Showing Posts For Red Zero.1850:
The guild hall Rooster Statue should use the Lucky Great Rooster Lantern skin, and not the simply Lucky Rooster Lantern skin, just as the Monkey Statue uses the Luck Great Monkey Lantern skin, with the gold foil motif and lighted lantern, since Lucky Great Lanterns is what they are crafted from.
I clearly believe that there has been an error here.
Giant Mushroom Spores are a Scribe crafting material used for making basically giant mushrooms for your guild hall. Supposively, these should drop from Sawgill Mushrooms in HoT. I harvest everyone I come across, but they never, ever drop. Considering that several are required to build the larger mushrooms, these are either dismally rare, I’m looking in the wrong places, or it’s bugged.
Any help on which of the three options it is?
If that’s the case, then I best wait for a server patch to restart a fresh instance, and maybe I can get it. Otherwise wait till the bug is fixed. Thank you
Did that. GW2 Wiki is the first place I always look.
I got into a map instance where that didn’t happen, and went through several iterations of that even, with no luck.
I’ve been camped out at Captain Wiley’s Cove for a couple of hours waiting for him to show up so I could get the last collection on The Predator III: The Hunter. He use to be a fairly standard fixture there in the past, but I’ve seen neither hide nor hair of him. Is he not respawning? Is there a bug? Or is there some string of events that have to take place first?
Okay, thanks. So after a dive down the GW1 wiki, their native to Elona, which would be at the very Southwest bottom of our current GW2 world map. It just seemed like a strange omission that there were no lions about, so I wondered if there was a story behind that.
There’s a lot of things in Tyria with the word “Lion” in the title, and there is even a statue of a lion still left in Lion’s arch. However, I have yet to see a lion roaming around anywhere. Do they exist in Tyria? If so, where are they native to? Or are they considered some kind of mythical creature?
Edit: Even the GW2 wiki didn’t have anything to say on the subject.
There was no mention of the Engineer’s Flamethrower Kit in the Ready Up Core Specializations Summary. I can only speculate that a lot of the TBD in the Power Point slides was that missing weapons kit .
As an Engineer that primarily runs with Flamethrower, I am a bit leery of this notable omission. First off is the rejiggering of the Juggernaut Trait from Might Based to Stability Based. Running with a nice open stack of Might on tap with the Flamethrower Kit was a principle part of the Flamethrower build. That is going to change the power dynamic of the kit considerably. Stability will be nice, but I sincerely doubt that it will make up for the loss of the 6 to 10 stacks of Might I usually run with once the Flamethrower “Warms Up” to operating temperature.
Second, this suggests that the Flamethrower Kit is being significantly overhauled, and that something is “problematic” with it.
So what’s going on?
I also have this issue. Neither Ogden’s Ankh or the Aspect Amulet is available from the Laurel Vendor despite completing all the Story, Challenge, Dry Top, and Silverwaste Achievements. It would be helpful to know what the Unlock conditions are for these items.
Also, oddly enough, Verata’s Seared Ring is also not available from the Laurel Vendor, despite the fact that I have one in my inventory and all other Sinister Amulets, Accessories, and even the companion Plague Signet Ring being available from the Laurel Vendor.
I suspect this may be a bug with the Laurel Vendor recognizing unlocked statuses.