Showing Posts For Reshbal.8369:

Allow Us To Knock Off Enemies

in Suggestions

Posted by: Reshbal.8369

Reshbal.8369

I also want to be able to knock enemies off cliffs. I’d really like to see implementation of multi-level combat instead of things becoming INVULNERABLE the second I try to fire at arrow at it from a cliff edge. Strategic positioning takes a huge backseat in this game outside of “avoid red circles.”

Constructive thread: Axe main hand

in Necromancer

Posted by: Reshbal.8369

Reshbal.8369

I think the axe’s lower damage is meant to even it out with the vulnerability it applies and its medium range, but even so, it is rather weak. However, I think both attacks 2 and 3 for an axe main hand are very useful, and that skill 1 is the only glaring problem. Perhaps it could be improved to a usable level with a number of ways though: An attack power increase, an attack speed increase, or even an increase vulnerability stack.

I believe the dagger is supposed to be our strongest and fastest weapon, so that’s not too strange. It’s close range and single target are the drawbacks to using it.

Enemies can't be knocked off ledges

in Bugs: Game, Forum, Website

Posted by: Reshbal.8369

Reshbal.8369

It’s part of the design, they can knock you off cliffs, but you can’t do it to them. Enemies also can’t be harmed if you’re on different levels of ground.
For a game that is supposed to display area-controlling tactics and positioning, it’s really very disappointing.