Showing Posts For Reaves.5203:
YES
It is interesting to read MMO threads like this. From a study perspective I have never seen an MMO please forum posters. Most positive players spend too much time playing.
Main reason for YES is the shear number of things the game gives you from the start.
- Lots of gear choices.
- Story through each zone played out through events, not a quest hub
- Dungeon stories that add to the zone content you just played
- Dungeon re-use with the paths
- Random dungeon generator thing with fractals
- Combat system not tied to the trinity
- Action combat system
- Instanced gathering nodes
- Send mail from anywhere
- Choice of salvage for mats or sell for coin of items
- Consumable content at good prices
- PVP
- WVW
- Guild ranking
- Guild earned specials
- Guild stores
- Multiple ways to earn gear not just PVP or instance content
- Tons of incentive just to play daily with various things to do.
Here are my NO reasons
Its not all rosy as with most SERVICE based games, you are never done adding content. If everything could ship on day one then why have a service. And since NO design is final until the players play it and provide feedback it will evolve; no amount of UR can help here. The real question is, do you trust the devs to listen and improve? The answer to that will weight your yes/no probably more then anything else once the shine of a new game wears off.
- Not enough instance based content. Need more then dungeons and frankly the living world needs instances for those of us who really don’t like to zerg swarm a map or worse feel sucky with just a 5 person team with nothing we can do as a small team together.
- Living world needs a fractal version or a dungeon version. Most servers it seems but blackgate even do the living world after the first few days, everyone gives up past that because they got all they needed from the event or enough people are not playing to not do it. This makes those of us not playing “standard” hours or “i live with my mom” hours to actually participate.
- More traits and build options. Yes with the 15 patch you are addressing some of this but really to go from GW1 (the master of "let me try this build out a bit, oh crap its now 2am) game to what you have with GW2 is painful.
- Let me pay for DLC instance based content
- Living world. I want a living world, something that expands or leaves a mark, but one that I can come back to. The money and time spent on the living world events was huge, I missed most of them. What do I do as an active player that wants to go back and see what I missed. is there anything? I don’t understand the whole “raid” a whole server approach, has anyone seen what large mobs of people do. Take the money/time here and invest it in: a new PVP map/mode, a new instance in a zone you can come back to, a new world boss that takes I little less more like 4 groups of 5 to take down, or how about a guild boss.
- Open up weapons for each class
- I don’t want the trinity but for god sake can you please let someone who WANTS to play as a tank/healer do that. These one shot mechanics are cheap and lazy. and you can add taunt without creating the “trinity”. The big mother with a giant sword in front of you should be the target, so stop attacking that little guy with the needles who happens to be the same distance away.Your goal is valiant but from a play mechanic it is frustrating.
- You removed magic find from gear because that was the right thing to do when most players stacked it for its value. Can I point you to the runes with “+% movement speed”. Give us mounts or more consistent movement boosts.
- Provide build mechanics in gear. Allow changeable slots for gear that augment skill lines (power, precision, vitality, etc) not stats. Heck I wouldn’t mind if they augmented special skills but it would provide variant builds with what you have now.
Wife and I are having the same issues. lots of hitching and 10-15 sec lag spikes. was horrible in fractals yesterday. Did not have this issue prior to patch.