Showing Posts For RiotDBard.2746:
I really miss the dual axes from the early days of yore. Currently, it is rare to even see an Axe in a warriors main hand, due to it being so end focused on the last hit(s) in the chain. Deciding I had enough gold burning a hole in my pocket, and wanted my twin axes back (Still have two soulbound to my warrior in bank) I started experimenting.
First, I must say I was surprised at how many people took the time to tell me how bad axes are, with some very colorful words about the usefulness of the OH. I want to again thank everyone who tried to “save me” from using axes. I actually copied and pasted my response of testing and experimenting, so I wouldn’t have to keep typing it out so often.
Axes are meant to crit, and with that in mind, I set out to see if I could work with that. I filled out the Strength tree with the usual axe skills, and then put 25 into Arms for the passive 10% damage vs bleeding, and 15 into Discipline because I hate being so slow… and decreased weapon swap. I pulled my two berserker axes out of the bank, and runed one with force (5% dmg) and because I wanted bleeding, the other earth (60% chance to cause bleed for 5 sec on crit). I then wasted a lot of materials making a full set of assassin draconic armor, with ascended berserker jewelry, etc. because I wanted the highest crit chance possible. (To be honest, I seemed to get the exact same results, and saw no real difference (crit wise) from my set of Berserkers). I could reliably keep a perm bleed up, so always had the +10% damage bonus. I also switched out the force sigil for Air (30% to proc single target dmg every 5 sec), and then Fire (30% to proc AoE dmg every 5 sec), and was able to reliably get it to proc almost every 5 or so seconds.
It was a fun experiment, but cannot honestly say it brought my DPS up enough to contend with Greatsword.
I believe the current system is meant to stave off gold farmers, and preserve the games economy, by making it incredibly hard to make any real world cash off of in game items or gold.
Because you can’t just hand someone else items, or 1 million gold, the economy and auction house sells for reasonable prices… with the exception of Legendary items, which take astronomical time, materials, and skill to craft.
I’d much rather have a world with a working economy, and minimal gold farmer spam, than be able to hand my friend a new set of armor I crafted. The auction house offers everything you could need, at very reasonable prices.
Zhed Shadowhoof was a permanent member of my party in GW1. Of all the possible races, I would greatly love to play a centaur the most.
I like the idea of the original poster, though I think each pet should retain their “trademark” F2 skill, and be limited to abilities logical to the companion.
As an example, a salamander drake would retain its “fire breath” skill, no matter what other skills are chosen. This leaves the player three open slots (going off of 4 visible skills in pet id panel, with F2 skill locked in first) to choose normal skills. Sticking with the salamander drake (on land), the current (default) skills are “bite”, “chomp”, and “tail slap.” Perhaps a player wants a pet that can charge foes, and thus switches out “tail slap” for a skill like the Porcine family “brutal charge.” In the same aspect, it makes no sense for a salamander drake to have access to the spider family “entangling web”, or devourer family “burrowing retreat”. These skills would not be available for selection. Acquisition of base pet family skills could be unlocked with the taming of a member of that family. Taming the salamander drake would open “bite”, “chomp”, and “tail slap.”
An issue I see with this idea, is the same skills taken. So the pet has all stuns or crowd control, and no damage skills. A possible solution would be to tier pet skills similar to players. Thus the salamander drake could trade its tier 1 “bite” for a bears tier 1 “claw,” or the above example of tier 3 “tail slap” for the Porcine tier 3 “brutal charge.” This grants at least one “basic” tier 1 damage attack.