Q1: I like the idea of no player damage on the gates and have been thinking about this for a little while now. But if player damage is taken out, I would suspect that groups would just turn to ranged seige to remain out of range of defenders. One suggestion might be to have multi-person rams. Allow up to five player to use the ram with increased damage for each player on the ram (maybe 1K additional damage per player on ram with base damage beginning at 4-5K?). Or another option for multi-person rams would be that the first person to access the Ram becomes the lead. The leader initiates the attack and the damage is based off how close all 5 are actually hitting the attack button/key.
Q2: YES, keep WP active until inner wall/gate is being seiged. This will allow for people to get in and defend.
Q3: No, keep Qolem blueprints in. Nothing worse than building one and have to run it from Garrison/Cit/OL to where it is needed without a few mezmers around. The idea of putting a Qolem into the build que is a great idea though. As Evernessince mentioned, I would be all for a defense Qolem or 5 option.
Q4: Loot bags already drop at your feet and all you have to do is click ‘H’. Really can’t get much easier. Jumping back and forth between PVE and WvW, I must say I like the WvW lootbag system better.
Some additions for seige equipment might also be:
Standard Ram - Current Ram
Top Cover Ram - A ram that will allow up to 5 players to use, players cannot be targeted with direct fire skills. Only ground targed AOE skills will effect users (and not those on the top of the cover, must be on the ground). Defenders can destroy the cover gaining access to players.
Quick Deploy Ram - A single person ram that is smaller and lighter than the current Ram. Only uses 15 supply and does maybe 1/5th the damage of the current ram. Can also be moved short distances at the speed a golem would move.
Cata/Treb Shot: Create a drop-down on 4 to pick type of shot.
Single Rock - Small area damage, best against walls/gates. Shorter duration between shots. Create craters on the ground for 5-10secs slowing players moving through.
Flame Shoot - AOE Burn damage. Moderate damage with 5-10sec AOE burn damage in area. Not dispellable.
Poison - AOE Poison damage. Light to Moderate damage with 5-10sec Poison. The longer a player stays in it, the more damage it will begin to do.
Gravel Shot - Light damage over a wide area. Inflicts bleeds on players hit and disrupt opponents siege for 1-2secs.
Player Shot - Load 1-3 players into the basket and fire them over a wall. Great for when bored and want to launch a few people into the lake or over a wall. Recommend that you aim for water, but a few people splattered up against the Tower/Keep wall might be interesting also. Typical Fall damage!