Showing Posts For Rcox.4076:
Oh, yeah there’s no actual crashing happening, I probably should have mentioned, just a ton of these “Corrupt-#######.dat” files flooding my roaming/guild wars 2 folder.
they’re literally almost all identical except the Xid.
Id attach one of the corrupt dat files but it wont allow me
Reason: 1
FileId: 0×000e96ed (0)
TotalBytes: 193736
BlockOffset: 65536
BlockBytes: 65536
DecodeOffset: 0
DecodeBytes: 0
ReadOffset: 0
ReadLength: 193736
Xid: 2-0×79157f35
Reason: 1
FileId: 0×000e96ed (0)
TotalBytes: 193736
BlockOffset: 65536
BlockBytes: 65536
DecodeOffset: 0
DecodeBytes: 0
ReadOffset: 0
ReadLength: 193736
Xid: 2-0xc10dc72d
Reason: 1
FileId: 0×000e96ed (0)
TotalBytes: 193736
BlockOffset: 65536
BlockBytes: 65536
DecodeOffset: 0
DecodeBytes: 0
ReadOffset: 0
ReadLength: 193736
Xid: 2-0×39c73f77
Reason: 1
FileId: 0×000e96ed (0)
TotalBytes: 193736
BlockOffset: 65536
BlockBytes: 65536
DecodeOffset: 0
DecodeBytes: 0
ReadOffset: 0
ReadLength: 193736
Xid: 2-0×81ca877b
Reason: 1
FileId: 0×000e96ed (0)
TotalBytes: 193736
BlockOffset: 65536
BlockBytes: 65536
DecodeOffset: 0
DecodeBytes: 0
ReadOffset: 0
ReadLength: 193736
Xid: 2-0xc343c5f0
Reason: 1
FileId: 0×000e96ed (0)
TotalBytes: 193736
BlockOffset: 65536
BlockBytes: 65536
DecodeOffset: 0
DecodeBytes: 0
ReadOffset: 0
ReadLength: 193736
Xid: 2-0×6d686bdd
Reason: 1
FileId: 0×000e96ed (0)
TotalBytes: 193736
BlockOffset: 65536
BlockBytes: 65536
DecodeOffset: 0
DecodeBytes: 0
ReadOffset: 0
ReadLength: 193736
Xid: 2-0×337535c3
Reason: 1
FileId: 0×000e96ed (0)
TotalBytes: 193736
BlockOffset: 65536
BlockBytes: 65536
DecodeOffset: 0
DecodeBytes: 0
ReadOffset: 0
ReadLength: 193736
Xid: 2-0×36d53062
Reason: 1
FileId: 0×000e96ed (0)
TotalBytes: 193736
BlockOffset: 65536
BlockBytes: 65536
DecodeOffset: 0
DecodeBytes: 0
ReadOffset: 0
ReadLength: 193736
Xid: 2-0×114717ff
Reason: 1
FileId: 0×000e96ed (0)
TotalBytes: 193736
BlockOffset: 65536
BlockBytes: 65536
DecodeOffset: 0
DecodeBytes: 0
ReadOffset: 0
ReadLength: 193736
Xid: 2-0×1cf81a41
Reason: 1
FileId: 0×000e96ed (0)
TotalBytes: 193736
BlockOffset: 65536
BlockBytes: 65536
DecodeOffset: 0
DecodeBytes: 0
ReadOffset: 0
ReadLength: 193736
Xid: 2-0xc809ceb4
Reason: 1
FileId: 0×000e96ed (0)
TotalBytes: 193736
BlockOffset: 65536
BlockBytes: 65536
DecodeOffset: 0
DecodeBytes: 0
ReadOffset: 0
ReadLength: 193736
Xid: 2-0xd5c3d300
Reason: 1
FileId: 0×000e96ed (0)
TotalBytes: 193736
BlockOffset: 65536
BlockBytes: 65536
DecodeOffset: 0
DecodeBytes: 0
ReadOffset: 0
ReadLength: 193736
Xid: 2-0×94819246
Attachments:
3, 393hrs
2 pre’s, but both were crap (rodgort, and rage)
Doesn’t seem to fit properly for 1920×1080 which is the most common lol.
Also I think there should be an option to see everyone’s individual DPS next to their name in party. so I can see who the slackers are. haha
EDIT: I see the numbers fit if you set your interface size to “Small”
(edited by Rcox.4076)
It’s called a botnet.
guess there isn’t one lol.
I’m looking for a the same thing OP is as well. So many kitties in this game, need to find a guild that has weeded them all out haha.
have an 80 of every character, been playing since beta.
(edited by Rcox.4076)
I shouldn’t need to do any of those things, and trying to get the skelks to actually attack detha and not me, is even more of a pain in the kitten .
this just needs to be fixed already.
yeah but the the whole point of the op’s post is you shouldn’t have to do any of these janky fixes, especially in wvw, where if you get stuck, and have no movement skill ready and someone gets the drop on you, and you can’t move, GG
This happens to me as well, and I agree its the worst when you play a class that can’t switch weapons
I’m sure this very complaint is somewhere on the forum, but I feel it should be brought up again as it clearly hasn’t been dealt with yet.
There’s nothing more annoying than getting all the way to the end of AC p2 to have Detha glitch out and stand there like a kitten only to have to redo it all over again in the hopes that it doesn’t glitch again.
Same goes for p3, you’re nearly at the end of the dungeon, waiting for the door to open/wall to break to face the boss, but wait! Tzark has decided he doesn’t want any part of it, and is just going to hang out in the burrow room and chill.
Would just like to see some confirmation that 1, they know about this, and 2 that they know what’s causing it and are working on fixing it.
this still existes, and makes playing thief in wvw unplayable.
+1
this needs to happen
can confirm, in EB like 2 min ago everyone froze up and lots of peoples game crashed or d/c.
my whole guilds been noticing lots of lag in the BL’s as of lately.
this is what happens, anet never tests anything and just hopes it will work and it never does. takes like 3 patches to get things working half decent
When you’re taking more for your que feel free to whisper me in game and ill send ya some screenshots. (asura)
Don’t want to overbear you though since I see you’re currently busy, keep up the great work!
they never give any eta’s.
honestly what this game needs is test servers, cause so many of these updates are garbage after they are released to the public servers.
every patch that comes out has at least 1 or 2 hotfix’s within the next day or so which could be avoided if they used test servers and tried things in it before releasing it to the public
yeah I’ve had a lot of guildies mention this for quite some time now.
you’re not alone
Yeah it’s not a bug, that’s why its under Historical achievements.
yeah this has been a bug since the game came out, theyre in no hurry to fix this lol
nvm looks like its still bugged.
anyone know if they fixed this bug yet thats causing you to take 10% more dmg instead of reducing the dmg. (for all the dungeon potions etc)
games supper laggy here too for my guild.
was almost done arah p2 and everyone in the party got dc’d.
I’ve done all those things, and still get the error.
It’s deff something on anets side.
mesmer is fine, you just need to fix your build, or learn to play better.
the only bug is that blink running animation thing, which isn’t game breaking.
I’m getting the same crash, nobody knows how to fix it.
There’s your problem, you’re running at 1x lol.
Go into your bios and find the PCIe setting and change it to 16x
you should see a huge improvement in every game now lol
This has been happening more often, some patches it goes away, and then some it seems to come back.
Happens randomly, I could be running, doing dungeons, or just chillin in LA.
Game is installed on an SSD, I’ve repaired a million times, ive completely deleted the game and re-installed with no luck as well.
I’ve snipped some of the log as its far to long.
—> Crash <—
Assertion: A file was corrupted in the archive. Please run once with ‘-repair’!
File: ..\..\..\Game\Main\MainCli.cpp(588)
App: Gw2.exe
Pid: 8304
Cmdline: -bmp
BaseAddr: 00400000
ProgramId: 101
Build: 24249
When: 2013-10-11T03:13:08Z 2013-10-10T23:13:08-04:00
Uptime: 0 days 7:23:44
Flags: 0
—> System <—
Name: Desktop
IpAddr: LOLGTFO
Processors: 4 [GenuineIntel:6:10:7]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 5387MB/12255MB 43%
Paged: 29770MB/37763MB 78%
Virtual: 1267MB/ 4095MB 30%
Load: 56%
CommitTotal: 7993MB
CommitLimit: 37763MB
CommitPeak: 8855MB
SystemCache: 6008MB
HandleCount: 42425
ProcessCount: 108
ThreadCount: 1618
—> Process Memory <—
Private: 2051MB
WorkingSet: 2042MB
PeakWorkingSet: 2439MB
PageFaults: 74582788
—> Game Context <—
MapId: 65
Flags: 0×241
ElapsedTime: 00:01:09
—> World State <—
<WorldState BufferCapacity=“66690048” BufferUsed=“50373504” DrawCalls=“826” Fps=“60” EffectLights=“0” Lights=“26” Materials=“398” Particles=“3715” Submodels=“826” TextureLoadsPending=“14” TextureMemory=“440408032” Triangles=“234123” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“110219172” CameraPos=“7314.61, -4015.03, -1906.24” CameraFwd=“-0.441804, -0.682689, 0.582018” MapName=“wZY+N.JYn1r” MapNamespace=“kJRdZ” MapSector=“IJwR+.XNM2f” MapType=“Public” MapFloor=“1” MapId=“65” MapTimeOfDay=“1.000000” PlayerFacing=“-0.777182, 0.445284, 0.444645” PlayerPos=“7129.11, -4279.1, -1622.94” PlayerVelocity=“-318.835, 182.678, 5.18188” />
[DbgHelp.dll is C:\Windows\dbghelp.dll]
[DbgHelp.dll version 6.1.7600.16385 (64/32-bit compatible)]
—> Error Logs <—
n arena(Environment) category(Prop Packfile) size(499424) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Environment) category(Prop Packfile) size(656784) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Default) category(Character Packfile) size(244984) whiteBox(false). Evicting unused model files and attempting again
Couldn’t find projectile effect for skill ‘Aw3PF.xcnwE’
Model ‘0×00df13’: LightningSetActionPoints: destination action point ‘aura’ not found on model ‘0×006a28’
TRY_ALLOC failure on arena(Environment) category(Prop Packfile) size(5329448) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Environment) category(Prop Packfile) size(589944) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Environment) category(Prop Packfile) size(457384) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Environment) category(Prop Packfile) size(745588) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Environment) category(Prop Packfile) size(8384660) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Environment) category(Prop Packfile) size(146856) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Environment) category(Prop Packfile) size(712560) whiteBox(false). Evicting unused model files and attempting again
Couldn’t find projectile effect for skill ‘Aw3PF.xcnwE’
TRY_ALLOC failure on arena(Environment) category(Prop Packfile) size(147956) whiteBox(false). Evicting unused model files and attempting again
TRY_ALLOC failure on arena(Environment) category(Prop Packfile) size(144348) whiteBox(false). Evicting unused model files and attempting again
File 0×15b3a stream 0×0 is corrupt
Raw file 0×00015b3a:0×00015b3a has CRC 0×819f13a3.
Deleting file 0×00015b3a
—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×1189
Version = 9.18.0013.3140
Description = NVIDIA GeForce GTX 670
Compat = 0×00100800
VidMem = 4038 MB
(edited by Rcox.4076)
These are essentially questions to anet. you can go troll somewhere else now. kthnx
I realize there’s a pinned screenshot thread, but I have so many, and didn’t want to flood that topic, plus I find posting them through flickr provides much higher quality!
So if you’re interested in high resolution, maxed out Guild Wars 2 glory, check out the link below!
(I may start taking portraits of peoples characters soon)
kitten wish i would have seen this way earlier haha.
Keep up all the great work! I’ll probably come back when you’re taking more clients
I thought this was going to be a bad idea, but I think it could work.
Are you kidding me? Bifrost just got an update to it’s foosteps.
You need to raise your graphics level or something, cause they’re pretty bright.
No x 2
/15 characters
So before I tried making this post I tried to do a quick search, but turns out that function doesn’t work on this forum so, ya if this has been posted already doesn’t hurt to try again.
There’s a couple things I’d like to point out/suggest.
1) The footfall size. They’re basically the smallest footfalls out of any of the legendary’s.(they were comparable to juggernaut before it recently got buffed) which were super tiny, but got buffed to a pretty decent size.
2) how long they last (I compared them to my friends incinerator, and his are not only bigger, but leave quite a longer trail)
Mine seem to get about 3 step trail max.
Overall I feel like you can barely see them which is kinda disappointing.
And on a final note, which is more just guardian related.
Aegis…I wish I could turn that shield off all the time, as I’m Asura and it basically covers up my whole legendary appearance (covers my whole flame arm and some of the weapon)
So basically you can barely see my legendary, and can barely see my footsteps.
I know I’m complaining, but that seems to be a common trend on here.
Hopefully us folks that made this legendary will see some sort of buff in the future.
FSB is so old school haha. but my cpu is overclocked, but is stable.
This is the only game I ever have problems in, and it just happens randomly.
I can live with it, was just curious.
Happened again, could I get some sort of answer anet?
I tried the -image tag, but nothing happens, it just closes my launcher.
Thanks for the “help” but if you read my post it would have saved you from typing all that out, as I’ve already repaired, and completely re-installed the game.
bump for the day
I thought all the legendary gifts are account bound? all of mine were.
They wont reset it unfortunately., just like they wont help you if you accidentally destroy something, or soulbind sometime to the wrong character.
That falls down to player error, and they just won’t help you in those situations, it sucks, but life goes on
Careful next time!
If you play maxed out it will probably cap the card for sure, but if you played medium settings, maybe with a few on high, you could easily get away with a 1gb card.
PS. do you already have a motherboard picked out? whats your budget for your upgrades?
yeah you bought an amd cpu, which isn’t so good with gw2.
tons of video on youtube showing how they ended up changing to intel and the game ran 100x better.
I get around 50ms avarage to The server both via cmd and resorce moniter
you’re ping says 240. the server ip is the one that starts with 64.
Go for the i5! this game is very cpu bound. also my vram never seems to go above 1gb, and i have a 2gb card.
Also steer clear of amd cpu’s they perform way worse on this game than the intel chips.
could you take a screenshot of your in-game graphic settings and post it here?
Pickup the latest drivers 326.80 for your 680.
maybe run a -repair install of gw2.
My rig is close to yours, except I have 12gig ram and a newer ssd, and the game runs buttery smooth on all high. (no reflections, or post processing cause its not needed)