

Manbearpig,

I am playing in a guild of 454 members + alliance. I cannot unfortunately move them all.

I am on medium sized server, should I move to another medium sized server?

Also, if the infra is making it possible to have 200-300 players in one battle and then the HW cannot do it. I think that all did not go as planned in the first place.

WvW, not too enjoyable

in WvW

Posted by: Raoknorog.1928

Raoknorog.1928

Extremely long queus + massive lag + low fps —> Cannot really say I enjoy.

In WvW, the enemy is always in one big blob of around 100 players. Vizunah and Desolation as least. So the battles are fought pretty often in massive lagfest where activating a skill can take 10s + fps is so low that with the lag it is hard to understand what actually happens. The only good thing I can think is that you can feel when the enemy is near you, even if you do not see them.

I think it would be nice to be able to drop gfx settings a lot more.

Maybe smaller battlegrounds, but 2-4x the amount, like for each server 2-3 maps to defend. Or this to scale for only the servers that have very high WvW population.
Or additional dynamic Ethernals when the queues are getting long enough.
Maybe impossible to do, and actually I do not care in the end how you would fix it. But I think something has to be done.

I know also that I am not the only one in my guild who thinks this is an issue.

Melee useless in WvWvW

in WvW

Posted by: Raoknorog.1928

Raoknorog.1928

Junkkis,

Melee is more situational than ranged. So yes, you are right, ranged weapons in WvW feel to be better, ranged can just spam skills. Melee is more like waiting for the right moment to act.

And so… Melee is kinda weaker, as you say.

Arah has been stuck the whole evening...

in Bugs: Game, Forum, Website

Posted by: Raoknorog.1928

Raoknorog.1928

Like… I was told around 1600 that Arah is bugged and you cannot get in.

After 6 hours, nothing has happened? I think that it would be reasonable to assume that you guys can fix this kind of bug in 6hours.

WvW has been queue for me the whole evening, then you do not even fix bugged dungeons. I have to say that it does not feel too high quality service.

We get it, queue times are too long

in WvW

Posted by: Raoknorog.1928

Raoknorog.1928

Yes, it is just too long. It makes the game unplayable. Hanging in queue for the whole evening does not make you to smile.

My server is medium populated, and I can just imagine what kind of nightmare it must be on high/full servers.

For me, this is clearly the biggest issue in the game. Ok, there are bugs here and there, but you login to play WvW, and then you notice that you actually cannot play.

Nice…