Showing Posts For RecycledBill.5701:

North American WvW guilds should move to Europe!

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Posted by: RecycledBill.5701

RecycledBill.5701

Anyone know what the increase in ping will be for an NA player going to an European server is? Just curious if it will be noticeable.

Just get rid of orbs all together

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Posted by: RecycledBill.5701

RecycledBill.5701

If they do not get rid of the orbs, at least require some effort on each person to gain the benefits of the orb. Perhaps make it so that you have to touch the orb to gain its bonus and the bonus lasts for 30mins. If you want all three orb bonuses then you have to travel to each BL and touch each orb. At least this way the 3 stacks of bonuses will be typically only gained by the dedicated groups/guilds, while the mindless zergs will run around with at most 1 bonus and usually none.

How do you report people purposefully draining supplies?

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Posted by: RecycledBill.5701

RecycledBill.5701

Hux.8739
Only players of the claiming guild should be able to pull supply from a tower or keep.

Definitely do not agree with this. Half the time the claiming guild is not at the tower, camp, etc and non-guild members must use the resources to defend. I think a better approach would be to have an upgrade option that gives the guild a special supply stash that only they can access, perhaps it activates a second supply rout from the nearest camp.

4 Badges in 3 hours... is this normal?

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Posted by: RecycledBill.5701

RecycledBill.5701

Sad, but I received 2 badges from killing the enemy last night and 4 from killing the Grub.

Orb ownership

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Posted by: RecycledBill.5701

RecycledBill.5701

Here is a suggested change regarding the ownership of another server’s Orb.

Have Orbs require supply in order to keep them stable when owned by a server other than the home server. If an Orb does not receive the required supply, it starts to become unstable relative to the deficit of required supply. The longer an Orb is held by an enemy, the more supply it requires per unit of time. As an Orb becomes unstable, it begins to damage players and structures, of the server that holds it, who are within a given radius of it. The radius and damage over time grows as the Orb becomes more unstable. If not maintained, the Orb could destroy the walls, gates and NPCs of the structure holding it, basically turning the area into a wasteland. Eventually, the Orb could just self-destruct and reset back at the starting Altar. The amount of supply required should be large enough to require at least one person to carry supply to it at the start of ownership and several people after a few hours of ownerships. Carrying supply to it should also be rewarded as XP similar to reparing.

Players of the server that the Orb belongs to are immune to the damage and the Orb is always stable when seated at the home Altar. However, when players from the Orb’s server reclaim the Orb, they have a limited amount of time to place it back in the Altar before it becomes unstable and starts to damage them.

A system like this could help to make ownership of multiple Orbs an on-going task even when the other servers are being dominated. WvW could be more dynamic and require more strategy to maintain the advantage offered by owning multiple Orbs.