Showing Posts For Rorschach.6159:
Elementalists have a pretty good rotation underwater that does decent damage as follows:
fire 2->arcane wave->arcane brilliance->water 2->water 2 detonate->water 3->water 3 detonate->water 5->air 2->air auto until arcane wave and arcane brilliance comes off cooldown and then repeat the rotation
There’s enough blasts in this rotation to keep 12 stacks of might while water 2 and water 5 both do decent damage (water 5 being similar to pre-nerf fgs rush)
air 2 provides some vuln and air has the hardest hitting auto if all 3 hits connect.