Showing Posts For RedPoiuyt.7894:

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: RedPoiuyt.7894

RedPoiuyt.7894

The sniper are fine, mobs are hard and that’s what we want. Those of you who cant do it, sorry but play more, try new build, do something, learn to dodge.

By all means Anet devs, dont nerf the mobs.

New traits current orientation PvP? PvE?

in Guild Wars 2: Heart of Thorns

Posted by: RedPoiuyt.7894

RedPoiuyt.7894

I don’t know for you, but I think with the current changes (I know it’s not definitive) the thief is getting way more oriented as a PvP class, more then it already was. PvE thiefs will lost some nice traits using combo skill like Pistol whip, which have a decent dps. Also most traits are focusing on daggers gameplay, (all those related to poison) which is boring (personnal opinion, don’t hate). Yes, the sword have 1 trait which is related with steal, which is not as amazing in PvE as it is in PvP.

That orientation can also be seen with others classes such as Warrior (shout/bow), mesmer (interrupt/confusion/PU), necro (MM), ele (DD nerf)

Again don’t hate, it’s my persnnal opinion and I know it’s not definitive, but I must say that I hope the Devs know they must not only look with a PvP angle when they create or modify traits (it look like it).

That being said, I love the new 3 specs only and the interface.
Next step: Elite spec (which can change what I wrote above) andTemplate.