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As a roleplayer, Character Personality was something I loved initially and really was looking forward to seeing how it affected my game. Unfortunately, I didn’t find it had much purpose in the game and NPCs reacted pretty much the same to me no matter what my personality was. Since the April Features Pack, it seems to have been just removed, and I’m very disappointed in this, but I kind of understand why ArenaNet might have dropped it.
I’m posting this thread in hopes of encouraging discussion on how ArenaNet might re-incorporate Character Personality into the game and make it more meaningful as a mechanic. I just want to give a disclaimer that this is purely hypothetical brainstorming, and is not affiliated with ArenaNet or it’s staff. This is just fans talking about ways we might make the game we love even better if we had the chance.
So I was thinking what about having NPC factions that reacted better to certain personalities, thereby offering things like slightly better prices on items or more services; it wouldn’t be overly difficult to balance that if they had identical positive services and prices for each faction affected this way, and just had those factions in different areas from each other.
What do you guys think? How could Character Personality as a game mechanic be made meaningful?
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