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The reason why gw2 is about wvw. T1 footages.

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Posted by: Riddickk.7091

Riddickk.7091

Nice vids victor

Roddrickk-80 Asuran Warrior
Guild: Helioz

The solo roamer?

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Posted by: Riddickk.7091

Riddickk.7091

Have you considered warrior?
I know a lot of people have suggested theifs and D/D elementalists, but I didn’t really like the playstyle of either of those classes.
With warrior, you have a few options.
I personally run with GS/Hammer and I’ve won more often than not. When I did lose it had more to do with my own failure during the encounter, whet but her it was a mistimed dodge or a miss on one of my cc abilities.
With signet of rage active, you get a baseline 33second swiftness, and if you are careful with your travelling, you can swap warhorn in/out for the swiftness to extend your duration, while using the GS rush and whirlwind abilities to cover distance.
I’ve got around 1000hours on my warrior with 26k kills and around 2700deaths.(most from falling lol).

As far as Guardian goes, they seem really strong in the melee department, but their ranged defense/offense seems like a major weakness. With that Being said, I am leveling up a guardian to see how it pans out!

Roddrickk-80 Asuran Warrior
Guild: Helioz

The reason why gw2 is about wvw. T1 footages.

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Posted by: Riddickk.7091

Riddickk.7091

Another zerg v zerg video. Only thing impressive is your avoidance of the culling. It’s not your fault its just another zerg v zerg video, because that’s all there is to do, but the fact remains…it’s boring.

My opinion as to what zergs are, is overwhelming use of numbers with little to no strategy to win an encounter. This is where I disagree with your post.

I love how you lump our guild into a “zerg” mentality. When we started in WvW we could field around 2groups vs 40+. As the game matured and our reputation grew as “zerg” busters we got a influx of recruits. Now, we can pretty much fight straight up against another large guild in open field and add the tactics we learned to use as a smaller fighting force into the equation. At tier 1 all you see is groups no smaller than 20 and up to 80 rolling as one. Your force needs to be relative to what the enemy can field counting both numbers AND skill level. IF you are fighting against an opposing guild that can field 40 guys with a similar skill level vs your 20, You will lose. 40 vs 40 with even skill level is going to be about which side strikes first and has the better strategy throughout the engagement.

I’m the Assuran Warrior in Week 1 video with the Commander tag and Vision of the Mists sword. In this video you see two tactics that we showcased. 1) was a double portal. 2) Was an agressive retreat utilizing the building as cover, and a subsequent counter flank. We annihilated their entire back line as their frontline fighters overextended into our right flank.

I guess this video is more to your liking?
We wiped early on due to culling (they had more than we saw at the time) but you see 3 warriors(I’m the little assuran in the video)rally up and flank their entire backline, with a little support from the defenders inside the keep.

http://www.youtube.com/watch?feature=player_embedded&v=TzbRC_-MTgM

Don’t get me wrong, I love small group skirmishes as much as the next guy, but because of the map sizes and layouts, it’s more about army vs army than it is about all the other different types of fighting.

Roddrickk-80 Asuran Warrior
Guild: Helioz

March's WvW Reward System Effects ON WvW

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Posted by: Riddickk.7091

Riddickk.7091

@Cactus Im also using history to back me up on a seperate game.

I understand the zerg will get you more kills and badges., exp and karma. but if the new system is rewards base off damage done and divided to the group like i said, then each of those lots of kills in the zerg would only get you pennys in reward points.
Apposed to running in a 5man group and only having the kill points divided by the 5 group memebers… well thats dollars for each kill.

Now zerg vs group, yah they will kill groups sometimes, but even today without the inncentives there are a few gank groups that run around and know how stay away from enemy zergs. there is this thing called Over Extending. part of the zerg chases a group, then most give up and turn around, then the group stops and kills the people who kept chasing , you can even watch groups of 3 do this.

This depends on how organized the zerg is compared to yours and how many members you are fielding.

Against PuG zergs you would have a reasonable success ratio if your communication and Field combo/blast finishers are placed correctly. Against a superior force that’s organized and you’re gonna be looking at more deaths than kills for the most part, unless you can get really crafty with terrain advantages.

For the most part, I am in agreement with most of the postings in this thread. IF the ranking system is going to be based on kills alone, the points per kill needs to be divided by the percentile of damage done. I.E. 100% dmg =1000points, 10% dmg done 100points. However, the real question is… how are objectives going to play a role, if any in the new ranking system? Perhaps several different forms of ranks depending on your contribution. 1 set of ranks is based on kills, 2nd is based on objectives( supply camps/yaks/towers/keeps, 3rd is based on support(healing,boons,debuffs, CC). I think this would allow for balanced map fighting, as you will satisfy every type of player in WvW.

My biggest suggestion however, is to make the map sizes much larger than they currently are by around 30-50%(maybe even higher). The fact that you can siege an objective from another objective means that the map is too small. If they stretched out the objectives with small fighting areas that can be fought in, hidden in, and sieged from would help to break down zergs because of travel time, and more area to move around. Think of the Ruins in the home BL’s between the two briar towers except more variety and a lot more distance between them.

Roddrickk-80 Asuran Warrior
Guild: Helioz

No ascended gear just yet?

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Posted by: Riddickk.7091

Riddickk.7091

They need to use badges for something. I’m sitting at 3k badges and nearly 2million karma. More than likely they will introduce a new form of currency. If they decide to use badges, the stuff will be astronomically priced like 2k badges & 1 mil karma.

I’m just holding onto them, just in case. If they aren’t used then I’m getting a whole lot of siege.

Roddrickk-80 Asuran Warrior
Guild: Helioz

Feelings on the Isle of Janthir server crisis

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Posted by: Riddickk.7091

Riddickk.7091

As one of the guild leaders that left IoJ I want to wish you guys the best of luck. I honestly hope that IoJ will find a place that they are happy with concerning wve and pve. But I feel obligated to tell you that of those 20guilds only two of them left for a higher tier. Most of us decided to stick together and move to fort aspeenwood

I just wanted to echo Muffinman’s sentiments. I will always hold a special place in my heart for anyone from IOJ or is still there. We went through a lot of tough times. I feel that the open transfers and now paid transfers sealed IOJ’s fate as a high end competitive server. I’m also happy that most guilds stayed together and I definitely look forward to playing against them if we ever cross paths!

Roddrickk-80 Asuran Warrior
Guild: Helioz

Tier Predictions in a Month

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Posted by: Riddickk.7091

Riddickk.7091

Towards the end of their matches BG was consistently pulling higher PPT in NA than SOR and today there is no telling who has the stronger NA team)

Consistently is a large stretch there. Every night when I logged out, we were well ahead in PPT during prime time NA hours. The only except seemed to be reset night where everything is a mad scramble and that kept bouncing back and forth.

Anyways, why are you trolling? You are just going to get the thread locked.

why are you accusing me of trolling? you obviously misunderstood my point. my main points being i disagree that SOR has a greater NA team than BG and that SOR is primed to be a competitor in T1.

I think they are probably the 4th or 5th most powerful server at this time.

Trolling has nothing to do with this. The thread is about what servers belong where and those are my opinions. You’re obviously free to make a baseless claim that “SOR has a better pime time” any time you want. The fact of the matter is though unless you have any evidence its just a baseless claim and speculation, which is fine as this is a speculation thread.

In my Opinion SoR had a greater NA team than BG when they played IOJ. their PPT was consistantly higher during that time slot. BG, however, had better overall coverage.

With the addition of a few guilds to finish out their NA presence and fill up their weaker time slots, I think SoR is poised to do much better than it has in the past.
The real test will be when SoR does get it’s shot at T1; that they belong there. If not, BG will likely take that slot back and SoR will just have to get better.

Roddrickk-80 Asuran Warrior
Guild: Helioz

1/11/13 CD, IoJ, FA (Round 4)

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Posted by: Riddickk.7091

Riddickk.7091

you know FA and IOJ are really doing allot of trash talking lately, outside of titan and the joke post, no one in CD is really talking kitten. i just see FA saying they moving to tier 2 next week and how there gods.

also about the guy saying CD don’t feild combat good, you need to find KH. we are really good at feild combat.

I said for the most part. KH folded and ran like everyone else did once we annihilated their frontline the few times we met. [Gods] I think it was wiped us a few times till we figured they were caster heavy with like 3 frontline guys.
and there was a really good guardian grp, but I think those were FA.

Roddrickk-80 Asuran Warrior
Guild: Helioz

1/11/13 CD, IoJ, FA (Round 4)

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Posted by: Riddickk.7091

Riddickk.7091

More evidence:

Talk all you want, but you still have a lot to learn.

You guys do have a few decent guilds, but the majority, Meh. FA put up better fights straight up, and that’s why whatever’s left of IOJ went there.

Roddrickk-80 Asuran Warrior
Guild: Helioz

1/11/13 CD, IoJ, FA (Round 4)

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Posted by: Riddickk.7091

Riddickk.7091

and really i don’t hate FA, IOJ made me sad for not bringing a good fight.

I’m not impressed with your performance. It was a matter of coverage. PERIOD. You do not go from having 2 weeks worth of extremely close matches and then miraculously winning by 20k+ entering week3.

Fact of the Matter is. in open field combat IOJ walked all over CD. Reset night of last week, IOJ curb stomped FA and CD at SMC for 3+ hours with both pushing into the keep.

Evidence:
http://www.youtube.com/watch?v=sM3JD5Xu81M&feature=player_embedded
http://www.youtube.com/watch?v=DZBZZ5Vt7Bk&feature=player_embedded
http://www.youtube.com/watch?v=akCT8ICGQdk&feature=player_embedded

Remember this? you couldn’t do squat for 3hours while we farmed badges

Roddrickk-80 Asuran Warrior
Guild: Helioz

1/11/13 CD, IoJ, FA (Round 4)

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Posted by: Riddickk.7091

Riddickk.7091

It’s always good to CD talking us down (one of the reasons when we didn’t choose CD) (After all we want to move to a place where we will feel valued, and that was FA)

As one of these “Bandwagoners” that we are called and one of these leave at first sign of trouble and no server pride blah blah blah, it has nothing to do with that. Do we need to defend ourselves? Why bother, it will just fall on deaf ears.

But I know every single IoJ that has decided to leave has put their blood sweat and tears into IoJ.

For those that do give us these ‘brands’ it shows how little you know of Janthir’s past 4 months of history. And at the end of the day Guild wars 2 is a game, people pay to play it (not the other way around) and I am extremely proud of every IoJ’er that has lasted this long through a very hard time on a game you are meant to have fun on.
(Can’t remember the last leader meeting we had where we didn’t bring up the struggle of numbers and lack of support from the greater IoJ community in WvW)

To the WvW leaders and guild leaders that kept the spirits high in IoJ, even through all the hard times, I am so happy most of you did not burn out for so long. To the players that supported those leaders, thank you for having faith in us. It’s time now for us to be able to have more support in WvW (We have tried recruiting internally and externally for IoJ for a long time)

And now, to the IoJ community and its friendship and support, thank you for sticking together, to keep that community and join a server who treats us as equals, respects us and understands what we have been through.

CD, how you respect the other players you get to play with (remember, without all the other players and servers out there, you would not have any WvW) is how you will be viewed. The vote was unanimous to not go to CD and one of the main factors was due to how you represent yourself here, how you smack talk and how you show a lack of understanding to other players out there, a lack that other human beings may want to actually play and enjoy a game they have spent money on instead of continually fighting against a server that at its core is PvE.

FA is our new home for most of us not because we want to bandwagon and stack up on CD (yes it will be fun to fight you again) but it is our new home because we the want to fight with our friends we have forged in the past 4 months in a place where we can do it without having to hear the terms CD so easily flings around. And because FA has shown us a server that has values aligned with ours.

Kylia, as a former IOJer, it was with great regret that we learned that you guys decided not to join us. However, I am glad that the majority of you decided to go somewhere together. I think you guys will be a great addition to FA and will bring your experience, tenacity, and ingenuity to that server.

To CD I’ll say this: Your smack talking and beratement deserves a slice of Humble pie, the sooner you get to eat it, the better.

Roddrickk-80 Asuran Warrior
Guild: Helioz

Incoming AoE nerf and rezzing in WvW

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Posted by: Riddickk.7091

Riddickk.7091

…what…

Exarthious, you’re full of it. Please do provide proof of you killing ~55 players with your 1 group.

…what…

Exarthious, you’re full of it. Please do provide proof of you killing ~55 players with your 1 group.

Ya, I gotta kinda call BS on this one, too. I can see 1:3 odds, so if you had a group of like 15-20, you could take down a ball that big, if you and your team are so dang good or have mad siege up.

We don’t make videos, but we do fight against these guys once in awhile.

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Video-7vs50

AoEs in this game are stronger than single target damage, against a single target. That is absurd brother.

But if I have to, I’ll talk the gang into making videos, so you can see the full potential of AEs in this game.

That video is nothing like 7v50, much like his earlier video was nothing like 4v30. He’s a good player, but you’re still full of it.

And please, do “talk your gang” into that – until you do, stop spreading blatant misinformation.

How many were they fighting? There was at least 35 there, most likely 45. Even if it wasn’t 50, it still proves my point, and shows you the reason AEs need to be toned down.

Just becuase you’re not as good as groups like this, or mine doesn’t mean the issue doesn’t exist.

It doesn’t show anything, but good players with superior tactics beating terrible players with no battle plan whatsoever. His aoe was hitting for what 1.5-3k? I hit people for 2-4k with autoattack.

All reducing the aoe damage is going to do is promote zerg style play instead of tactical/strategic thinking.

Only way I would be for reduced aoe dmg is if they increased the number people affected within a radius of multiple aoe’s to make up for lost damage.

Roddrickk-80 Asuran Warrior
Guild: Helioz

1/11/13 CD, IoJ, FA (Round 4)

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Posted by: Riddickk.7091

Riddickk.7091

Okay – I think I’ll need a little help from someone who was playing on IOJ in EB last night.

Around…9:30pm or so (EST), not really sure – there was those of us on FA doing what we could to save Anz. But CD was highly determined – they set up 12- yes 12- pieces of seige to get into Anz. There was not much for those of us on FA to hold onto Anz.

Our last shred of hope, with the gate at about 20%, was to huddle in the Lord’s room and wait for the CD horde.

But as we stood there for a few moments…the gate wasn’t declining in health anymore, and I look in the distance, and I see fighting on the ground. I think “Oh! Looks like some other group from FA had come to the rescue!”.

But as I get to the front of the tower, all it is on the ground is a sea of red names. Like a tidal wave – IOJ rolls over ALL the seige, and very, very quickly. I laugh in map chat that IOJ is going to steal Anz from CD, I found it clever, even though I really didn’t want to lose Anz. I even mention in map chat that the IOJ numbers seem higher than the CD numbers. We brace for IOJ to auto attack the 20% health gate in mere moments.

But as we literally just stared on….the IOJ horde turns around and runs back to SMC. I mean, we were in disbelief. Perhaps they had a reason, but really, taking Anz would have been very simple for this zerg group.

I know for SURE this wasn’t a double teaming event against CD – IOJ was also actively taking the east side of the map – which by not taking Anz from us, freed us to not only take back our bases, but we even went to take Umber and Durios. I mentioned in map chat I felt pretty bad about taking IOJ stuff after that event.

Really, I wish I had that in fraps. Probably the most amazing thing I’ve ever seen in PVP.

That was [Hel] we needed supply from the camp to the NW of anz to get siege up in SMC and repair all the holes in the keep( it was looking like swiss cheese) so we wiped cd cause they were in the way and ran back in time to save it from a counter push. we laughed at all the siege they had too lol. Litterally 2-3gold in siege destroyed in seconds and around 40 guys killed.

BTW, [Hel] as a guild is no longer posting in these types of threads because of the flame baits and trolling going on. So I am speaking for myself only and I couldn’t resist replying to your post. We were also a bit disappointed that FA was trying to back cap us while we were fighting CD. It is what it is though. Good Fights all around!

Roddrickk-80 Asuran Warrior
Guild: Helioz

1/4/13 CD, IoJ, FA (Round 3)

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Posted by: Riddickk.7091

Riddickk.7091

All Im seeing is IOJ videos, any from FA/CD perspective? I know you guys got to have some epic fights on video….

Roddrickk-80 Asuran Warrior
Guild: Helioz

1/4/13 CD, IoJ, FA (Round 3)

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Posted by: Riddickk.7091

Riddickk.7091

[RISE] is having an epic fun in IoJ borderland again tnx IoJ for zerg v zerg

CD definitely had a zerg. One of our members said she had to wait 40seconds for your whole train to pass by Cragtop to Garrison when you got the wall down. Was fun Backdooring you guys.

Roddrickk-80 Asuran Warrior
Guild: Helioz

1/4/13 CD, IoJ, FA (Round 3)

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Posted by: Riddickk.7091

Riddickk.7091

The worst part of WvWvW is the fact that entire zerg’s don’t load till it’s too late. I should’ve had FRAPS on tonight, an entire group literally appeared after 20 FA’ers were downed. High Pop will just become more zerg, and every other server either gains or just gives up. TC was bad. CD and IoJ aren’t nearly as zergy as that f* server.

Which BL were you in. IF it was IOJ, [HEL] was using a new tactic, also involving mesmers, but no portals^_^. And we were wiping both FA and CD hard from Hills, and garrison with the help of drgn and a few others. I wouldn’t exactly call 20 people a zerg when you guys were fielding similar or more numbers.

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/28 IoJ / CD / FA (Round 2)

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Posted by: Riddickk.7091

Riddickk.7091

Folk.2093

Honestly pretty disappointed with fighting IOJ in general. I have yet to see a WVW guild that’s worth a lick on that server and coming from tier 2 I assumed the opposite. Sure there’s a ton of them (until recently) but there’s not much skill in having superior numbers and spamming map chat when you see an enemy about to attack a tower/keep and getting your zerg wave to move.

CD on the other hand has done the opposite, they’ve really been tough competition and I have seen even individual players stand out with good builds/player abilities.

What time zone and guild do you represent? If you are going to boldy hold in contempt the skill of IOJ as a server, you would put yourself and your guild’s Honor up for all to see. I think I can speak for Helioz when I say that we most definitely look for good fights with all opponents who raise their blade against us!

I find that CD usually has superior numbers, with FA more even with IOJ during prime EST.

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/28 IoJ / CD / FA (Round 2)

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Posted by: Riddickk.7091

Riddickk.7091

The video posted by wombat is pretty appalling. I do concur with your accessment that those are the worst piloted golems I’ve ever seen. Looks like some IOJ players still need a bit of training. Thanks for sharing.

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/28 IoJ / CD / FA (Round 2)

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Posted by: Riddickk.7091

Riddickk.7091

You know what I’m sick of?
Carebears crying about not getting what they want from pvp.
If you want it, earn it. There have been numerous solutions posted to you. I want to kill a thousand puppies now because this thread have been crapped all over.

With that said, Excellent fights this weekend from both FA and CD!

Roddrickk-80 Asuran Warrior
Guild: Helioz

(edited by Riddickk.7091)

12/21 - CD | FA | IoJ

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Posted by: Riddickk.7091

Riddickk.7091

I liked AVTR’s video best because it was one continuous stream with little very little editting. Gives you a better picture of how they run as a whole! All videos were excellent!

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/21 - CD | FA | IoJ

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Posted by: Riddickk.7091

Riddickk.7091

Grats guys, Seems GODS is chasing us from BL to BL haha. Good Fight in Greenbriar. How many did it take?

We were actually going to move to EB, but there was a queue. I logged out shortly after my last post. What happened at Greenbriar?

I shall tell you my story. We started off in IOJ BL, cleared all the attackers out to their respective spawns and moved into EB to push FA, since they were making a huge push to overtake CD in points. Tried to feint a push at mendons by using pugs to take out the door, while we(Helioz) tried to ninja Overlook watergate. Got caught while in the middle of resupplying so approx 10-15 defenders defeated 4 of our valiant gate smashers([Gods] and [PRO], as usual ). Tried for a full on assault with catas on mendons, but FA wasn’t having any of that and pushed us out. Decided to do some trebbing, again you guys wouldn’t have any of that either. Numbers were in your favor but was some good fighting overall.
A cursory glance at the world map showed you guys pushing both CD and IOJ BL’s respectively. We decided since EB was in majority control we should put pressure on FA BL to get you guys to pull forces back home. At First, we entered into FA BL with little resistance and quickly took Greenvale, Greenbriar, and Victor’s. We began upgrading the tower with siege, fortifications and trebs to begin our assault. Soon FA showed up enmasse and quickly retook Greenvale and pushed our invaders back to Greenbriar. I can only assume FA decided to build an Omega golem in greenvale and quickly began the siege upon the paper gate at Briar. We only had approx 15-17 Helioz with a handful of Pugs to hold off quite a bit of FA defenders (mostly [Gods] with some smattering of other guilds). We decided to make our stand at the top of the first ramp with Biglady (our guardian, of whom I’m sure you guys are quite aware of. The only person I’ve ever seen able to stand in a sea of red for long periods of time and not perish)as our spearhead. FA was able to shatter the soft wood of our gate and rush towards the ramp where we were able to dismiss 10 of your defenders within the first 15seconds, but yet more came!!! I got pushed off the wall and had to run around through the gate, meanwhile we began to lose members of our team one by one. As I ran through the gate I swept aside defenders with my greatsword and made my way up the ramp towards the lords room where yet another wave of FA had pushed through. We Helioz, do not go down without a fight. And fight we did, for 3 more wave of defenders we stood. kitten that Omega golem, shooting flaming rockets into our backsides until we finally fell to the last man!

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/21 - CD | FA | IoJ

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Posted by: Riddickk.7091

Riddickk.7091

We just took second.

Grats guys, Seems GODS is chasing us from BL to BL haha. Good Fight in Greenbriar. How many did it take?

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/21 - CD | FA | IoJ

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Posted by: Riddickk.7091

Riddickk.7091

FA is making a good push tonight. Sure are making IOJ busy.

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/21 - CD | FA | IoJ

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Posted by: Riddickk.7091

Riddickk.7091

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/21 - CD | FA | IoJ

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Posted by: Riddickk.7091

Riddickk.7091

Hek; I agree with you on the squishy, not enough getting yelled at, and the running away/wiped parts. CD is a great server but sometimes we are so disorganized that nothing can be accomplished due to lack of initiative. Our main issue is being reactive instead of proactive….well that and severe tunnel vision….and a sudden outbreak of blue doritos.

All that being said – I’m having a great time and I hope our fellows in arms as well as our current foes are having as much fun as I am.

Merry X-mas and stuff everyone. I hope Santa brings you something nice.

/salute

From an IOJ perspective, both servers seem to be a lot squishier than what we’re used to. There have been times when I(as a GS warrior) would get into your backline and you’d have people just standing there taking it in the face without moving or dodging and they drop in 2seconds. It’s also pretty appearent that most of your server is not used to open world battles because they fold so easily on force multipliers( I.E. dps focus onto a certain position). This problem is exacerbated especially to my guild since we run fairly skirmisher heavy(warriors/thieves/guardians/bomb engineers) because we can just cut a swath through your front line and as soon as 4 or 5 guys go down everyone just turns and runs.

I’ve been saying that for awhile but I’ve got no idea what to do about it. Within a guild you can break tendencies like that but are there any options for teaching the less WvW focused players or even having a zerg commander somehow adjusting that behavior?

TC has been crashing into problems like this from SoR and BG, and what’s happened is our commanders (mostly with PiNK) have taken a few moments to explain why we’re breaking. Slowly but surely more people are getting the hang of it, and we’re starting to hold more firmly.

Just calmly and politely explain why things went wrong and how they can improve, taking care not to single anyone out. Instant change won’t happen but if your server is willing to remain calm and light-hearted about things then it’s a lot easier to adapt.

Actually the reason why TC is breaking is because you have grown used to your numbers advantage doing the work. Now that you are on a level playing field….you are breaking. Methinks you will be relegated to being the tier 3 gateway server soon enough.

What goes around comes around, eh?

I will admit that even though you are losing it isn’t by too large of a margin. Yet.

No need to be sore, although what you are saying is true as far as us not being used to the higher level of competition goes. Obviously, as newcomers to a higher tier we entered and found ourselves faced with stronger servers who’ve played at a higher level for much longer than us. It will take time to raise the level of the militia to match the open-field tactics used in T2, but from what I’m seeing we’re adapting fine. This applies to T3 as well – given time (and enough wipes) the troops will eventually have to up their game. Those that don’t will simply get tired of dying and stop showing up. IoJ bring with them months of higher tier experience facing servers like BG and SoR. Those guys don’t kitten around. It’s only to be expected that IoJ will be bringing what they’ve learnt to the T3, and that can only be good for everyone involved in terms of improving as servers.

As for us going back to being T3 gatekeepers…perhaps. Who can really tell, with transfers being the way they are? What I can tell is you really want us to fail terribly in T2 to soothe the weeks of defeat at our hands, and I’m sorry we aren’t delivering on that front. Anyway, are you sure you want us back? T3 in its current state looks great.

We at IOJ love the current t3 enviroment. It feels Fair and right. Everynow and then the numbers seem to swing into one side’s favor over the others, but the score surely reflects how even overall that the servers seem to be. CD pulled ahead quickly, as they had a nearly 10k lead on IOJ with FA behind us by I think 3 or 4k. I’m guessing either they burned themselves out from the reset and the weekend, the holiday is taking it’s toll on their playerbase, or are tired of the constant asskicking from us. IOJ is being steadly consistant as it usually is. We pull very strongly towards midweek to friday. FA is looking impressive with a good showing for monday. We are keeping an eye on you sneaky fellas.

P.S. I can’t stand SOR or BG.

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/21 - CD | FA | IoJ

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Posted by: Riddickk.7091

Riddickk.7091

I refuse to give you our Bay, IoJ. I don’t care how many Superior trebs you build. Glad I spotted that Omega on the inner southern wall, heh. What did you do with that golem anyways?… You’ve made me sweep bay for 30 minutes straight in a mesmer paranoia. I hope you’re happy.

EDIT: I found you at north west gate of Bay. Sorry that I had an army assembled to meet you on the other side of gate when you breached with superior ram and omega golem. Too bad it got away again..

That was Helioz, we were goofing around. We had a member going on and on in vent about how he had an omega and wanted to use it, so we built it swam it around in the ocean, tried Watergate at garrison, got spotted, went for bay, almost got that inner wall down Marched our golem up to SW garrison, killed a few yaks, and then went for North Gate. We had heaps of fun cause we thought we got spotted and nothing happened. We didn’t have the numbers to do a proper push on Bay so used trebs as a feint. We were shooting rockets with our golem at the guys that spotted us but they ran off.

Overall we had a successful night, got tons of kills from taking and holding greenbriar and forcing you guys to come take the trebs out.

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/21 - CD | FA | IoJ

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Posted by: Riddickk.7091

Riddickk.7091

Hek; I agree with you on the squishy, not enough getting yelled at, and the running away/wiped parts. CD is a great server but sometimes we are so disorganized that nothing can be accomplished due to lack of initiative. Our main issue is being reactive instead of proactive….well that and severe tunnel vision….and a sudden outbreak of blue doritos.

All that being said – I’m having a great time and I hope our fellows in arms as well as our current foes are having as much fun as I am.

Merry X-mas and stuff everyone. I hope Santa brings you something nice.

/salute

From an IOJ perspective, both servers seem to be a lot squishier than what we’re used to. There have been times when I(as a GS warrior) would get into your backline and you’d have people just standing there taking it in the face without moving or dodging and they drop in 2seconds. It’s also pretty appearent that most of your server is not used to open world battles because they fold so easily on force multipliers( I.E. dps focus onto a certain position). This problem is exacerbated especially to my guild since we run fairly skirmisher heavy(warriors/thieves/guardians/bomb engineers) because we can just cut a swath through your front line and as soon as 4 or 5 guys go down everyone just turns and runs.

However, you guys are extremely good at defensive sieges. You guys seem to kitten out arrowcarts and catapaults out the ying yang. This takes some getting used to because we’re not really experienced at prolonged sieges as a guild and it shows from time to time.

Also wanted to give a shoutout to the StoneMist 3 way battle around 10-12pm est. Definitely a lot of power struggle there. Our first attack saw many of us wipe because the Lord still had his buff up and (I didn’t know at the time) he does an aoe fireball for 17k haha. The second push ended up getting us the keep and it was fun defense for the next hour or so being pushed from both FA and CD. Our out walls were looking like Swiss Cheese!

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/21 - CD | FA | IoJ

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Posted by: Riddickk.7091

Riddickk.7091

Just wanted to give some props to those who were defending FABL today. Good fights and good job on watching your keeps/towers. (PRO guild)Definitely spoiled a few ninja attempts from us. Even though we were outmanned the majority of the time we still kept trying to be a thorn in your side. I hope we earned your respect especially after a group of 10 of us were able to fend off 30-40 FA trying to recapture Greenvale via waypoint spawn rushing for the better part of an hour approx 4:30-5:40 est. Gave us a chance to showcase our strategy and tactics against a numerically superior force.

Thanks. We were actually defending for like 6 hours before you guys came too lol. IoJ threw golems at Briar tower with the breakout commander on three seperate occasions. IoJ eventually got that tower, didn’t find my mes so I ported our forces back inside, recapped it and they left the map shortly after. Shout out to [uA] and [AVTR] as well, good fights.

Some exciting fights in FA BL, both servers are like hungry wolves in our borderlands. I was the mesmer who kept finding you guys. I waved when you got caught with superiors at Bay water wall. You had us worried at Longview with gate at 10%, you sure aren’t shy of using superiors! CD is still bashing their faces on our other tower as we speak.. about 20-25 breakout attempts so far. We def had more numbers than you at the end when IoJ mostly map hopped.. really didn’t have 30-40 people on the map though, I wish we did! You should go play with CD BL next time, we enjoyed our stay in their garrison..

I couldn’t tell the numbers for sure, cause I know a lot of you guys were waypointing back to bay for respawns, but we definitely we outnumbered there. I believe you caught us at garrison as well. Our mesmer managed to pull a few of you to your deaths, and it was either you or another mesmer used the same tactic on us(both were in PRO). We thought it was hilarious.
We thought we had that tower down. we were wondering where all the arrowcarts came from. We were thinking you guys were just running in and using the supply to build an arrowcart for every person you had inside! We tried to do a tactical retreat, but kept getting teammates downed, so had to do a force multiplier to get you to run back into the tower. Didn’t work out so well.
I have a rather large supply of superior everything, most of the siege in Greenvale was mine as well. I still have 176 siege master guides to use. Looking forward to fighting you guys again!

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/21 - CD | FA | IoJ

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Posted by: Riddickk.7091

Riddickk.7091

Just wanted to give some props to those who were defending FABL today. Good fights and good job on watching your keeps/towers. (PRO guild)Definitely spoiled a few ninja attempts from us. Even though we were outmanned the majority of the time we still kept trying to be a thorn in your side. I hope we earned your respect especially after a group of 10 of us were able to fend off 30-40 FA trying to recapture Greenvale via waypoint spawn rushing for the better part of an hour approx 4:30-5:40 est. Gave us a chance to showcase our strategy and tactics against a numerically superior force.

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/21 - CD | FA | IoJ

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Posted by: Riddickk.7091

Riddickk.7091

Good luck to all of you! IoJ might be saying they are looking forward to an “easy win” (so to say) but if the bigger guilds from FA and CD come out like they did the week before wintersday they will have a real run for their money! ESPECIALLY if GODS comes out in the force they did when it was YB and FA for those last few weeks.

IF the current guilds on IOJ were looking for easy wins they would’ve transferred off already like a few have. What you are getting this week are the battle hardened IOJ fighters that have been fighting against all odds for the past few months. I’m looking forward to fair/honest battles with both of our opponents. Bring your best.

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/14 TC - CD - FA

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Posted by: Riddickk.7091

Riddickk.7091

FA and CD already underestimating IOJ?
I wouldn’t sandbag if I was you guys, Bring it all or don’t bother. IOJ wants to fight, not pvDoor

Roddrickk-80 Asuran Warrior
Guild: Helioz

IoJ in T3-All it took was a holiday event

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Posted by: Riddickk.7091

Riddickk.7091

Being on IoJ is suffering, eversince the weekly matches started IoJ has probably only won 1 out of it’s 16 matches. Hope T3 could make a change.

This. I really, really respect the core players left on IoJ. If I recall T2 for a good while was the stomping ground of whoever out of SBI/JQ/ET that fell to T2 that week. After ET imploded it became SoS playground, and now Blackgate. Takes character to keep on fighting in a competitive tier you know you almost can’t win.

All that’s left IS the core pvp guilds and whatever casuals come out for a bit of fun. All the fairweathers have left. I can speak for myself and the guild I’m in, that we don’t really care if we win so to speak, as long as we are having fun, not steamrolling our competitors, and the server doesn’t die off we’re here to stay. Don’t take what I said as acceptance of defeat, it’s that we’re used to being outmanned and outcovered, so might as well be as big of a pain in the butt to the other servers as we can. We’ve done well with what we have and I think that deserves recognition in it’s own right. I think both Sor, SoS, and BG can attest that we are a stubborn lot and will keep coming now matter how outmatched we are. T3 is a welcome change for my guild in particular, because it should be a more even playing field as far as numbers and coverage goes.
I’m also apprehensive that we may overwhelm the t3 servers we’re matched against and the fighting will become stale. So we’ll see.

Roddrickk-80 Asuran Warrior
Guild: Helioz

IoJ in T3-All it took was a holiday event

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Posted by: Riddickk.7091

Riddickk.7091

BP and Hire were not up to t2 standards. They wanted easy wins and thus went down.
Hire was able to field more players as a single guild than 2 or even 3 pvp only guilds on friday. They were given IOJ BL to defend with 70+ players and got their butts handed to them, when a week prior a much smaller guild of 20ish(add a few pugs) was able to hold it. The skill level on IOJ man to man is very much within t1 and t2, it’s just that we’ve been unfortunate at the numbers game. I personally look forward to T3, as it should be more evenly matched numbers wise(I hope) and people will definitely be able to see why we’ve been able to hang onto t2 for such a long time. Both SoR and BG have been heavily trying to recruit guilds on their opposition servers for awhile now and it looks like BG was the winner there.

Roddrickk-80 Asuran Warrior
Guild: Helioz

12/14 TC - CD - FA

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Posted by: Riddickk.7091

Riddickk.7091

TC, if you move up into t2, I wish you luck from an IOJ player. I certainly hope you guys have your gameplans practiced well and bring your best, because SOR and BG are gonna hit you with numbers out the ying yang and exploit gaps in your coverage times. Be prepared for both teams to come after you since you “may” be the easier team to get points from. IOJ has been fighting an uphill battle for the better part of a month and it’s been brutal close fighting on all fronts, even when severely outnumbered(on the US EST timezone at least) T3, I look forward to some mayhem!

Roddrickk-80 Asuran Warrior
Guild: Helioz

Why aren't banners a backpack utility?

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Posted by: Riddickk.7091

Riddickk.7091

I was thinking more along the lines of what guardians get with their Floating weapons, cept we get floating banners that all do similar effects that they do now, Slotting the banner dmg tactic would allow them to do a pbaoe, and the heal tactic is as it was.

Roddrickk-80 Asuran Warrior
Guild: Helioz

100% critical chance on GS? Why not?

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Posted by: Riddickk.7091

Riddickk.7091

100% crit is overkill, I run with around 87% with Fury up and it’s pretty rare that I don’t crit, you could free up some of that stat investment into something else.

Roddrickk-80 Asuran Warrior
Guild: Helioz

Greatsword really not that great

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Posted by: Riddickk.7091

Riddickk.7091

The reason you are not seeing great results is that you are probably not fully geared/specc’d for it.
First things first. You need to understand what the Greatsword is all about.
1) mobility
2) burst

Whirlwind and Rush are extremely good at keeping you mobile.
I personally use rush as both a gap closer and my escape ability. Whirlwind is my gap closer and follow up after 100blade.
Bladetrail is excellent damage.

Spec: There are many different variations of the GS spec, but I personally go for a immobilize, perma fury build.
20 Strength 30 Arms 10 tactics 10 discipline
Strength gets you :
Death from Above (one my personal favorites for WvWvW, as it has no target limit and does massive amounts of damage, especially if you"slide" down onto people inflicting multiple ticks on targets for 2-4k each while knocking them back) and Slashing power
Arms gets you
Rending Strikes-33% chance of vulnerability on target, stack of 10 gets you 10% dmg
Forceful Greatsword- 20% reduced cooldowns and Might on crits? awesome
Oppurtunist- fury on immobilize? Hell yeah
Tactics gets you
Leg Specialist: 1sec immobilize on cripple
Discipline gets you
Warrior’s Sprint ( you can get whatever you want here, Sometimes I go for signet mastery, or Thrill of the Kill)

Gear for me is 5/6 Knights 1/6 Berserkers armor, Ruby Berserker amulet, Emerald Knight’s accessaries, and Invader’s Rings with Rubys
Rune set is Superior Rune of Rage
Primary weapon: GS w/ Superior sigil of Fire
2ndary weapon: Hammer w/ Superior sigil of Fire

Slot Skills: Mending, Dolyak Signet, Endure Pain, <Open*>, Signet of Rage

*I slot skill based on the situation:
Keep Defence/Ledges: Fear Me
Solo: Frenzy or Pain Inverter(asuran Racial)
Group: Radiation Field(asuran Racial: allows for blast finishers)

Why I like this spec and gear loadout:
1) Immobilize on demand with Bladetrail (which hits twice, once going through and once on the way back. So you get 2seconds of immobilize and two instances of fury
2) with a crit rate of around 87% with fury up I crit pretty much every strike anywhere from 4k on high toughness targets to 15k on lowbies/squishies
3)Rush is on such a low cooldown that you can do a full GS rotation, swap to Hammer, use the burst ability and follow up with the cripple, aoe knockback, and the single Knockdown and swap back to GS to either do another rotation or GTFO.
4) allows for kiting of different targets that either are beating you or multiple opponents.

Cons:
Middle ground: Not Super Glass cannon, but not super durable either. In WvW realize that you WILL have to do a lot of running in and out of skirmishes of 6+ people, especially if you are focused.
Long Duration Immobilizes tend to screw you in a bad way if you are caught in a throng of enemies.
Lack of Ranged: I do carry both a LB and a rifle in my bags for keep sieges, but I rarely carry in openfield. I find that Rush allows me to close the gap enough to not really be a issue personally. I also like the Control that Hammer allows for.

Roddrickk-80 Asuran Warrior
Guild: Helioz

Warrior Traits and skills: Discussion

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Posted by: Riddickk.7091

Riddickk.7091

1) Agree
2) Sort of agree- Problem with banners is lack of mobility with the banners themselves especially if you spec into banners, as you can only carry one. I’d like them to be something similar to the guardian summoned weapons in that they follow the warrior around and use the abilities that were on the banners themselves.
3)swiftness is also applied by warhorn which also strips any movement restricting abilities. Signet of rage also gives 33 seconds of swiftness on a 60 second cooldown.(personally, I’m always running with this up)I think we’re fine here.
4) I sort of agree here, but keep in mind that the asuran racial Radiation Field allows those warriors to use blast finishers on that.

Your protection ideas sound pretty nifty, but I’m unsure if it’ll be balanced in comparison to other classes.

I’ll finally end it with saying that I love the #5 GS ability, it’s a really good gap closer and also escape skill that I use to get in and out of heavy combat.

Roddrickk-80 Asuran Warrior
Guild: Helioz

SoR/BG/IoJ

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Posted by: Riddickk.7091

Riddickk.7091

In my opinion, the points are not indicative of the kitten kicking that IOJ served both SOR and Blackgate during NA primetime on EB. Was some great great fighting last night. I’ll give you guys props for being able to muster a 30-40 man grp in short order to take towers from grps of 10 IOJ.

Roddrickk-80 Asuran Warrior
Guild: Helioz

How do you 1v1 a condition/evasion thief

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Posted by: Riddickk.7091

Riddickk.7091

what works for me is Hammer + GS, spec tactics for 1sec root on snares, and precision for the GS traits, and Fury on immobilize, rest where you please. Trick is to build your adrenaline up to 3tick, hit him with hammer stun> kd swap GS> throw sword for the immobilize > 100blade. Usually a dead rogue or close to it. with fury up I usually have around 67ish Crit with knights gear and Rage runes. easily crit every 100blade strike.

Roddrickk-80 Asuran Warrior
Guild: Helioz

Sea of Sorrows--Henge of Denravi--Isle of Janthir--Update

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Posted by: Riddickk.7091

Riddickk.7091

Kam.8109

The main WvW guilds on IoJ must have realized that no matter what happened this week they would remain in t2 and decided to take a week off. With SoR entering the match now they have a hard fight ahead of them.

I disagree with your accessment. Totn has been holding it down for most of the week. They have consistantly gone toe to toe with the best that SoS has to offer and the engagements have certainly been back and forth. Personally, I loved that the top SoS guilds brought their A game as far as some different strategy, particarily PRX and FOE. Sometimes it was a difficult lesson to learn, but it only makes them stronger as a guild.
I feel that sometimes some the SOS guilds purposely avoided Totn at times because they were too much of a fight and went after easier takings unless they had a superior numbers advantage. With that said, If SOS and IOJ are partnered again this coming week, BRING IT!

Roddrickk-80 Asuran Warrior
Guild: Helioz