AR[SoS] Dandyhop ~ (80 Mesmer)
AR[SoS] Sir Scratch N Sniff ~ (36 Warrior)
@anthsss How’s 4th … oh that’s right …
This explains a ton, I now see why you guys are content with coming in 2nd, you think that you are tier 1. Also, you have to remember that DH was “4th” before this week, good job losing to them this week
Oh good, I was worried this matchup was going to be lacking in the forums regarding trolling and QQing…fortunately certain members from NSP are still helping us meet our usual quota.
In other relevant news, I’m very pleased with the match-up. It’s been fun and a nice change of scenery. Keep up the ggs
It’s not so much an issue of skill access, but an issue of frustrating maintenance each time a swap is made.
This is what makes sense to me and most others. RoSeViLLe.9547 gives us a wall of text arguing against but honestly it comes across that they’re stuck arguing their own point of view than what seems clear to everyone else.
Your right, it is my point of view. I saw the OP’s suggestion and I gave my opinion of why I think the suggestion would never be approved by Anet. Your right, that is an opinion…and it’s my opinion. Understand that not everyone is going to always agree on the forums. As you can see, almost everyone in this thread disagrees with me. But I still stand by my original statement. That is what the forums are for – to share info and debate. I try to look at the whole picture…for example why did Anet give some classes one weapon swap…and other classes no weapon swap. Sure, weapon sets might make things more more convenient for multiple swaps, and I agree that when you swap a 2H weapon for a main hand/off hand that the off-hand going to first empty slot in bag can indeed be frustrating. However, I also see a downside of the feature and the possible exploits for pvp and wvw play in pre-combat switching. I’m not going to keep repeating myself and reclarifying, but just try to remember there are two sides to every discussion.
The only way this feature might work is with some type of cool down implementation to keep people from switching through multiple weapon sets quickly for exploit reasons.
- In my opinion. :P
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Good luck to NSP if you drop a tier…maybe you can be top dog in your new bracket. I doubt it will mean less whining and complaining in the forums…but here is to hoping! While I say good luck, I also say good riddance…paging through that stuff on the forums gets old real quick. Good games though.
agreed. I play an engie as my main. There is no weapon swap function for engie. At first I was annoyed, but you learn to live with it. Like I said, there is a work around where you can keep an extra pistol or shotgun in your bag…but you have to manually move your items by pressing H. ANET purposely did not give the engineer a weaponswap option because they didn’t want people quickly switching through multiple skill banks right before combat depending on each specific combat scenario. On the other hand, they gave some clasess like thieves and warriors the ability to carry alternate weapons and swap between them. Some have swap, some don’t and Anet intended it for a reason. It’s all about balance. If you start adding an ADDITIONAL swap function to classes you start unbalancing the classes and giving too much versatility to everyone. Pressing H and moving items is a simple enough work around…if you get interrupted while switching…that is the price you pay for trying to switch your skills up right before combat…
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I see, so it is the open world aspect that you are after, but you prefer only the small group battles as opposed to the larger zergs and raids. I enjoy that stuff too, but as 2G just sarcastically stated there is a bigger picture going on. People are trying to carry out the objectives of WvW…which is capturing towers, camps, and keeps. Getting run over by a zerg is inevitable if your running small man ops. Try not to let it bother you. Pick yourself up and go find somewhere else to gank away from the herd then it probably won’t bother you as much. As far as convincing everyone that score doesn’t matter and to stop bothering to capture locations…I don’t think you are going to have much luck pitching that argument.
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hmm, what do you mean? can you clarify?
This discussion refers only to changing weapon sets while OUT of combat. Any class can change to any weapon they are entitled to use while out of combat. The process to do this is fiddly, however, so a convenient way to change weapon sets while out of combat would be nice.
Out of combat, I might support this feature if there was a lengthy cool-down. I still stand by my statement that In a pvp/wvw world it just gives too many skill options to some classes. You see, let me explain:
It’s very easy for me to get in and out of combat when i decide. A lot of times you can anticipate what kind of combat you will be entering into prior to being engaged and with this feature you could quickly adjust which would in turn completely change the mechanics of the combat.Let me give you an example of why i feel this wouldnt work: .I see a warrior coming my way carrying an axe and greatsword – he’s already in combat so he’s locked into his chosen weapons. I’m on the squishier side and know i cant take him in close-range combat…so i click my nifty [weapon swap] and equip a range weapon and a weapon that gives me speed boosts. I then backpedal, shoot and kite the poor warrior till he is dead because I know he will never catch me with my weapon set-up which I conveniently swapped to before i entered combat.
I feel that part of the skill in this game is selecting the right weapons so you have access to the specific actions to anticipate certain types of battle scenarios…and where you have weak spots you make up with utilities. If you had access to four different weapon sets…you wouldnt have much trouble selecting which weapon to use since you can basically use most weapons. I feel this is why they already gave a weapon swap to some classes and not to others…it balances the classes out better.
Do I agree that having an extra weapon swap would make things more convenient? Sure, but at the cost of unbalancing the classes and changing battle mechanics it isn’t worth it to me. Anyways that is my opinion.
Ummm you can already do the same thing.. I can just press H and do a couple clicks and achieve the same exact thing, people do it all the time.. It doesn’t unbalance anything.. This would just be a less annoying thing to do the same thing already being done by tons of people all the time.. Prime example is mesmer swapping in focus for swift.
You are right, manually it’s not that hard to do…but still a “couple of clicks”, as you say, takes a little more coordination than just one easy click. That precious time it takes for you to press H, while backpedalling from impending combat and move your items around may or may not get you killed. While this may be easier for you or I to do, you know full well not everyone is coordinated enough to do that. This is why Anet made it the way they did. They didnt intend for you to have access to 4 different weapons with one hotkey before every battle. You ever wonder why some classes have a weapons swap and some dont? It is all about balance. With your mentality, why stop at just an alt weapon slot, why not let the classes carry one of every weapon? The weapon sets are what help define the builds in this game…if everyone had access to multiple weapons through hot keys then you would lose a whole lot of player uniqueness. It’s not like WoW where you have an entire skillbar of actions that have no relation to your weapon set. Changing you weapons in this game changes your build…Anet doesn’t want you to be able to change your skillset so easily. It is the way it is for a reason…I’m not just blowing smoke.
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Skarloc…your post made me LOL. However, you gotta understand not too many people are going to take someone’s input on the score being pointless when they consistently end up in last place each week. Afterall, if everyone had that mentality…why even show up for wvw…nothing would really ever get done. Might as well just do pvp. But I do agree that a reward system should be implemented for the wvw. So my fingers are crossed for march.
Dude, you said you “LOL” but then back up your comments with what Skarloc was ripping on….You still brought up the score, and how we naturally “dont care about it because we’re always in last”. What he was BLATANTLY pointing out that you sir seemed to miss in 2 full posts, was that we could be tier 1 and never lose and the score would mean the same to us then. ROCKSTAR status to you man. [ENVY] [PAXA] [Splt] [LoS] [Fist] are all out to kill. Re-read what Skarloc wrote. Maybe 2nd and 3rd time you’ll start to understand rather than just see the sarcasm as the main point.
Haha, I get the jist of what he was saying. You misunderstand me. I was never debating that score didn’t matter to you. The point I was trying to make is that if he was trying to convince other people that score doesn’t matter, not too many people are going to take a rant seriously about how score doesn’t matter coming from the guy who comes in last place every week. Otherwise, it just comes across as an excuse…or “I’m not trying”. Also, if you’ll notice at the end of my post I actually agreed with Skarloc that it would be nice to have a reward system in place. No reason to argue just to argue…I was just pointing out that he’s probably not going to get through to anyone. People are going to play for different reasons. Some for score, some not…does it really matter?
Yea it does matter. 90% or higher play for score because they have little to ZERO “player vs. player” experience. So taking keeps and camps then becomes the “high” people get when they play because that moves numbers they see on a meaningless scoreboard.
Once players get a real taste for what playing other good players who use their classes to the fullest rather than players that spam 1, 2 and maybe get to 3….they won’t be satisfied taking keeps in a mass of 20+ anymore. The reason 90% or more don’t want to fight other good players is because in their gaming experience they never have. All they know is that “Two Gallant, Imalog, Plokity Plok, Rob, and I am Harmless” have their blue derrito’s on and are shouting out commands in chat. So they follow and think that’s “Real” pvp, or excuse me WvW.
I still disagree with you. I enjoy scrapping with smaller groups in the open fields and camp battles more than anything else in WvW and I by no means am this amazing PVP player – I don’t always win, yet I still look forward to those bouts. Me, I don’t really enjoy running in the zergs so much…yet I still participate from time to time. Not because I am so transfixed on score like you say, but because I want to contribute to the server as well as get the loot, xp, and karma (yes I don’t have multiple 80s). If I can play a small part in helping my server control more territory in WvW…then I feel like I am doing my part. Because controlling territories is what WvW is all about. I still participate in zerging, sieges, and defending because I want to contribute to the server – seeing my server win makes me happy but it isn’t the only thing that motivates me to play. What’s your take on PVP and sPVP? If these competitive small man battles are the only thing you are looking for you might have better luck doing something like that? There at least you wouldn’t have to worry about a 20 man zerg interrupting your 1v1. I think you forget that some people don’t take this stuff as seriously as the rest of us…there are loads of casual gamers and newbie players that come into WvW and follow the zergs to take keeps and camps because quite frankly that is what they are here to do: Assist their “world” in capturing keeps and taking camps….controlling territories while the other “worlds” versus against them. As far as people playing for score or not, what I really meant is who are we to tell people why or how they should play? It’s a video game, everyone plays for their own reasons and has different opinions on what is “fun”. You know?
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hmm, what do you mean? can you clarify?
This discussion refers only to changing weapon sets while OUT of combat. Any class can change to any weapon they are entitled to use while out of combat. The process to do this is fiddly, however, so a convenient way to change weapon sets while out of combat would be nice.
Out of combat, I might support this feature if there was a lengthy cool-down. I still stand by my statement that In a pvp/wvw world it just gives too many skill options to some classes. You see, let me explain:
It’s very easy for me to get in and out of combat when i decide. A lot of times you can anticipate what kind of combat you will be entering into prior to being engaged and with this feature you could quickly adjust which would in turn completely change the mechanics of the combat.
Let me give you an example of why i feel this wouldnt work: .I see a warrior coming my way carrying an axe and greatsword – he’s already in combat so he’s locked into his chosen weapons. I’m on the squishier side and know i cant take him in close-range combat…so i click my nifty [weapon swap] and equip a range weapon and a weapon that gives me speed boosts. I then backpedal, shoot and kite the poor warrior till he is dead because I know he will never catch me with my weapon set-up which I conveniently swapped to before i entered combat.
I feel that part of the skill in this game is selecting the right weapons so you have access to the specific actions to anticipate certain types of battle scenarios…and where you have weak spots you make up with utilities. If you had access to four different weapon sets…you wouldnt have much trouble selecting which weapon to use since you can basically use most weapons. I feel this is why they already gave a weapon swap to some classes and not to others…it balances the classes out better.
Do I agree that having an extra weapon swap would make things more convenient? Sure, but at the cost of unbalancing the classes and changing battle mechanics it isn’t worth it to me. Anyways that is my opinion.
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i play engineer as my main…I am 100% positive they do not have a weapon swap. I also have a warrior who does in fact have a weapon swap. Each weapon gives you different abilities 1-5. Having a weapon swap on the warrior gives you access to two sets of 1-5 skills. If you added an additional swap…that would mean two more sets of 1-5 skills….so basically 4 sets of skills the warrior would have access too. What about that is not true?
hmm, what do you mean? can you clarify?
some character classes have a weapon swap option, some dont. For example, an engineer does not have a weapon swap…so you have to manually equip out of your bag your 2nd or 3rd set of weapons. A warrior gets a weapon swap feature at level 7 which u can bind to a button. That is just the way they made the game…i feel adding an additional weapon set swap to classes that already have a swap would lead to some classes being OP. Player skills/builds completely rely on what weapons you have equiped…adding 1 or 2 more weapon swaps means 2 more bars of skills which completely will change the mechanics of how classes use their skills.
Skarloc…your post made me LOL. However, you gotta understand not too many people are going to take someone’s input on the score being pointless when they consistently end up in last place each week. Afterall, if everyone had that mentality…why even show up for wvw…nothing would really ever get done. Might as well just do pvp. But I do agree that a reward system should be implemented for the wvw. So my fingers are crossed for march.
Dude, you said you “LOL” but then back up your comments with what Skarloc was ripping on….You still brought up the score, and how we naturally “dont care about it because we’re always in last”. What he was BLATANTLY pointing out that you sir seemed to miss in 2 full posts, was that we could be tier 1 and never lose and the score would mean the same to us then. ROCKSTAR status to you man. [ENVY] [PAXA] [Splt] [LoS] [Fist] are all out to kill. Re-read what Skarloc wrote. Maybe 2nd and 3rd time you’ll start to understand rather than just see the sarcasm as the main point.
Haha, I get the jist of what he was saying. You misunderstand me. I was never debating that score didn’t matter to you. The point I was trying to make is that if he was trying to convince other people that score doesn’t matter, not too many people are going to take a rant seriously about how score doesn’t matter coming from the guy who comes in last place every week. Otherwise, it just comes across as an excuse…or “I’m not trying”. Also, if you’ll notice at the end of my post I actually agreed with Skarloc that it would be nice to have a reward system in place. No reason to argue just to argue…I was just pointing out that he’s probably not going to get through to anyone. People are going to play for different reasons. Some for score, some not…does it really matter?
Certain people can’t be reasoned with. You can present all the facts, data, and “proof” until you are blue in the face. They will either keep repeating themselves or argue from another angle why they think they are right. I understand there is always going to be trash talk in here…but at this point your just feeding a troll who gets off that you are giving him this much attention. Trust me, it ain’t worth your time…but thanks for the links…interesting to see the breakdowns.
Skarloc…your post made me LOL. However, you gotta understand not too many people are going to take someone’s input on the score being pointless when they consistently end up in last place each week. Afterall, if everyone had that mentality…why even show up for wvw…nothing would really ever get done. Might as well just do pvp. But I do agree that a reward system should be implemented for the wvw. So my fingers are crossed for march.
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I’m still wondering if someone is serving cookies…Where and when?
AR is always looking for new guilds to add to the alliance and work in conjunction with. We would be happy to have you.
BTW, thanks to BP for the badges this morning at Bluevale refuge. You guys seemingly kept lining up out of Bay for a shot from my ballista perched up on the archway. Unfortunately, nothing much came of it…I think we held that camp for an hour or so until I bounced out to go cap some other stuff…but it still was fun blasting you guys to smithereens. =)
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not really buying into the elaborate “glitch” story either, but even if it is a “glitch” as he says…from everyone else’s complaints it sounds like he is abusing thhe problem by by rubbing it in opponents faces, emoting all over them, and even moving taking advantage with golems. I highly doubt Anet would approve of THAT behavior glitch or not…
10 ? Your math is way way off divide that by 2 and then you’ll be right sir …. We seem like 10 but nope just 5!!!!
Maybe he was counting my level 26 mesmer’s clones
Besides, if you are truly upset about unfair odds in a WvW zone…just go get your friends. Eventually, enough people will get kitten off and rally reinforcements to take down their opponents.
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Killing unorganised PvE noobs in a 10vs1 while they try and peacefully go get their daily badges in the JP?
Please tell me more of how this was good play.
I dunno about “good/fair” play, but it sure was fun! I’ve been ganked enough times by 10v1 groups of NSP and BP there so I have no sympathy. It’s the circle of how things work at the jp. You should know that by now…But if it makes you feel any better…we did coordinate a couple 1v1 duels for some of the fresh meat. :P
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Just wanted to give a shout out to the VS guild. I enjoyed pulling unsuspecting BP and NSP players down into the VS meat grinder today with my lowbie mesmer at the EB jp. Ganking at the trolling grounds has it’s rewards…I think I got like a level and a half and a good bag full of badges. Thanks for the fun!
Dam circle room in the EB jump puzzle….Oh yes, and to the NSP invaders camping the top: I hope you all die horrible deaths. =)
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I’m sure it has been asked for before…
but when players use chat, I would like an option to display account names
I am talking either instead of or in addition to the Character name that it displays now.
People have a lot of alt characters and it is getting very difficult to keep track of who is who in the chat field when you are busy doing what you are doing in game. For example, I recently just created a new character…and nobody in my guild knew who I was for about 3 hours of play until I stated my association to one of my alt character names. Sure, I know you can look at the guild page and see what characters are associated with what accounts…but most people don’t think to do that when they are in the midst of a dungeon or a battle…especially in the higher populated guilds. They usually just assume it is somebody new. I’m even noticing that some players are making all their characters with the same name…or very similar variations of the handle (name restrictions).
Either way, in an account driven game…I think having this option for maybe at least guild or party chat would make things a lot more easy going for keeping track of your friends and making new ones to boot.
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Just wanted to say WvW has been a blast for me in this week’s match-up. It’s been nice to enjoy the smaller squad battles and not get pounded by a huge zerg meat-grinder a second later like last week against Kain – everyday last week kinda felt like an “Alamo” reenactment. GGs looks like it’s going to be a close game to the finish. See you there!
It’s probably been stated, but I’ve noticed that the target function for adding to party isn’t always available. Many times the only option that pops up for me when I right click them or their avatar is “report”. To get around this, I have been typing the names out like the moderator suggested…but sometimes I come across a name with a funny character or accent on the a or e which makes it difficult to type. I’ve noticed this many times in WvW..but also in PvE.
So has the targeting function not displaying all the party options been logged yet?
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this also happened to me when i tried pvp. I had 2 afflicted, 2 krait, and 2 monk runes in my armor. When I inspected it later it said something like 5/6 krait 4/6 afflicted and 2 monk. Im not sure of the exact values, but it was off like in your scenario.
Noticed this a couple times in wvw while playing engineer. Sometimes while defending a keep or tower I would throw down my mortar to aoe enemies below. When using the mortar I frequently need to exit and enter to use the object so that I can grab loot bags, cut and run to another area, etc. This is normal. The bug I have experienced has happened a couple times where I will exit the mortar and my normal 1-5 skills will reappear, however I will be locked into the mortar and unable to move. I can no longer re-enter the mortar to use and the mortar skills wont re-appear. To make matters worse I am unable to use any of my skills 1-5, heals 6 or utilities 7-9. For all intensive purposes, I am stuck and unable to move or do anything until the mortar skill reaches its cooldown and the mortar object itself disappears. But of course usually by that time i have been over-run by the enemy or left behind by my allies.
Has anyone else experienced this? I know the mortar isn’t a commonly used engineer skill…but I still enjoy using it despite its weaknesses. I haven’t established what has caused the problem yet. One theory is it could be due to the frequent exiting and entering…but that is a must anytime u use the mortar. U need to be able to move on the fly and not be tied down for two minutes in case strategies change. One instance when it happened to me was when I was firing on a keep gate. I was keeping my distance and hitting the door with aoes just incase there were people behind it repairing. Of course, I know the mortar does very little damage…but coincidentally my mob of allies took the gate down while I was attending to the mortar. As my allies rushed in to take the keep, I realized I was once again bound to the mortar. I could see my normal engineer skills (1-5)on the tool bar but I couldnt move nor use any skills or utilities. Eventually, the mortar reached cooldown and I could move, but I missed the action by that point. so another theory could maybe half to do with a conflict against world objects (in this scenario the keep inner gate)?
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Some good points Mithran. I didnt even get around to seeing the some of the other issues with CD.
@ Marnick, yes I have done the same…experimented with several different point distributions. My issue is that points in the condition damage trait field become irrelevant in different circumstances.
Main problems are:
-condition damage in groups cancels/overwrites damage
-condition damage against objects doesnt register period (u wont even see the effects on a target dummy)
So right now, If you want to maximize your damage in groups or against objects…you are practically forced to distribute points into the power field. Personally, I don’t want to be forced to focus on my burst damage, I’d rather focus on Crits/conditions and vitality. This game is supposed to have versatility and customization of skills…where is the uniqueness if every class needs to follow the same pattern of putting power into their build if they want to maximize on their damage.
Eitherway, it sounded above when Jon Peters (administrator) posted that arenanet does recognize this as a problem. Yay! that is step one…but that was three months or so ago…so what I’m looking for now is an update of some sort. Hopefully, now that the holidays are over…we might hear something now.
one more thing to add, in trying to figure out my damage output when I experiment with different builds….the target dummies in LA dont even register condition dmg, so I can’t even do an accurate accessment of condition damage vs power.
Sorry to resurrect old threads, but I’m curious to see if arenanet has ever replied to these condition issues that you guys have pointed out. (Group conditions cancelling/overwriting, condition oriented gear without power, and conditions on objects, caps, etc).
In my specific case, I made a P/P condition engie…He’s been my favorite class thus far. Using the synergy from my boons and high crit chance, I have been able to proc poisons, bleeds, and burns on multiple targets (Piercing Shots) quite frequently. I recently have been getting into WvW and was finding my build had pretty good survivability against enemy targets and i was actually putting some decent DoTs on them. I even obtained the prec/tough/cd gear/weapons through the appropriate dungeons and karma merchants. I thought my build was pretty flawless and versatile..until I found out that when I was running with other condition dmg players in a group, that my dot damage was being “overwritten/cancelled” …and that my conditions weren’t even applying to gates and other world objects (i might as well stop shooting them).
Anyways, I’m just wondering if arenanet recognizes this as an issue and if they plan to address it? I didnt see any posts from them…so I’m wondering if their solution is for me just to not use a condition build in WvW or in a group of other condition players. Just kinda sucks if that’s the case since I already got all the gear only to find out that a power build would have done more damage no matter what. Even if they respond and tell me: “sorry, this is the way it is” – at least I will know to make only power builds from now on.
Edit: Ok, i see now that a forum administrator did respond in this thread. So at least I have that. I guess a better question would be: are we any closer to a solution?
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