Showing Posts For Redgrave.7560:
All the anti-farm mechanics seem to run counter to the idea that you can level up your way, that was espoused so heavily during development.
This, pretty much it. As the op mentioned, it feels like were being punished for the way we want to level up. The dungeons are horrible right now with the difficulty/rewards scaling which forces casuals like me to try events which are scaled as well. At Sparkfly Fen, only a few events are being done due to the costs of using waypoints specially from the farther areas.
I strongly doubt that these are casual players applauding this recent change. This change hurts casual players and smaller guilds. This change absolutely benefits established players and powerful guilds – many from other MMOs, which is already a huge advantage over normal players and guilds formed within GW2.
A huge, established guild have no issues imposing member dues or pooling and buying guild related items, such as the commander book. After all, 100g for each character? Even for just one or two leaders is too much. Even with the pre-dungeon changes, it would take months to acquire one normally (as in only saving a couple of gold per day. Perhaps much sooner if the player is doing nothing else (e.g. exploring the map, guild activities, stories, leveling new characters, WvW, buying other items, crafting, having a job, having a life, etc.). And what if a typical player wanted to do some personal things, such as acquire a legendary?
To top it all off, even a non-typical, semi/hardcore players may run into this issue. Established elites and top guilds will flourish, either way. Better if no more can come near them.
I still don’t understand why the hate if a dungeon is considered “easy”. It just means it’s more accessible to players pug or not. Why complain if someone is getting “X” without having to spend weeks grinding? I’m simply confused towards this attitude.
So now we have:
1. No gold from dungeons
2. No exp from dungeons
3. No fun from dungeons
4. No drop from dungeons
5. Ugly skins from tokens
6. more deaths because of dungeon difficulty after patchnothing to do here.
This pretty much kills the casual players. This patch is starting to cater towards the more hardcore players without giving any reprieve to the casual ones and turning into another grindquest mmo that is probably alot of us tried to avoid by getting this game.
Wow then whats the point of dungeons now then. They want us to grind the dungeon for a piece of gear being the only reward….
This sounds like WoW all over again which this is game is supposed to be avoiding, not to mention the fact that they increased the difficulty but lowering the reward. Personally, I actually do mind the difficulty specially if it’s pugged.
edit: Also, I thought this game was supposed to be more casual friendly. Hrm.
(edited by Redgrave.7560)