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What if Death wasn't an option?

in Guild Wars 2 Discussion

Posted by: Relots.6439

Relots.6439

picture this: You and a couple HC players are engaged in a tough battle. You’re on the edge of your seat as you dodge, maneuver, and use every skill at your disposal to survive. The battle is prolonged and one of your buddies gets trapped and downed in a mob. You face a choice. You know he’s put 10, 20, 30+ hours into his character. You can play it safe and retreat, or put your own avatar at risk to revive/rally him. You make a split-second decision and leap into the fray, disrupting your foes enough to buy the downed player some time. It’s enough for your party to kill an enemy and rally him. Everyone scrambles for safety, the rallied player breathes a deep sigh of relief, and you reassemble yourselves to finish off your weakened enemies. Which sounds more fun to you?
Come on, you know you are up to the challenge….

What choice? There is only one option: Run away and let the player die. If the other players have put in hours to progress their hardcore character they will not risk their own necks to save someone else. It just won’t happen. Or at the very least the population of honorable HC players will be tiny. We saw it in GW1 with the Survivor title. The moment that title was introduce pug’s had player dropping from teams like flies. If a pull when tricky the survivors in the group left or logged out. It was not a happy time for many. Once the guides came out of course players tended to congregate to the areas best for XP gain at low risk. Life takes the path of least resistance, and most HC players will not behave any differently.

It’s a nice idea but there is no way to successfully work it into GW2. Also, you’d have to keep HC and normal players seperate. There would be many angry players if it was introduced, because HC players would either be leaving instances when the risk is too great or they would be hanging back and not pulling their weight as much as the rest of the group. They would leave dungeons, world bosses, fractals, you name it. And that would only create frustration and a split player base. And no, I do not think Anet would create a whole new and seperate game just for HC players.

It’s a pipe dream that doesn’t fit this game. If you want hardcore, I suggest finding a different game that offers it, because it will never happen in GW2. The only thing like this I can see Anet adding are special instances where when you die you are removed from the instance. But losing your character all together will not happen. And that in my opinion is a good thing.

I think I’m being misunderstood. I’m not so much looking for ANet to change the game/add servers/ or even implement a HC mode. I’m just looking for like minded players who want to do it with me. I’m already doing it (well have been off and on for a while now). It’s a blast….until you die. There is no reason to keep HC and normal characters separate. Nobody in the open world knows what you’re doing, so they have no reason to grief you. It’s also a great way to make decent friends. You know the person traveling with you will have your back because he doesn’t want to see you die either. My buddy and I are currently working on this, but I understand if it’s not for everyone.

What if Death wasn't an option?

in Guild Wars 2 Discussion

Posted by: Relots.6439

Relots.6439

Death is easy. In Guild Wars 2 death means waypointing/waiting for a rez. If you want to charge into the unknown with reckless disregard for safety, it works, but sadly it takes away from your run-of-the-mill adventuring.
Anyone who played the original Guild Wars probably remembers the Survivor title: 1,337,500 xp without dying. One slip-up, one moment of distraction, and your shot at the title was gone(later it merely reset). Diablo 3 took it one step further with its Hardcore mode: no restarts, no decking your new character out in the best gear from the start, and death means game over. Period. It’s harsh, yes, but it adds a delicious edge to everything you do, no matter how mundane. The idea here is to have a group of people sharing this same agenda to play together. The basic ground rules are: No importing equipment from other characters(i.e. no bank access) apart from bags, no crafting, and only partying with other hardcore toons. And dead is dead. You die before level 80, you delete the character(or you could, of course, choose to keep it, but remove it from HC activities.) Ideally, we’d like to take these characters throughout even the most challenging portions of the game, including dungeons.
We want to create a persistently challenging experience, as well as investment in these avatars. Normally if someone dies it’s simply “lol, oops!” and a rez/WP. But picture this: You and a couple HC players are engaged in a tough battle. You’re on the edge of your seat as you dodge, maneuver, and use every skill at your disposal to survive. The battle is prolonged and one of your buddies gets trapped and downed in a mob. You face a choice. You know he’s put 10, 20, 30+ hours into his character. You can play it safe and retreat, or put your own avatar at risk to revive/rally him. You make a split-second decision and leap into the fray, disrupting your foes enough to buy the downed player some time. It’s enough for your party to kill an enemy and rally him. Everyone scrambles for safety, the rallied player breathes a deep sigh of relief, and you reassemble yourselves to finish off your weakened enemies. Which sounds more fun to you?
Come on, you know you are up to the challenge….

Can we try not to die?

in Guild Wars 2 Discussion

Posted by: Relots.6439

Relots.6439

This thread has confirmed on of my thoughts about this forum. Some people don’t actually take the time to read what others wrote, they just assume they know what was said.

I have maybe 3 or 4 posts on this one and I think every single one of them state that I’m not asking for ANet to add this to the game. I actually agree with most of you, that people would grief the crap out of you if they knew what you were up to. As it stands now though, if my character is standing next to yours, you have no clue that I’ve not died yet and so you have no reason to try to change that. I’m thankful that this is not implemented in game!

Having said all that, Apple and I are still going to keep working on it. It’s a terrific challenge for anyone who still likes to challenge themselves. We would love for others to join us, but we completely understand that this isn’t for everyone.

Can we try not to die?

in Guild Wars 2 Discussion

Posted by: Relots.6439

Relots.6439

one problem with a hard core mode here is aggro switching.

How many times have you been fighting etc when some other player comes trucking by with a few mobs in tow? Now his mobs are yours as well as the batch you were currently fighting.

Most times this is quite unintentional and someone is just traveling but this could be done with malice quite easily.

I don’t think it should be applied to the open world because it’ll cause an absolute kittenstorm, but having hardmode dungeons/instances/etc as an option would be nice (so there’d be 3 types of modes, story, explorable, then hardcore)

The whole point is to apply to the open world. I’m not asking for ANet to implement this in game, I am already doing….well, trying it. I’ve never once died from others dragging aggro onto me, but I have follishly killed myself other ways. Twice I fell to my own death (how tempting the exp and gear rewards of a Jump Puzzle can be when you arent allowed to use the BLTP), a few others were careless mistakes.

I’m enjoying trying to weigh the risk/reward of every battle before I go into it. The farthest I have made it so far is with a Mesmer, I made it to level 31. Pretty proud of that one. Too bad he also fell to his death (longest fall ever).

I really think that if we got a group of people together that we could get to 80, it’s nice to have someone watching your back.

Can we try not to die?

in Guild Wars 2 Discussion

Posted by: Relots.6439

Relots.6439

Hey guys, I thought I would try and give this old post a bump. I would like to try this again. Something about it keeps me coming back for more. Could be the rush, could be that for once I feel emotionally invested in one of my characters, no idea what the reason actually is, but I am sure that someone out there would like to join up.

/Hardcore Relots

Can we try not to die?

in Guild Wars 2 Discussion

Posted by: Relots.6439

Relots.6439

Those are all valid points. I’m not so much asking for the devs to implement this as I am looking for some players to do it with.

Griefing shouldn’t be a problem as we would all have each others backs and the random Joes out there would have no idea what we were up to, so they won’t be TRYING to give us aggro.

The two of you who said you have true it before, seem to have tried it solo. Would it not be better with help? People who care enough to help you live because they themselves know what you have invested. I already have 1 friend ready to do this with me and we think it could be truly epic with a team.

I do understand everyone’s reservations about not wanting to do it, but the extra edge you get while playing this way is very worth it to me. Every en
counter must be considered BEFORE you wade into battle.

Come on and join us in our fool hardy, but ultimately very intrinsically satisfying quests. You know you want to…

Can we try not to die?

in Guild Wars 2 Discussion

Posted by: Relots.6439

Relots.6439

Death is easy. In Guild Wars 2 death means waypointing/waiting for a rez, and at worst a silver or two in repair costs. If you want to charge into the unknown with reckless disregard for safety, it works, but sadly it takes away from your run-of-the-mill adventuring.

Anyone who played the original Guild Wars probably remembers the Survivor title: 1,337,500 xp without dying. One slip-up, one moment of distraction, and your shot at the title was gone(later it merely reset). Diablo 3 took it one step further with its Hardcore mode: no restarts, no decking your new character out in the best gear from the start, and death means game over. Period. It’s harsh, yes, but it adds a delicious edge to everything you do, no matter how mundane. The idea here is to have a group of people sharing this same agenda to play together. The basic ground rules are: No importing equipment from other characters(i.e. no bank access) apart from bags, no crafting, and only partying with other hardcore toons. And dead is dead. You die before level 80, you delete the character(or you could, of course, choose to keep it, but remove it from HC activities.) Ideally, we’d like to take these characters throughout even the most challenging portions of the game, including dungeons.

We want to create a persistently challenging experience, as well as investment in these avatars. Normally if someone dies it’s simply “lol, oops!” and a rez/WP. But picture this: You and a couple HC players are engaged in a tough battle. You’re on the edge of your seat as you dodge, maneuver, and use every skill at your disposal to survive. The battle is prolonged and one of your buddies gets trapped and downed in a mob. You face a choice. You know he’s put 10, 20, 30+ hours into his character. You can play it safe and retreat, or put your own avatar at risk to revive/rally him. You make a split-second decision and leap into the fray, disrupting your foes enough to buy the downed player some time. It’s enough for your party to kill an enemy and rally him. Everyone scrambles for safety, the rallied player breathes a deep sigh of relief, and you reassemble yourselves to finish off your weakened enemies. Which sounds more fun to you?

Come on, you know you are up to the challenge….

Death isn't an option here

in Guilds

Posted by: Relots.6439

Relots.6439

It is quite the challenge. We are having a good time with it. Everything is just a bit harder when you have to take into account the fact that you MIGHT get downed….and then what?

Feel free to join us lezard if you enjoy a challenge.

No req’s to be in the guild at all. It’s just a place where we can each keep track of our HC characters. You can rep other guilds all day if you like.

Death isn't an option here

in Guilds

Posted by: Relots.6439

Relots.6439

League of Survivors is recruiting Guild Wars 2 players who would like to pursue Hardcore characters.

Death is easy. In Guild Wars 2 death means waypointing/waiting for a rez, and at worst a silver or two in repair costs. If you want to charge into the unknown with reckless disregard for safety, it works, but sadly it takes away from your run-of-the-mill adventuring.

Anyone who played the original Guild Wars probably remembers the Survivor title: 1,337,500 xp without dying. One slip-up, one moment of distraction, and your shot at the title was gone(later it merely reset). Diablo 3 took it one step further with its Hardcore mode: no restarts, no decking your new character out in the best gear from the start, and death means game over. Period. It’s harsh, yes, but it adds a delicious edge to everything you do, no matter how mundane. The idea here is to have a group of people sharing this same agenda to play together. The basic ground rules are: No importing equipment from other characters(i.e. no bank access) apart from bags, no crafting, and only partying with other hardcore toons. And dead is dead. You die before level 80, you delete the character(or you could, of course, choose to keep it, but remove it from HC activities.) Ideally, we’d like to take these characters throughout even the most challenging portions of the game, including dungeons.

We want to create a persistently challenging experience, as well as investment in these avatars. Normally if someone dies it’s simply “lol, oops!” and a rez/WP. But picture this: You and a couple HC players are engaged in a tough battle. You’re on the edge of your seat as you dodge, maneuver, and use every skill at your disposal to
survive. The battle is prolonged and one of your buddies gets trapped and downed in a mob. You face a choice. You know he’s put 10, 20, 30+ hours into his character. You can play it safe and retreat, or put your own avatar at risk to revive/rally him. You make a split-second decision and leap into the fray, disrupting your foes enough to buy
the downed player some time. It’s enough for your party to kill an enemy and rally him. Everyone scrambles for safety, the rallied player breathes a deep sigh of relief, and you reassemble yourselves to finish off your weakened enemies. Which sounds more fun to you?

If your answer is option 2, then contact: Hardcore Relots or Hardcore Apple in game. We are a Borliss Pass guild, but thanks to guesting it shouldn’t matter all that much any longer.