Druid feedback.
!Obligatory warning for a large amount of text!
I have been playing the Druid in Beta in both the PvE and PvP environment and I wanted to take this opportunity to give my personal constructive feedback and general thoughts about the druid.
General Impression about the Druid
The druid feels new, but does not necessarily feel un-ranger-like. I consider this a good thing. The druid does not share the same amount of synergies that some of the other elite specialisations seem to have gotten but neither does it step too far away from the original Ranger, giving plenty of new possibilities to explore. Currently I mainly see; full heal-builds, celestial form enhancing builds, daze builds using the moment of clarity trait and other hybrid Ranger builds.
In the current form everything that the druid does heals allies in some way or another; this can be done through the staff skills, celestial form, glyphs (mainly in celestial form) and traits. Personally I feel giving away heals like candy through basically everything the Druid does makes healing an unflavorful secondary effect.
Therefore I advocate for the druid to get a more clear distinction between heal skills and ‘other’ skills. When this clear distinction exist I think that the Druid can better fill the multitude of roles that are probably necessary in Raids (bringing also damage or control besides continuous support) and gives more impact to the times that the Druid actively chooses to heal allies in Celestial Avatar form.
Furthermore I think that a few of the heal skills are not telegraphed enough. It is for both the druid and allies hard to coordinate healing (a side effect of “You play the game, not the UI philosophy”). This is mostly the case for the skills Staff #1 and Celestial form #1 and #2.
The Staff
The Staff feels quite good and probably needs nothing more than some general shavings and some number tweaking.
What bothers me the most about the staff above all is its dual nature. Swapping to staff when you have the trait Primal Echoes equipped (the daze on swap) feels really powerful (I thought it was a blast finisher at first ;-;) and the way the Druid holds his staff makes you think that it is a very solid powerful weapon too. Instead the weapon animations are all very elegant, e.g. letting your sear over the ground. I saw myself liking the current idle animation more as time went by, but I would like to see a change because of this.
- Staff #1: Solid skill and simple to understand. The one problem I have with this skill is its’ puny beam. Allies that might want to benefit from the healing capacities cannot see the line amid all the other effects leaving the Druid alone to make the decision where to rotate.
- Staff #2: Mostly feels unrewarding to use. I think this skills suffers from the heal-on-everything-syndrome, I would like to see that the wisp do something else instead of healing; Suggestions are converting conditions into boons or pressuring the afflicted more. Also I feel that the speed of the initial wisp is you send out is just a little bit too slow and does not reach your target before anything else, certainly at full range.
- Staff #3: This skills always takes 1 ¼ seconds to reach any destination, this causes at least two problems: If you try to use this skill in a team fight to help out your opponents it feels more of a 1 ¼ second ‘please kill me above all’ button and when trying to go the full distance of 1200 units the animation ends prematurely not bringing you, your blast and your heal the full way. Fighting flow wise it would make more sense for the animation to be time depended on the units travelled. Making the skill an evade, letting the skill remove immobilise on cast and/or giving our pets a short swiftness boon to keep up would also go a long way in making this skill better.
Making the skill a teleport would probably be too much, but I would be soooooo nice.
- Staff #4: Unquestionable the coolest skill but it has a moderate high cooldown (even when traited), a big tell, a long casting time and a slow moving vine animation making it very easy for opponents to just strife out of harm’s way if they pay a minimum amount of attention. If Idiots do get hit by this attack the immobilise effect is almost unnoticeably short. Another thing I did notice is that the vines are hindered by small gaps in the terrain. Best PvP example: Standing on the ledge at forest on the mid point renders this attack useless. Could use some love tweaking wise. Also because of the long casting time it is possible to cure your own movement impending conditions, working as intended?
- Staff #5: Only has very limited situational use. The addition of a secret water field is nice but still doesn’t justify the casting time in combat situations. What I would like to see is one or two of the following: A blind upon initial creation, a bonus effect when you walk through it, like regen/protection/retaliation and maybe a flip-over option to end the barrier earlier for (another) blind if you wanted to. Think more alike Mesmer’s focus #4 temporal curtain.
Celestial Avatar
Some general comments: It is a little bit Paradoxical for the usage of Celestial Avatar that I should have healed others before I am allowed to be able to heal others. […]
IMHO regeneration should also contribute to generating astral force. Astral force gain in general is lacklustre and almost non-existent on other weapons than staff. Consequentially in a whole PvP match I can only generate enough astral force for one additional use of Celestial Avatar if I am not using staff at all.
Celestial Avatar misses internal synergy; you cannot even blast your own water field.
It feels weird that I can only enter Celestial Avatar form when I have got a full bar and that I lose everything if I end Celestial form early.
The duration of Celestial Avatar form of 20 seconds at maximum is long enough but can feel short because of some of the comments I made above.
BUG: somehow people seem to be able to pull me out of Celestial form when I’ve just activated it or during being in Celestial form, I haven’t found out yet how this is possible but it is very annoying to have Celestial form wasted like that. I had this happen to me multiple times during one match so I am certain it wasn’t because of a mistake from my part
- Cele form #1: In a game like Guild Wars 2 that has always punished player for standing still during a match it is really hard for the Druid to not miss with this skill. For one the radius is really small and for another the effect isn’t instant. Suffers heavily for not being a more telegraphed skill. The amount of healing that this skill does is well balanced but does not scale too well with healing power.
- Cele form #2: Much better telegraphed but suffers from being too slow to blow up. I would go as far as to suggest to leave it as it currently is but to make it a blast finisher. Making this skill a blast finisher instead of Celesstial form #3 would make it possible to blast your own water field on celestial form #4, addressing three or issues at once (this skill being slow, blast on 3 being redundant and not working, creating additional internal synergy and making cele #4 viable(-er)). Also would make taking glyphs a lot extra rewarding when traited.
- Cele form #3: The cream of Celestial Avatar form. As many have already pointed out it has got a high daze application on a low cooldown, can be justified if this skills wasn’t also a blast finisher. BUG: the blast finisher does not even work.
- Cele form #4: The rooting effect on this skill is annoying and highly deadly. With only the additional water field, for just its casting duration also, I strongly feel that the heal aspect of the skill is under tuned for the risk you take activating this skill. Currently not worth it to use, also suffers from the heal-on-everything syndrome.
- Cele form #5: The butter of Celestial form. The Radius of this skill is just like the glyphs small but the effects sort of make up for that here. Rewarding to use although it is hard to land the 3rd pulse. Bookah’s should be punished MORE! Also as druid you have got no other way to hit them in Celestial form so if the third pulse does hit you leaves you not way to apply Ancient seeds :/ .
Glyphs
General comments: Glyphs need normal stunbreaks!! Of the four stun breaks the Ranger currently has two are instant pet kill buttons and the other two are our much beloved Survival skills. This makes it really hard for glyphs to breach the current survival skill meta to take a place on our skill bar.
In Celestial Form 4 of the 6 Glyphs heal allies once again. I already expressed my feeling towards not liking healing on everything and I will once again note that here. The glyph skills could benefit enormously from dishing out other effects giving them more individuality and different niche applications.
Also the range of some of the glyphs could benefit from a strait up buff to make them more useful, it isn’t bad design to have got different ranges on glyphs especially the shout like ones.
- Glyph of Rejuvenation: The idea for this skill isn’t bad, but this skill doesn’t heal our pets making the heal worse than WHAO has ever been (sorry not kidding, keeping our pet alive is really important). Could see use if buffed, mostly in PvP (and raids?).
- Glyph of alignment: Cannot really comment on this one, the condition duration seem a little bit low and the radius too small to be useful but I don’t like playing condition ranger so don’t take my word for it.
- Glyph of Equality: Very solid and very useful when you trait it with moment of clarity. Again could benefit from a radius increase. Thematically a stun break on the normal form would fit very well and helps the skill become very competitive with LR and QZ.
- Glyph of Tides: Very solid, I like this one very much. It isn’t necessary but I would like to see this one deal more damage. Good animations also.
- Glyph of Empowerment: Not really worth it currently, both forms. The main problem is that it is too similar to frost spirit, if you make this glyph stronger then frost spirit becomes redundant (and spirits are already in a very bad place). I think I can safely conclude that the skill needs a revamp. This just isn’t the right way giving the Ranger/Druid more access to damage modifiers.
- Glyph of Unity: Doesn’t feel like an elite and could be stronger, but is thematically sound. I think it is also worth noting that this skill has got weird synergy with the heal glyph in Celestial form. You would have to first leave Celestial form in order for the skill to become beneficial. Is this intentional?
Traits
I am going to be really short about the traits. I think the traits are good and mostly being held back by other parts of the Druid not yet being in on par with what they can potentially offer.
Only Lingering Light seems undertuned, but I haven’t used it because ancient seeds it just so much fun to use. In general the traits are in a good state and just need a little bit of minor shaving.
Pets
While the new pets aren’t exclusive for the Druid I want include them anyway. It was really unfortunate that we could not try them out in PvP. Also no new pet can be used underwater, if at least the tiger would be able to go with me visiting Steve that would be lovely.
- Smokescale: I’ll start with the best one first, smoke field on f2 is fantastic and having a pet that can finally reliably hit a moving target is even better! Amazing pet, can be left the way it is.
- Bristleback: Good ranged attacker and handy bleed applications for any condition Ranger. The best part of the pet remains it’s overgrown size, please don’t change it! Feels like a solid pet overall.
- Tiger: The fury on f2 is a nice addition for any remorseless build; the radius is really small however which holds his (or her?) usage back. Otherwise it is just another feline pet.
- Wyverns: The electric field (+ knockdown) and fire field are certainly useful, but the auto attack cannot seem to hit any moving target at all. The auto attack issue leaves the pets in a weak state; otherwise they could be very cool and strong.
That was all, it turned out to be a really long piece of feedback… O.O but oh well… I wish the Dev’s all the luck in the world with finetuning our beloved proffesion. You are doing a mythical job! Leg Godt