Showing Posts For RedVinken.3195:
allrighty, thx!
Hi,
I’m working on a mesmer build with the armor rune “superior rune of tormenting”
If you have 6 it gives the ability: when you use a heal skill, apply 2 stacks of torment to nearby foes.
I was wondering what exactly couts as a heal skill.
Q1: Is it ony healing for yourself?
Q2: If you have a weapon with superior sigil of water “30% Chance on Hit: Heal nearby allies around your target (360 radius)” which emits a wave of healing “Sigil of Water has a chance of healing allies (including the player) around your target after a successful hit”
Does this sigil also trigger the rune as a healing ability?
Q3: do vampiric abilities or sigils also count as healing skill (important for a necro build)
Q4: do boons like regeneration count as a healing skill?
(edited by RedVinken.3195)