Showing Highly Rated Posts By RegnorVex.4071:
What a silly argument. The OP is right to point out that each of the individual zones is rectangular and this is unnatural and does not at all look like a real map. A real map shows political divisions that are based on both historical and natural data, usually terrain features like rivers and mountains. Look at a map of the U.S. state of Virginia, solid on one side and very jagged on the other. That’s what a real map look like. Every time I open up the GW2 map I notice this world made up of rectangular subdivisions.
Ordinarily, rectangular subdivisions wouldn’t be that big a deal, but when they represent completely different biomes it’s just weird. The change from desert to jungle to forests and rivers is abrupt enough as it is, but to have it be based on almost perfectly rectangular subdivisions is just … weird. I would have much preferred a more realistic map with more recognizable borders. That would have felt more like a world and less like a game.
It’s not a deal breaker, it doesn’t ruin the game. It’s just an observation about an imperfection that is noticeable and worth pointing out in what is, after all, a discussion forum.
The point is that every time you open the map and look at it you are reminded that all of these biomes are unnaturally rectangular. It’s like looking at a big table instead of the feeling you get when you open up the world map in most other big MMOs. Doesn’t kill the game, doesn’t have a huge impact, but it’s true and it’s worth noting even if it doesn’t bother some people.