Ele & thief main (full ascended)
Down with the braindead faceroll classes.
Oh gosh please. I wish there was a way to filter out the least skilled players from posting on this specific forum section.
You’re basically saying that a 180ish seconds cooldown ELITE skill shouldn’t kill you if you have 2 people currently attacking you? I don’t even play mesmer and I infact hate them, but that’s just nonsense. Not to mention that most good mesmers run cloak on pvp.
Something needs to be done. These 2 brainless strategies take the fun and any possibility of a challenge out of the game.
Commonly done in PvE. The act of having your entire group or even your open world bunch stand in one place (preferably against terrain) during an entire encounter against enemy npcs.
Doing so makes it easy to abuse boon stacking, heals, combo fields and even evade some mechanics that would only be performed at range. It is not only boring and takes away the already minimal challenge that pve provides, it’s also anticlimactic and pathetic.
1. Make enemy npcs stack boons by default when they are at 150 range from each other or lower. (Might, Retaliation and Protection every 2 seconds)
2. In the case of isolated of bosses, give them potent point-blank aoe’s to ALL of them. I’m talking about 5k dps at the very least if you choose to stand in their pbaoe.
: A silly strategy consisting in literally putting dozens of people together with a common objective, reducing the risk of failure significantly while hiding any possible lack of individual skill for the most part. Because it’s no longer a bunch of players together, it’s an entity of its own instead, a button mashing FX-overload cluster where higher numbers usually win.
It’s not exclusive to WvW, people also do it in PvE. But I don’t think anything can be done in PvE unless Arenanet somehow develops the tech to have bosses only use certain devastating skills if a player threshold is reached, or to have its npcs damage switch on the fly as more players join up (no, adds barely help).
1. Add diminishing returns on structures and enemy server npcs if there are more than X players bunched up together.
2. Have an additional kind of Outmanned buff, available when you’re against ridiculous odds in a certain range. The buff would be proportional to the enemy:ally player ratio in the field nearby. (This buff would add bonus % damage reduction). It gets dispelled as soon as you leave the zone.
I know these ideas need work and are probably very primitive, but seriously something needs to be done. Change the way in which this game is played, right now people just abuse whats easiest (as it always has been) to get an edge on others and that’s okay, but these specific strats are just not fun. I’m sure some others playstyles would develop if these 2 were to be destroyed.
(edited by Razor.6392)
I cannot understand how anyone could think of giving a stun breaker to GoEP.
I have a hard time believing that any of the game balance designers even PLAY this game.
Don’t get me wrong though, some changes are welcome, but still boggles my mind how some balance decisions can make it to live when they don’t make any kitten sense.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.