Showing Posts For RenderBlender.8592:
@ Supreme
From http://wiki.guildwars2.com/wiki/Endurance :
“effects which grant additional endurance regeneration do not stack beyond double the normal rate – for instance, any additional endurance regeneration while under effects of boon vigor (which already grants maximum increase in regeneration rate) has no effect.”
So you’ll have +50% all the time from Stamina, and +100% when you have vigor. Not +150% with both.
The Shield block is intended to buy you time to reposition yourself with Savage Leap or unleash with Shield Bash to Final Thrust which is guaranteed to land. If you choose to reposition you can then begin to ‘kite’ your opponent with Aimed Shot.
I wouldn’t want to go in any melee fight without a stun/interrupt. That’s just me.
When you double stack this sigil, (ex. applied to sword and shield) and gain a kill, you are only rewarded with a single stack (5 charges) instead of double stack (10 charges). This is the only sigil that does not give ‘doublestacks’.
Furthermore, to keep it inline with other on-kill sigils, it should summon the fleshreaver at 25 charges and reset.
Instead it waits until 26 charges, consumes one, and gives you 4 charges left over. This means you have to achieve 1 more kill than any other on-kill sigil to receive its only effect.
Because of these issues, there is no logical justification for using this sigil over that of Bloodlust (250 pwr = 7.14 stacks of might) or Corruption (250 cond dmg ).
I think this Sigil has been so badly broken for so long that it was completely shelved and forgotten about.
PvE bugs: “After summoning the Fleshreaver, charges cannot be gained indefinitely until becoming downed or defeated, or moving to a different zone.” Charges are also lost on weapon swap.
Please Anet, fix this sigil.
I’d like to see a Knockdown (1 sec) on a critical hit of Killshot. Having your only interrupt on a melee skill in a ranged weapon set is counter intuitive.
Plus if you’re hitting someone for 10K+ with a single attack, wouldn’t you expect it to knock them down or at least stun?
Make banners something you can carry on you and switch to w/ F2 skill.
Reviver’s Might has got to go! [1 stack of might for 12 sec on revive] (This is a Grandmaster trait, are you kidding me?)
Empowered @ 1% per boon is bad.
Thrill of the Kill, does anyone use this?
Engineer has a longer Rampage than Warrior, and better traits to support it. (Immune to condtions @ 25% health)
Shield Stance and Balanced Stance are not considered “stances”
GS Burst “Arcing Slice” is weak-sauce.
Skill coefficients on Rifle are too kitten low!
Off topic – Sigil of Demon Summoning only sigil you can’t double stack. Broken is so many ways.
@ Supreme:
This build is finely tuned for top damage. The necessary trade off for high lethality is high fragility. For this reason the defense shield provides is crucial to the build. Your choice for Warhorn is mistaken. The AoE Weakness (6 sec) & Vigor (10 sec) is inferior to Block (3 sec) in terms of keeping you alive under focus pressure. Even the Vigor granted is less than optimal considering you already have 50% stamina regeneration from the signet.
And losing Shield Bash for Charge… my god. The utility provided by Shield Bash for interrupting your opponent and chaining combinations is far superior to AoE Swiftness while curing crippled, chilled, and immobilize. Running away from your opponent isn’t going to help you fight them. And if they’re running from you that’s why you have a ranged weapon, no?
When someone gets in your face, the “Shield Bash to Final Thrust” should be your answer. That combination is like a hand held Killshot. And if they got that close to you without having eaten a volley and more, then you’re doing something wrong.
Also any rune changes will result in a significant decrease in damage. This build produces more damage than any ‘power’ build could even come close to for these weapon sets.
@ Teg:
Please refer to http://wiki.guildwars2.com/wiki/Critical_hit
@ 75% critical chance w/ 60% critical damage you have an average damage output of 1.825% of normal damage.
@ 100% critical chance w/ 60% critical damage you have an average damage output of 2.100% of normal damage.
However, this gap between damage actually widens when you do more damage. This occurs whenever you attack a foe with bleeding (10% dmg), and/or vulnerability(s) (8% w/ brutal shot).
Simply put, would you rather be hitting someone for 1.9x normal damage 7 out of 10 times, or hit someone 2.2x normal damage 10 out of 10 times?
Also consider the skill coefficients placed on the rifle. Missing a single volley critical will lower your damage output drastically, as the rifle’s burst was designed around Volley and Killshot.
It’s true that 10% Burst critical chance is going to waste, but the trade for more consistent and higher damage is justified. Putting the emphasis on Killshot w/ Burst Mastery is typical of a WvW player who can hide in Zerg without being noticed. Killshot is far less reliable in tpvp setting.
Skill Coefficients for Rifle:
Kill Shot: 1.42 / 1.74 / 2.05 (depending on Adrenaline level)
Bleeding Shot: 0.40
Aimed Shot: 0.35
Volley: 0.60 (per shot)
Brutal Shot: 0.50
Rifle Butt: 1.00
@ Google:
My highest was 15,958 Killshot
@ Player Character:
Dolyak is a viable choice.
Thank everyone who has viewed or commented.
Build: http://tinyurl.com/m7chntq by RenderBlender
Pros:
Frequent immobilize/cripple
Great spike damage (8k w/ full volley, 8k final thrust, 9k killshots)
Good mobility w/ Savage Leap
Low Cooldown
No Need of Unsuspecting Foe
Rifle abilities have a ‘punch’
“Fast Hands” synergizes w/ sigils
Secret of the build 101% critical rate w/ 3 adrenaline bars and fury (= x2.38 dmg)
Cons: No Stability, No Stunbreak (replace Sig of Stamina w/ Dolyak?)
Not serious tournament viable (soloque viable though)
Weak to focus/condition spikes
Poor ‘Stomper’
Weak to blinds
No gimmick like Rune of Svanir, Vampire, Lyssa etc
Combo’s: Starting from Rifle…
1: Try to always open with Brutal shot (8% dmg) to…
2: Auto attack(x1) + Aimed Shot to Volley (Guaranteed immobolize [1 sec] and cripple [5 sec] w/ +10% dmg)
3: Or Aimed shot to Volley (less preferable)
!! Note: Savage Leap links to melee combos with Shield Bash !!
4: Shield Bash to Rifle Butt to Aimed Shot to Volley (Standard)
5: Shield Bash to Rifle Butt to Aimed shot to Killshot (If below 45%)
6: Shield Bash to Final Thrust (Melee Money Shot) <—Seriously Money
And Always Aimed shot on ‘the move’ leads into Rifle Butt or Shield Bash
Tips: Use Signet of Might on Guardian for every Killshot. Typically unneeded for Necro, Ele, Mes (Any other class use discretion.)
Bloodlust Stacks matter: Once you hit 25 stacks, smoke a noob from range instead of Sword n’ Board spiking.
Even w/ Bloodlust consider swapping to Sword n’ Board for the +4 might stacks regularly.
What is nice about this build, you can attack downed opponents and seriously hack them up for gibs. Melee isn’t messing around in this build.
Use Savage Leap as a mobility tool. You can get to many areas unaccesssible to teleporting classes. Every map has at least 1 ‘high ground’ area where you can access without fear of easy melee retaliation.
You are a support class, even though you deal mega damage, play as a support.
What to Watch out For: Do not get caught by a Signet of Spite Necro, or Blind spamming thieves.
Comments/tips/suggestions are always welcome.
Following jpeg is evidence of typical damage you can expect to put out with practice.
(edited by RenderBlender.8592)
Dear Arenanet, this was your “Make It or Break It” patch for me.
Result: I’m giving up the game. Ding, the playerbase grows smaller.
Adding soloqueue was the only good thing I could say about this patch. But it’s far too little too late.
After watching the development of the game since launch I can confidently say what your vision of what Guild Wars is, is radically different from mine and a large portion of people who played the first game. Not only have you lost a player, but you’ve turned my support 180 degrees. I will vigorously recommend people stay away from this game, along with any Arenanet product in the future.
I’m sorry it had to come to this. It’s not me, it’s you.
Final transmission.
I do believe a PvP/PvE skill separation of Brutal shot is needed. My suggestion for the PvP Brutal Shot: Exact same timing and damage as Aimed shot, but applies a 1 second Daze instead of Vulnerability.
In the PvE environment the 5% vulnerability is more useful than a Daze. This is because all of the many extra +5% damage received on each hit, adds up to a whole lot when you have a friendly group.
However
You don’t see the added benefit from +5% extra damage in a 5v5 scenario. If you use Brutal shot it actually lowers your dps output compared to just spamming autoattack, because of the 1 second cast time. (Brutal shot cast time is 50% of a Killshot!)
This is the most important part:
In the PvP environment a Daze would allow the Warrior to interrupt a heal at range, which is desperately needed to down a “bunker” build, at the same time not forcing a ranged class into melee situation for the interrupt.
As it stands now, if a rifle warrior attempting to take a point utilizing his ranged advantage, is forced into a melee situation to interrupt an opponent’s heal, which is the warriors only real chance of winning because he cannot out damage a bunker at range. Consider that the interrupt (Rifle Butt) is also the only defensive ability on the weapon set. God help you if you miss, get blocked, invulnerability, interrupted, etc.
Fun Suggestions: As another option, how about replace the Brutal Shot with:
“Second Magazine/Reload” (15 second cooldown) Take all Rifle abilities off cooldown.(except itself)
Add a knockback or knockdown to Killshot. <- This seems very reasonable and would fore go the whole PvE/PvP split.
Empowered adds 2% per unique boon. Meaning 10 stacks of might will only give 2% increase, whereas might and swiftness will give 4%.
I’ve tried Lyssa w/ Frenzy for quick Brutal to Volley to Killshot. Not really viable unfortunately.
I have swapped Signet of Fury for Frenzy, using my heal for adrenaline. I consider it a upgrade, but it makes the build that much more tricky to play. The burst is incredible, but you can only use it (semi) safely after a connected Rifle Butt knockback.
What is nice about the might stacking is that you act as a mobile might factory for your team. 42 seconds of might on a 25 second cooldown? Thank you very much.
@ Dante,
I think you’re limiting your damage output greatly by putting bloodlust on the rifle. I’m aware that the configuration enables ranged bloodlust acquistion, but the same can be accomplished by tagging a downed player a few times with the rifle then switching to sword/shield. The only thing that matters is what weapon set is equipped when the player dies. But consider how much damage you’re not allowing your rifle to deal. With Air on your rifle the volley effectively becomes 6 shots instead of 5.
(edited by RenderBlender.8592)
Who I am: Spunkdunk, Sylvari Rifle/Sword+Board (pvp) rank 33. The Scourge of Hotjoin and Emissary of the 10K Killshot.
Build http://tinyurl.com/baap7kw
Build analysis: Might stacking Roamer Support/Off Carry with potential for Full Carry (DPSer).
Strengths:
Non-typical build with underestimated damage.
Fast and mobile: almost 100% swiftness (33% movement) uptime? Coupled with Sword #2 Savage Leap, You’ll be literally leaps and bounds ahead of the competition.
Decent Control: 2 Cripples(7 & 5.5 sec), 1 Stun (1 sec), 1 Immobolize (2.5 – 4.5 sec), 1 Knockback (450). (See skill combo section)
Good to Excellent damage: Abundance of projectile and leap finishers. High critical chance rate (70%+) Both weapon set autoattack’s applies damage and conditions. The build achieves an impressive 4,029 attack (2,824 pwr, 1,205 wpn, 860 cnd) via near instantly accessible 16 stacks of might and max bloodlust (250).
If you (16 might + full adrenaline bar + fury) and your target is properly stacked (bleeding + 5% vuln from Brutal Shot) and not under the effects of protection, aegis, etc, this is the approximate range of damage you can expect to see from your Kill Shot: Light 8-10k, Medium 7-9k, Heavy 7-8k
Ease of Use: Probably the star of the build. Timing is also easy: Use your utility whenever they are on cooldown. Signet of Fury only exception to this rule.
Weaknesses: Why this build isn’t for everyone.
Considered Glass cannon. Light classes are envious of that 22,662 health pool, but it goes quick, especially without access to active defensive boons like protection, aegis, etc. or active defensive abilities like: blink, mist, stealth, distortion, etc.
Conditions. Absolute biggest drawback of the build. Warriors are notorious for being weak against conditions. This build is defenseless. This also means control abilities will pin you down hard. If you’re having too much trouble with conditions, go ahead and switch the healing skill to Mending. I use Healing Surge just to combat the burst tendencies common in most builds.
Limited Defense: So you’re getting bursted and or focused, wat do? Your only option to stop the damage is 3 second Shield Stance, or Knockback on Rifle Butt. Once those options are expired, either Heal and fight, or drop target and Savage Leap and run to the closest ally and try to peel. Honestly this doesn’t work too well against Thief’s.
No tournament viability: Rifle is simply not viable due to ranged weapon damage coefficients. The only way to beat a bunker is to interrupt their heal. Rifle only has Rifle Butt, but this necessitates being in Melee range, thereby nullifying any ranged advantage you would have while putting you at the mercy of superior melee damage and coefficients. Also good luck landing a Kill Shot against a tournament player. I believe viability could be improved by altering the Brutal Shot to a ranged daze instead of vulnerability stack. I’m especially interested in what people have to say about rifle suggestions in this subject.
Tips and advice, because tricks are what Asuras’ do for money:
Options -> enable show skill recharge. This helps you see your cooldowns. -> promote skill target. Lock target on that Mesmer? Yes thank you. -> enable use free camera, vision wont snap back to front, helpful -> Disable autotargetting. This is what allows you to escape with savage leap. I am not sure what exactly the melee attack assist does. help?
Control Options -> bind a About-face key, it is wonderful, save your wrists! -> bind a Look behind key, good habit to develop
If abilities that channel are activated before an enemy becomes invisible, they will still track. Volley and Killshot are my number 1 Thief/Mesmer killers.
Foefire: rotation to solo own Svanir: Aimed shot, Brutal shot, rifle butt, volley, dodge his charge, kill shot, weapon swap, shield stance, shield bash and slash till he drops. Receive 10 stacks of bloodlust.
Even though its a habit to switch to sword and board to collect bloodlust, once you hit that max bloodlust stack, go ahead and drop some spikes with the rifle out.
CC combo: savage leap, shield bash, weapon swap, rifle butt, aimed shot, volley. Very good cap closer, cc, and damage.
Savage leap, shield bash, flurry for when you want to make someone sit down and cry.
In emergency situations and you need a kill shot now, healing surge will max out your adrenaline bar.
Don’t underestimate the sword damage, I get 3k’s easy from Final Thrust all the time.