Showing Posts For RelicOfThought.8014:

WvW jumping puzzles

in Suggestions

Posted by: RelicOfThought.8014

RelicOfThought.8014

Isn’t that the reason they have three wells spaced out within the puzzle that give you 5 minutes of invisibility each? I was under the impression that those were put there for people who weren’t interested in the PvP aspect of the puzzle.

You probably didn’t know about that, Hisuichan, don’t give up on your Legendary!

Allow Utility Skills in Elite Slot

in Suggestions

Posted by: RelicOfThought.8014

RelicOfThought.8014

I’d have to agree with you, Navzar. There are many times when I’d rather have an extra utility skill than an elite.

I believe you make an extremely valuable suggestion that would bring a lot to the table. Not only would it bring adaptability but it would also bring more value to certain traits. This is by far one of the most appropriate suggestions I have read, and I hope that your opinion reaches the eyes of ANet.

Spirit changes?

in Ranger

Posted by: RelicOfThought.8014

RelicOfThought.8014

White Devil: I’d rather put forth an idea that has a minimal possibility to inspire developer thought than to not take a chance at all, especially if I’m unhappy with the current system.

Additionally, I’d argue the Tooth Fairy does exist, in spirit at least.

Artemos: I realize that it’s a little out of the box but that doesn’t mean we can’t reconstruct the mold. It would allow for a layer of micromanagement unique to the Ranger. That said, it would still allow for the current system to remain for those who don’t want to mess with the micro.

Hitting your next point, I forgot to mention in the main post that they are untargetable (except for retaliation). What I did not forget to mention was that the effects/boons would be scaled appropriately to the new system.

I fully agree that survivability is a real issue with spirits, but I believe ANet made the adjustment because with the current system that was really the only appropriate way to balance out the potential power of the skills (especially since their effects stack for each ranger); if they were to nerf the boons instead of survivability you would still be receiving the same amount of effect as now just within a longer span of time, you can see the problems with that. So, the only way to get away from certain limitations would be to move to a different system.

I can see how operating like a banner could work, I’m curious to hear more about what you think on that topic. Also, if you disagree with any of the above let me know why, I’m fairly new to Guild Wars so I’ll take any edification I can get.

Spirit changes?

in Ranger

Posted by: RelicOfThought.8014

RelicOfThought.8014

I posted something in a thread that was quickly buried and thought I’d give this a thread of its own.

As we have seen many people are disappointed with the current state of our spirit utility skills. I know that personally I am, especially considering banners and spirit weapons. So, why don’t we discuss possible changes in a constructive and cooperative manner?

Here is my current unrefined idea:

Each spirit utility skill summons a sprite (for example sake) that hovers around you as a persistent boon/effect for x duration. On first cast it creates the effect in a small aoe aura around you (this follows you); the second cast (with a cooldown) is dependent upon your current target, for allies the sprite will hover to them granting the boon/effect in a small aoe as if it were theirs for x seconds before returning, for enemies the sprite will cast x effect/damage and disappear; and for no target it will return the sprite to you early.

Let’s look at an example, shall we?
Say you are using Spirit of Nature, on your first cast you summon the spirit which heals you and anything in a small aoe then grants passive regeneration whilst active; let’s say you are in the midst of combat and need a quick heal, target no one and cast your secondary to give yourself a little health. Target an ally (pets possibly?) and cast your skill to grant a small heal and some passive regen to your ally and an aoe around them. If you target an enemy and cast you’ll receive an aoe target reticle, which you can proceed to use to revive downed allies and cure conditions.

Think Guardian spirit weapons with a twist. This would effectively keep the two part design of spirits (although it would be necessary to adjust the scale of the effect appropriately) whilst creating an opportunity for spirit system improvement and the possibility of rewarding successful micromanagement (which some enjoy about pet based classes). Furthermore, with the system not based off of chance and the variety of effects that could be linked to individual spirits, you allow the ranger to indulge in play-style variety by freeing up utility slots.

I’m curious to hear your opinions on the above system and of any improvements or recreations of your own.

So, for those of you who have made it through, let me hear them and discuss!

Ideas to change the Ranger profession

in Ranger

Posted by: RelicOfThought.8014

RelicOfThought.8014

I agree with a substantial amount of DoomBunny’s opinion, take a second peek at his genius improvements! Personally I would love to see the bonus on Signet of the Hunt increase to at least 20% if not 25% (I can’t imagine being a scout without it); not to mention weapon improvements on #4 and #6 are mechanic improvements from the heavens!

I had some more radical ideas in mind. I have taken a look at the spirit system and it seems to me that it could have been developed in a much better fashion.

Here is the idea:
Each spirit utility skill summons a sprite (for example sake) that hovers around you as a persistent boon/effect for x duration. On first cast it creates the effect in a small aoe aura around you (this follows you); the second cast is dependent upon your current target, for allies the sprite will hover to them granting the boon/effect in a small aoe as if it were theirs for x seconds before returning, for enemies the sprite will cast x effect/damage and disappear.

Think Guardian spirit weapons with a twist. This would effectively keep the two part design of spirits (although it would be necessary to adjust the scale of the effect appropriately) whilst creating an opportunity for spirit system improvement and the possibility of rewarding successful micromanagement (which some enjoy about pet based classes). Furthermore, with the system not based off of chance and the variety of effects that could be linked to individual spirits, you allow the ranger to indulge in play-style variety by freeing up utility slots.

The second opinion I had was for the Ranger to gain the offhand weapon choice of the sword. I believe that the Ranger could gain versatility by having a single stealth skill, so I suggest switching stalkers strike to the sword for an evasive skirmishing play-style and add a stealth mechanic onto the dagger; the second sword skill could inflict vulnerability and weakness whilst leaping to the side?

I apologize for the rants. Anyway, what do you guys think?

Utility Skins.

in Necromancer

Posted by: RelicOfThought.8014

RelicOfThought.8014

So, I was wondering if anyone else in the community is desiring skins for their utility skills?

I post this under the Necromancer forum because of how I came about this wish. As most I became dissatisfied with the current state of our minions (not just the AI but the aesthetics as well) and started to wonder about the possible additions that could be made to alter my experience; although the current minion aesthetics bothered me, because they do not seem to fit my perspective on a necromancer, I figured that it is inappropriate to ask AN to deviate from the original Necro theme from GW1, in other words their vision. But what if we could allow them to maintain their vision at the core but also allow the community the ability to customize their character further for greater personal satisfaction as well as character variety?

To get to the point, I concluded that my vision of a Necro is more of a Demonologist and I would like to skin my Flesh Golem as an Aatxe. But that only got me thinking about all of the other ways I could skin my skills for a more personalized and enjoyable experience. What do you think?

Discuss