Showing Posts For Rarehero.6574:

I farm for an hour, but don't get much

in Guild Wars 2 Discussion

Posted by: Rarehero.6574

Rarehero.6574

Why do people farm mats? You can buy all you need on TP, and it will save you loads of time.

And where do the mats come from? When players have like 2 drops of an ingredient per day, the TP will be empty soon – which wouldn’t matter since no one will have money to buy anything from the TP unless they buy there gold from ArenaNet. That describes the last couple of days for me. Two hours in the wilderness, nothing in the backpack. Yesterday I was in need of a huge bone for my crafting. I thought “Well, no need to buy from the TP. It will drop sooner or later while I explore the southern parts of the Cursed Shore!”. Forget it! After two hours, in which I have found like six or seven items/stacks of junk I ended up buying the one item from the TP. And I was and am not farming. I was and am not doing the same events over and over again. I was just exploring the world like I always do.

(edited by Rarehero.6574)

I farm for an hour, but don't get much

in Guild Wars 2 Discussion

Posted by: Rarehero.6574

Rarehero.6574

They’ve already said it is bugged. No need for everyone to make drama out of this.

Thanks for the information. A glimpse of hope at least.

But I won’t stop making a drama out of it. How many serious bugs, problems, nuisances and shortcomings does the game have at the moment? Far too many for me to remain patient. There’s the thing with the drop. Insane spawn rates. More faulty events than I can count. Difficulty that switches from “That’s all Zhaitan has to offer!” to “That’s out of this world!” from one moment to another. Chests that do not appear. If you get any loot it’s often not for your class or far below your level. The trading post is constantly out of order.

I’m sure that others could add a few more things to that list. I’m just tired of hearing “It’s a bug! They are working on it!” over and over again. The entire game is still work in progress, and not in the sense of the usual ongoing development. The first 40 levels are fine. No, they are amazing. The best content I’ve played since Prophecies. But as soon as you make your decision for one order and the game starts heading for Zhaitan things become worse with every meter the brings you closer to Orr. And apparently every fix has to go through three iterations of “how not to do it”.

But I don’t want to bore you with my anger and disappointment any further. You are apparently still quite happy with game. I am not. Not anymore. Good for you, bad for me. I just want to have the right make a drama out of it because it is a drama for me. It kills the entire point of playing the game for me. But I’ve made my point now and there’s nothing more to say from my side.

You arent supposed to farm. Anything you need is easy to craft or cheap on the TP.

I do not farm. I just explore. I kill many enemies of course when I take my time to explore the world. When did that become farming?

I farm for an hour, but don't get much

in Guild Wars 2 Discussion

Posted by: Rarehero.6574

Rarehero.6574

From my experience the latest do not only apply to farming. After two, three events every drop just disappears for me, no only from random mobs but also from events. That’s unacceptable!

I’m not a farmer. I’m an explorer. I love to discover every corner of the world and do all the stuff I can find, but even I expect some kind of reward for it, for example crafting materials. Good point by the way: Crafting has become impossible for me because the necessary materials don’t drop. And I can’t buy everything in the trading post – because I spend more gold for traveling, repair services and commodities than I earn through playing the game (in four days I’ve lost 80% of my money). Great!

There’s no point for me to leave the cities and do stuff like events or exploring. How do you expect me to play the game? Log in every evening, participate in two or three events until the the mobs stop dropping stuff? And after two weeks I might have enough materials to craft a piece of armor? Thanks, but no deal! I’m off playing Borderlands 2. I might check back in a few weeks to see if you have learned your lesson.

And that’s the game I’ve been eagerly waiting for for five years …

The downfalls of the personal story [Spoilers]

in Personal Story

Posted by: Rarehero.6574

Rarehero.6574

My reasons why the personal storyline is a huge disappointment:

1. It’s boring. Forensically boring. From start to … well, the invasion of Lion’s Arch. Maybe things become better and more interesting when I reach Orr or wherever the personal storyline will lead me to, but so far the personal storyline was a huge disappointment. Apart from a few interesting choices early in your storyline you always know what is happening next because you have seen it in countless games before.

2. Difficulty. Was fine for me as warrior (who has learned that signets suck and that the tactic-line is very helpful), but there where many moment where thought “Phew, glad that I’m not a thief or mesmer!”. And judging by many comments in the forums I don’t see me doing all the stuff again with my thief and engineer.

3. It’s not the promised “game changer”, it’s a “game interrupter” that distracts and separates you from the persistent and dynamic game world. It’s strange. They develop a dynamic game world, that reacts to the players and then they remove the players from the game world to force them through cut scenes, that tell a boring and foreseeable story, and battles, that take way too long and can be the most challenging (or literally unfair) content you will see in the game.

4. I hate the personal story line. I hate it to watch boring cut scenes. I hate it to kill 500 waves of undeads until the quest tracker finally tells me that I may advance – to see another boring cut scene and kill another 500 waves of undeads (I can’t even remember other enemies than undeads anymore). I don’t want to be forced to leave the game world to experience boring, foreseeable and tedious story pieces. But I have to if I want to complete the game.

Why did they not let the personal storyline unfold in the game world? The reactions of NPCs on your presence and actions could vary depending on the choices you make. You could receive different rewards and accomplishments depending on your personal background. Access to special locations depending on your background.

Let’s assume you start as a thief who grew up on the streets. Guards could be suspicious of you, but you could be a hero for the poor, gain access to the “beggars hideout” and so on. As a nobleman the guards could treat you with respect, you could gain access to the high table of the upper society, but you could be a target for criminals as well.

You can’t tell detailed stories like the invasion of Lion’s Arch outside of instances of course, but shouldn’t such events happen in the persistent game world anyway? That’s another thing that disappoints me as well, but that’s a different story.

And the players would play more or the less the same main story line. But that’s the case anyway, isn’t it? We all play the same instanced story.

Bottom line: I think it would have been much, much better for the game, if the players would follow a main line of big events that leads through story and the world, that takes place in the persistent world and that has a personal touch for every player based on their choices during character creation and the decisions they make during the game.

Mass Disconnect

in Account & Technical Support

Posted by: Rarehero.6574

Rarehero.6574

Hey all,

The servers should be back up at this time.

Unfortunately in case of Guild Wars 2 “back online” means "You have to try to reconnect for the next maybe 60 minutes until you might hit a free slot! ". Honestly ArenaNet, it’s ok to have disconnects from time to time. kitten happens. But you have to do something about the login-servers.

(edited by Moderator)