Showing Posts For ReklaBonBon.3429:

[Merged][PvP][Warrior] Healing Signet is Too Powerful

in Profession Balance

Posted by: ReklaBonBon.3429

ReklaBonBon.3429

The biggest problem is IMO is actually the active heal. If we reduce the passive without doing something to make the active useful, we are just creating a different problem. Truly the active on this skill right now is in the following place. When I see someone press it I think “No No No don’t do that!” We are discussion some options here so if you want this to be constructive give suggestions towards improving the active. Reducing the passive is easy to do but we will not do it without solving the other problem. Also we will not greatly reduce it because it is giving Warriors a sense of sturdiness that we want their profession to have. Without strong heals, Warriors feel too much like everyone else. Setting them apart with strong heals has been good for changing their playstyle feel, but we agree it needs some tweaks.

Jon

i feel like u could make two types of changes about this signet.
First scenario: make the heal interruptable. something that gives u a regen for x seconds when u activate the skill (and maybe some increased dmg to deal with the fact that u have to stop attacking for a brief amount of time) removing the passive ability.
Second scenario: make a more clear difference between the active/passive effect. something that’s not heal/heal but something like TONSOFDMGS/heal.

making the passive to boost ur attack and the active to heal u is what i would like to see.

anyway, sry for my bad english :P

Clarity

in PvP

Posted by: ReklaBonBon.3429

ReklaBonBon.3429

this stupid “casual friendly” mentality (A game can’t be competitive if you make it casual friendly…anyone with a proper working brain should get this..try to go HA as “casual aka noob” see what happens).

This stupid casual friendly mentality that make millions for League of Legends? Oh yeah. Sorry, keep sitting in your “hardcore” competitive game with 10.000 players and barely going over 5000 views on streams during tournaments where this “stupid casual friendly” games have multi million cash prize and 100.000 viewer tournaments.

Same thought xD