Showing Posts For Rebel.7480:

[Idea] Staff Skill 1 Combo Proc

in Necromancer

Posted by: Rebel.7480

Rebel.7480

I’m new to the forums, and from what I skimmed through, this idea hasn’t been brought up. If though it has I apologize in advance.

So we all know that staff skill 1’s projectile is very slow. It is often it doesn’t hit its target. Fortunately it pierces by default so we can hopefully hit a couple of foes. Currently it has a combo finisher that has a 20% chance to proc.

I propose that due to it’s inherently slow speed it should have a higher chance to proc a combo. Say 40% or 50% … maybe higher? This would help make up for it’s slow speed and lackluster damage.

What do you all think?

Rebelmancer – 80 Necromancer

Flesh of the Master buff idea

in Necromancer

Posted by: Rebel.7480

Rebel.7480

Or they could add the skill “Blood of the master”. In GW this would damage the user and heal the minions. The amount of damage scaled with how many minions you had under your control. How would this be used in GW2? Well it could be a second class skill. It shouldn’t be a utility because you need the utilities for the minions. Just some food for thought.

Rebelmancer – 80 Necromancer