Showing Posts For Richard.2318:
Over it. These TOG guild noobs from yak keep protecting the bots in the water.
Thiefs being able to one shot people in less then 2 seconds from out of stealth – Needs addressing.
Thiefs being able to stop the capping of contested points from somehow, perma stealthing – Needs addressing.
Thiefs being able to Finish Them! while in stealth – Needs addressing.
Thiefs being able to revive people while in stealth – Needs addressing.
Thiefs being able to smash down the buff NPC’s in sPvP from getting a 30k+ crit on a opening skill and stealing the buff for thier team – Needs addressing.
Stealth should be broken by ANY action they participate in and the NPC buff in sPvP needs to be applied to the team who did the most damage overall, not last hit.
If Anet intends Thiefs to be this way, then say something, so we can all reroll Thiefs please.
Thieves are really, really, really, squishy. They need stealth and huge damage output in return to be useful.
Engineers can finish people while shrunk I believe.
Warriors can revive people while they have invulnerability on.
I honestly think you based all this on what you’ve experienced. Which tells me, you get shatted on by thieves. Try playing a thief, it’s not as easy as it looks, specially in wvw.
They should make the guards at the gate, legendary.
At the spawn in your own borderlands. Like they do in other server’s borderlands.
(edited by Richard.2318)
What I was wondering is how the team balancing works.
Like lets say there is a total of 300 people allowed into 1 map.
Is it divided into 100vs100vs100? or first 300 people to join the map. (ie. 150vs80vs70)
Lol. Yak’s numbers are too insane. Makes me question how balanced this is -.-. They seem to have wayyy more people even when the borderland is full.