Showing Posts For Raz.1430:

Forget tokens and laurel

in Suggestions

Posted by: Raz.1430

Raz.1430

I perosnally don’t like (tons of)tokens+laurel currency system. So here is my suggestion:
- Players can buy (nearly) everything for karma what they can’t buy for gold
- Players can earn max e.g. 2000 000 karma / week
- Players can earn karma if they complete dugeons, daily, events, etc. So we can play the game as we want and do not force us to grind.
- Limit karma gain to prevent farming – if players complete e.g CoF they gain X karma, next time x/2, x/4, etc. But if they move to AC they get full karma.

And for karma we can buy precursor weapons, dungeon armors, ascended items, etc.

Extended events

in Suggestions

Posted by: Raz.1430

Raz.1430

Events at level 80 are a bit boring so why don’t we get some events with longer duration? Example: Centaurs are attacking Divinity’s Reach and the players have to protect the city.

- The event duration is 1 week or more
- This event has more then one stages and each stage has its own goals
- Players can use catapults, etc
- Geather supplies to protect walls/gates (wvw style but for supplies we can use ores/wood planks)
- Players can craft weapons/armors/food to help npc soldiers
- Special daily achivements what players can do if they are participating in this event
- Guilds can build special weapon. To build this weapon the guild members have to collect weapon parts from dungeons, zones, events, etc.
- When this big event ends players and guilds get some nice loots (what depends on they effectiveness)

This is just an example (event based on wvw mechanics), what I really want to see in gw2 are events with longer duration what players can’t zerg and we can do lot of things like crafting, fighting, guild goals, fun, fun,fun and NOT FARMING

Jump Puzzles complete and no title?!

in Suggestions

Posted by: Raz.1430

Raz.1430

Or something like this:
20 jumping puzzles are done – Title 1
40 jps – Title 2 (or weapon token )
etc..