Showing Posts Upvoted By Roy.3862:

BWE2 mumbling

in Guild Wars 2: Heart of Thorns

Posted by: Cecylio.1286

Cecylio.1286

Specializations

Specializations are really, really well done. I enjoyed mostly Dragon Hunter, Reaper and Daredevil, but the others are also fun to play.

Dragon Hunter is fantastic after few changes. Longbow/traps combined with my previous build – greatsword/meditations – works wonders! I can’t wait till day one!

Reaper now feels smoother and faster. Greatsword is now much, much better weapon, before it felt clunky and slow. Reaper Shroud got better for sure, especially whirlwind attack not going through enemies.

Daredevil’s physical skills are… fun, but… I love third endurance bar, love new dodges, but quarterstaff and physical were little confusing. Sorry, but I don’t know how to explain it better. It was probably just first impression, but in general I enjoyed this new specialization.

Legendary Dragon Stance is quite fun, but I also noticed something. I went on fractal and I was using Legendary Dwarf Stance, but I was ASKED to use Glint. I did and I notice how easy it is to get 25 stacks of might. We were literally wrecking enemies. It’s not forbidden to stack 25 might, but it felt way to easy with help of Glint stance skills. Anyway, Glint or not, they’ll always find ways to stack the might, I guess.

I really enjoy Revenant in general. I’m in love with Hammer and Legendary Dwarf Stance. I’m also using Legendary Assassin Stance (dual swords) and it works great together. If I need to be more defensive I use Dwarf, if more offensive I use Assassin. I was bit confused, but then I created satisfying build. I really like the fact, that legends cover every aspect of the game.

Creatures and Events

I really enjoyed new content. Creatures were fun, especially beetle (I think?) that can only be damaged in front. I could handle myself, but enemies in general were in groups, so it’s natural that it’s easier to pick up a few friends and explore the jungle.

Events were as usual, but that’s not a bad thing, cause I enjoye events in general. I know it’s hard to create new kind of events, but here’s idea – maybe events that are based on gliders? Like a race or something. Hmm, that would better match guild missions.

Mastery System

I don’t have much to say about Mastery System. Progression seems slow, it’s good that we got glider for free at start. It’s not a big problem, but it may be for players that do not play 24/7.

Gliding is really fun. It helps to explore and improves movement. I really enjoyed discovering new places of power. It feels like I earned those Masteries.

This new system has future and I’m waiting for more.

P.S. mumbling as I said. Hope it was helpful in any way

Herald circle aura colour

in Revenant

Posted by: Krysard.1364

Krysard.1364

I like the idea of facets seen as a visual effect in the ground, and the dragon motif in the middle circle, but maybe this middle circle should be transparent instead of a gaudy purple/blue/red/whatever, seems a little annoying for the user and other players…

Thoughts?

M I L K B O I S

Jalis BWE #2 Deep Dive

in Revenant

Posted by: Misguided.5139

Misguided.5139

Hi everyone. I wanted to really dig into the Jalis legend today. While there are other things that need to be addressed as far as Revenant goes, there are plenty of threads for those issues, but not as much attention on poor Jalis, which could still use a little love.

Roy described Jalis as a “tanky brawler”. This legend offers stability, loads of protection, a strong heal, condition clear, and debuffs like weaken and slow. The emphasis is much more on damage mitigation (aka tanky) than offense. Here are my thoughts and couple of suggestions for Jalis from a PvE perspective.

Soothing Stone

This is a great skill as is. I wouldn’t mind a slight reduction in cast time, but aside from that, it’s perfect.

Inspiring Reinforcement

I get that this utility was overpowered before, but it isn’t worth using now, except for the weakness, since the stability is gone the moment you step off of it and even with Facet of Nature on, you will only have a single stack most of the time. While I think the animation is very cool, it doesn’t keep up with player movement, so it doesn’t function well on the move either. I would like to see this ability function like the stability version of Shadow Refuge, so a party could stack up on it and get 8-10 seconds worth of stability. Increase the cooldown if necessary or make it an upkeep skill that pulses stability. It absolutely needs something different than what we currently have.

Forced Engagement

First things first, cut the energy cost to 20 or 25. Beyond that, I’d like to address the distinct lack of mobility in this legend by adding a pull. Increase cooldown as necessary to compensate for the addition of the pull. Beyond the added utility, I think this change solidifies a role for Forced Engagement as a tool for depleting breakbars. Another possibility to give the skill added functionality would be to move the stun break here from Rite.

Vengeful Hammers

This ability was changed from the previous BWE to give Jalis more of a tanky feel and the result is phenomenal. While you wouldn’t think that the small, incremental heals would be worth much, combined with the damage reduction, it’s actually fairly effective against multiple minor enemies, particularly combined with the Devastation trait line. The damage is likewise modest but adds up, and the energy cost feels right.

(Edit) It was pointed out that the cost is a bit high compared to Glint’s skills. Moving the weakness from Inspiring Reinforcement to here (1/2-1s per hammer hit or something similar) would make this a legend-defining ability and justify the upkeep cost, in my opinion. While that sounds pretty strong, range is limited and you can’t run it indefinitely.

The only issue with this ability is that the hammers get destroyed next to walls, on bridges, or anywhere a valid walking path doesn’t exist (e.g. edge of cliffs). This limits the use of the ability to open spaces and needs a fix.

Rite of the Great Dwarf

I didn’t really know what to think of this skill at first. It sounds powerful, but it is expensive and has a lengthy channel (especially in the previous beta). With the shorter duration that it now has and no cooldown, this feels like it is in a pretty good spot as a powerful defensive buff for you and your party. Note that the damage reduction from Rite stacks with Vengeful Hammers for a total of 60% damage reduction 1-(100*.5*(1-.2)). (Edit: Terra makes a good point below that with the long cast time on this ability, it is rather strange as a stun break, since by the time the cast is finished, most stuns would have ended).


I’ve really enjoyed using this legend, both from range and in melee. I believe that a bit of a reversion on Inspiring Reinforcement and the added utility on Forced Engagement, along with the bug fix to Vengeful Hammers will make this a legend that people will strongly consider when taking on tougher content.

Thanks for reading and I look forward to your thoughts.

(edited by Misguided.5139)

Fix the "skirt effect" on males

in Sylvari

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

As just about anyone with a male Sylvari would know, armors often have a horrible skirt effect on them. Despite being roughly the same size as humans, male Sylvari are apparently incapable of wearing the same clothes without jacket/longcoat bottoms hanging a bloody foot away from the character’s hindquarters. This RUINS a number of excellent chest armors that would otherwise look great, including the new medium ascended.

Basically, what’s the issue here. Is it really that impossible to tailor armors to fit these near-human models? The problem has lasted long enough.

For the love of all that is holy, it looks like we’re constantly breaking wind when we wear one of these things.

(edited by Duke Blackrose.4981)

World Ranks FAQ

in WvW

Posted by: DevonCarver.5370

Previous

DevonCarver.5370

WvW Coordinator

How to Submit a Support Ticket

in Account & Technical Support

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Next

Our Support Team can help you with many issues. You can expedite the help that you receive by providing certain details when you contact the team, such as the following:

  • Your GW2 Username
  • Your GW2 Display Name
  • Your serial code
  • A character name, if any
  • A detailed description of the issue that you’re experiencing
  • Any error code that you are getting

Please note: This is sensitive information that should not be posted on the forum, but only be provided through tickets.

Also, please note: Using a descriptive title will speed your response. Putting “Access issue” or “Hacked account” is so much better than “Help” or “Need Support.”

You can submit a ticket by visiting the Support link at the top of this page and then clicking “Submit a request” in the upper right-hand section of that linked page.

Tickets about technical support issues and bug reports need different info. I have posted in those forums about related information needs.

If you need to add additional information to you ticket, do not create a new ticket, but instead update your ticket through the interface.

Ticket queues are running about 24-48 hours, so please do not ask for a follow-up on your ticket unless it is at least 3 days old. You can request a follow-up on this forum, in the Tickets for Review thread. Thanks for understanding.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

CM dungeon armour shiny version?

in Players Helping Players

Posted by: Kai.9602

Kai.9602

I was looking forward to obtaining this armour after seeing it on a lot of NPCs in Kryta, but after previewing it the other day I’m extremely dissapointed. Even with all graphical settings maxed it looks like a low resolution, detailless mess compared to the NPC’s version (Even with silver dye). I really don’t understand why they didn’t use the same texture as the NPC armour.

I’m definitely in favour of Anet giving this armour the texture it deserves rather than the appalling excuse for one it uses currently.

CM dungeon armour shiny version?

in Players Helping Players

Posted by: Aurra.4971

Aurra.4971

So the heavy armour reward for Caudecus Manor explorable is the Noble armour set. If you preview it, it looks pretty tatty and battle-scarred.

http://wiki.guildwars2.com/images/1/16/Norn-NoblemansSet-Heavy-Female.jpg

But the vendor who sells it is wearing the same armour in pristine condition.

http://wiki.guildwars2.com/images/2/25/Seraph_Outfitter_Eva.jpg

What gives? Is there any way to obtain this shiny (and much better looking IMO) version?

[Spoilers] ArenaNet "confirms" the fan theories about Elder Dragons?

in Lore

Posted by: Acidicore.3264

Acidicore.3264

I always thought the sixth was the inquests attempt to form a new type of draconic energy, using their studies from the others, a form in which they can control.

[January] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: CaptainFabulous.8410

CaptainFabulous.8410

I’m not sure if it’s been posted in a previous art thread, but it’s been a long standing issue. If you attempt to transmute the starting head piece of an Elementalist (in my case, the Flame Eye) onto another head item it becomes invisible, as in, you see no head piece at all as if you have it unchecked. Oddly enough, it DOES show up on the character selection screen, but not in the game. Also odd is that it does not say “transmuted” as do other items that have been transmuted do.

Picture #1 shows the Flame Eye visible on the character select screen.

Picture #2 shows that despite being checked it’s not showing on the costume screen, and the description shows that despite having been transmuted (evidenced by the stats) it does not say so.

Picture #3 shows that it’s also not showing in regular gameplay.

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