Showing Posts For Ruggs.8420:
Do some sort of caching, that, when API is down, can still dispense all the resources that have been frozen on take down?
Beyond setting reasonable cache headers that’s really the client’s job. I know I maintain a local cache for my API consumers.
I heard TBT is a #prettygoodguild.
when I run my my tempest on the front line I typically have 3k armor and 19k health. No where near that amount of healing power and I have no issues staying alive. With no might or blood stacks I’m putting out about 1k more effective power than that build. Personally I think anything over 800 HP is overkill. Although if you’re going to be on the front line there really is no reason to be on staff. D/WH otherwise loose the tankiness and drop back to the backline.
You forgot to create the quick link. That’s just a link to the gw2skills.net editor.
How do you even see the stacks. I’m pretty sure I cleared all stacks but each time I got to the third wave she fought differently. On my ele I just can’t get it. I can even see a mechanic around this one.
It looks like they just didn’t like Discover. When I used my AMEX it went through.
I am unable to purchase GuildWars2 Heart of Thorns. When adding my credit card information and clicking next I get an error. “Unfortunately an error has occurred. Please try again later.”
I’ve never had trouble purchasing through the gem store before.
Looks like this got resolved after I re-logged in.
After I removed a stack of Spinal Blades Blueprint Scraps (3/4) from my bank to my inventory they disappeared. I don’t see them in my inventory nor in my guild Treasure Trove. This looks like a bug. Is there any way to recover those?
This is insane. Its like my character has 2 – 3 seconds of delay on all of his actions. I just cant play and its been like this since the latest patch!
118 ping at this moment, average 121!
You’re lucky this week I’ve seen lag in the 600 to 5,000 range. Never really saw lag like this until this week.
1,200 to 5,000 pings in WvW and PvP tonight in every map but EB, GG.
Based on comments from the Devs concerning WvW it looks like they have decided to focus on large group fights. The changes in the patch and upcoming maps are suppose to benefit those style fights.
The problem with the large scale fights 60v60 is that they don’t really allow for skill to make any impact. This makes for boring fights.
I think I’m not really being clear on my posts. RNG is a great add on reward, it is a horrible primary reward. Guild wars uses RNG as a primary reward.
Maybe Anet should hire a mathematician from a company that makes slot machines. They work with random numbers day in and day out.
Slot machines are designed to favor the house and to keep you playing. I rather them ignore any advice from gambling houses for a reward system. The current system is already on the edge of being too much a lottery for my taste (for certain things like fractals and precursors).
Right now the most rewarding content in the game is dungeons. Not only is there a good gold/time invested but there are also tokens that I’ve used to equip all of my alts. Even if I get bad drops (which I usually do) I feel rewarded for that content. Fractals is poor gold/time and when you’re lucky you’ll feel it is worth it, but most of the time it’s not. I stop playing them because after 10 runs without anything good being drop’d it’s not worth the time.
For fractals the solution is simple, x number of fractal tokens and you can exchange them for skins. For precursors I’m not sure.
I’d also like to see WvW tokens a.k.a. badges be useful for more than just siege.
RNG is find as a supplement, but it really isn’t an intensive unless the payout is high enough. If the payout was high enough in GW2 it would ruin the economy so really a progression system like PvP or token system would be my preference (with a very, very low chance RNG element in place).
The mathematicians that make slot games struggle every day with how to make RNG more appealing to people. They use RNG to distribute awards to players in ways that are enjoyable to players. you’re comment about slot machines favor the house has no bearing in this argument and I’m not sure why you brought it up. If Anet is having problems deciding what to do with outliers in their distribution patterns, mathematicians that have to answer this question daily may be the people to ask.
A well implemented RNG distribution system may help GW2.
Interesting fact, there are some video poker machines that pay out over 100%.
No poker machine pays out 100%, it wouldn’t make any money. There are some that payout 99.999% but it still slowly removes money from you and gives to someone else.
I brought it up because the goals are different. A gambling machine is designed to make money while keeping the user hooked for that specific machine. Put money in and on average 98%-99.999% will come back. A reward system for a MMO is not built that way. A reward system in a game is designed to keep you playing and since this is free to play it isn’t design for payback in the same way. They keep you playing and hook you through the gem store.
The real balance for an MMO is to keep the amount goods being created in the game work with the amount of money spent that is removed from the game. That keeps the inflation issue at bay. There are numerous ways to handle that and guild wars does an awesome job at it.
My only issue is that the reward system is not fair and not progressive. Meaning it doesn’t reward in a way that is fair (RNG) and doesn’t allow someone to work towards some big items, like precursors and fractal skins. In addition some content is more rewarding that others (WvW vs PvE dungeons).
I’ve always wondered why playing a slot machine was more appealing than overcoming a difficult challenge by discovering, learning and adapting.
Slot machines payout somewhere around 98% of what you put in. It slowly drains you but most people forget the bad rolls and only remember the good ones. So it feels rewarding. That kind of system really doesn’t work well here.
Maybe Anet should hire a mathematician from a company that makes slot machines. They work with random numbers day in and day out.
Slot machines are designed to favor the house and to keep you playing. I rather them ignore any advice from gambling houses for a reward system. The current system is already on the edge of being too much a lottery for my taste (for certain things like fractals and precursors).
Right now the most rewarding content in the game is dungeons. Not only is there a good gold/time invested but there are also tokens that I’ve used to equip all of my alts. Even if I get bad drops (which I usually do) I feel rewarded for that content. Fractals is poor gold/time and when you’re lucky you’ll feel it is worth it, but most of the time it’s not. I stop playing them because after 10 runs without anything good being drop’d it’s not worth the time.
For fractals the solution is simple, x number of fractal tokens and you can exchange them for skins. For precursors I’m not sure.
I’d also like to see WvW tokens a.k.a. badges be useful for more than just siege.
RNG is find as a supplement, but it really isn’t an intensive unless the payout is high enough. If the payout was high enough in GW2 it would ruin the economy so really a progression system like PvP or token system would be my preference (with a very, very low chance RNG element in place).
(edited by Ruggs.8420)
Why charge a fee and what do you consider abuse. If they are botting then there should be ways to detect that. If a person is sitting there refreshing and making sure they get the top bid then they are doing more work than you and should be the one to get it.
I’d never be patient enough to sit there an re-bid.
My personal opinion is there is nothing wrong with the current TP for buying and selling. If you want the item now, then just simply pay up, otherwise take your chances with a buy order. Sometimes mine don’t go through but usually most eventually do.
…
I’m pretty sure that nobody think there is special code about that.But we’re a lot to rather think that RNG is bugged in some way, and that’s why, in addition to a “gauss distribution” as described in the previous post, some players are always lucky and some are always unlucky. As the RNG mechanism is all in all quite complex (modified by magic find ; depends on damage done by the player / by his group compared to damage done by other players ; special items with a different table loot ; …), there could be several bugs introduced in the system. Remember that the % of magic find displayed in the hero panel is wrong since months (but the real number is supposed to be correctly applyed), so it wouldn’t be surprising that there are some bugs in the loot mechanism itself.
There are CERTAINLY very vocal players that are convinced of the “secret LUCK stat”.
its not really relevant weather there is a secret luck stat or not. If a random works properly, there will be people who will, will seem lucky, or those who seem unlucky, when compared to the data. This is the normal expectation of the bell curve.
So whether it is a bug or not doesnt matter. The point is these people are bound to exist.
My take on RNG, isn’t that it exist or it’s broken, it’s just that it’s practically everywhere. Neither of those solutions would work anyway, since the game would have to predict what you’re after in the first place, then reward you for failure of what exactly? Do we put a merchant in the game that carries everything a player might want in exchange for a loser token?
This was the first problem I thought of as well. It’s simple to say failure and success, but that’s not an easily definable concept in real life.
I would note that for most of the content in game we do have such a token. Its called “gold”.
The problem with that token is that what you can exchange it for varies for higher level items. Stuff that I could exchange for gold at the exotic level at the launch of the game and year later and now vary significantly. That alone makes it a medium of exchange and not a token.
The reward system needs to be revamped. The RNG system has two major flaws
1) No progression (every time you attempt it, it’s like you’re starting over)
2) Not fair (by nature, randomness is not fair)
Rather than focus so much on RNG rewards you need more progression rewards. For instance using X number of fractal tokens to unlock a fractal weapon skin. That way if you get lucky with an RNG drop, that’s nice. But if you don’t you’ve made progress towards what you want by getting a token.
I wish there was a call or a way to get the number of pages based on page size or some semblance of meta data.
There is the X-Page-Total Header
Wow, now I feel doubly stupid. Thanks.
Never mind it looks like that only occurs on the last page. I wish there was a call or a way to get the number of pages based on page size or some semblance of meta data. Right now I am actually capturing the 400 error and stopping once I receive it.
I don’t know if this has been posted but if you are grabbing a page at a time it will break around page 195 if your page size is 200.
for example: https://api.guildwars2.com/v2/items?page=195&page_size=200
I tried dropping it to page_size 150 but it breaks later on, I’m still testing not passing in a page size which seems to be returning 50 by default.
If I were to guess what the problem is, I’d say it’s how you’re joins are working in a x to many situation or multiple x to many situation. I usually handle these by sub queries or separate queries depending on the backend API available.
Yeah, but it’s not just one cpu in one server. They have a cluster of servers, with the best cpu’s available today (at least we hope so). Trust me, removing the AoE cap, adding more than 5 players to be calculated within that red circle won’t make the cluster goes bananas, even if you count all the 51 servers. And if needed, they can always add more cpu power to their cluster.
I would settle for a AoE cap of 20ish anyway.
You do not have enough knowledge of the game engine/calculations or the distributed nature of their servers to make that claim.
As someone who works as a developer on distributed systems, not every calculation can be easily done on multiple cpus shared across multiple machines.
Why I dislike WvW seasons:
1. Too long
WvW seasons are too long. Playing the same servers repetitively is boring. After the first 2 weeks, we pretty much know the server ranking. Heck, you can pretty much predict the ranking http://mos.millenium.org/na/ before the seasons even started.2. Pre-determined Rewards
https://www.guildwars2.com/en/news/get-ready-for-wvw-spring-tournament-2014/
Like mentioned before. Rankings of servers are pretty much pre-determined and the rewards are already locked in depending on server size.The only way for you to get better rewards is:
A. By having lots of major guilds paying to move to your server.
B. Paying to get into a higher populated server.
C. Lucky enough to already be in a “winning” server.WvW seasons are not server tournaments. It is a reshuffling of guilds/individuals in hope for better rewards.
You are mostly wrong:
1. "WvW seasons are too long. Playing the same servers repetitively is boring. " Do you realize that regular matchups are way more repetitive? At least now we can see a different match-up every week.
2. “Rankings of servers are pretty much pre-determined and the rewards are already locked in depending on server size.” Perhaps you missed one of the 30 BG rage threads about the double team.
It has been HOD/FA/SBI or YB since week 2. Yeah very repetitive for some servers.
This season is not a competitive competition, it is a competition to see who has more coverage. At least for the majority of servers. Until the scoring takes in account the coverage WvW will never really be competitive unless you’re in T1 where every server has coverage.
Yeah HOD had a chance to completely siege everything up before we could even get on the map.
If you’re in queue then it’s a mega server bug. A very annoying one.
It just blows my mind that WvW players have been getting shafted for so long, and as soon as PvE players have one tiny thing that they have to WvW for, ANet instantly reverts their decision.
To be fair, they said that the rank requirement IS coming back at some point, and it is only being taken out because of “the way it is messaged in-game” at the moment. That sounds like the only reason they’re taking the rank requirement out might be because, as it is now, the Gift is not even visible at the vendor unless you have rank 30, so there is no way to know beforehand (in-game) that the thing even exists, or how you can get it.
That’s just the nice PR way to put things.
The truth of the matter is that they’re reverting this change to give PvE players a chance to buy the item before the restriction goes live again to help smooth the outrage. Obviously they can’t say that, so they have to act like they need to make the change more transparent and other yada-yada. Honestly, they should have done that to begin with, but whatever.
If I were to guess I’d say that the changes confused a lot of users. They prob. received a lot of support tickets by making this change. They prob. reverted it to tame down the support calls. <<Just a guess>>
As someone who is a regular in both PvE dungeons speed runs and WvW (I dabble in PvP proper) I’d rather not force anyone to play content they don’t like. Having said that, there should be incentives to have new players try out the different game types Guild Wars 2 has to offer. Personally I think it’s difficult to balance that.
Legendaries are optional. So making someone get a certain level in WvW, PvP and/or PvE I believe to be acceptable. I don’t know about you guys but I found it harder to get all the WP/POIs than I ever did getting to lvl 30 in WvW.
I am on desolation in a guild that runs wvw organized regularly. I can stand it for max half an hour before I get completely numb and bored. Please don’t give me advise I’ve played for a long time. Anet set some standards for me with gw1 and now they wanna force their watered down pvp.
Lvl 19 and you run regularly, I’m calling BS? Sounds like you’d rather be playing gw1.
We will be removing all rank requirements for the Gift of Battle in the February 18th build and further evaluate what those requirements will be. We do not currently have an ETA for when rank requirements will be reinstated.
Why? There is so much PvE that is required out of a legendary. Now you don’t have to step foot in WvW longer than to buy your gift of battle since you put badges in achievement chests. I thought this was a great move to make a legendary actually have you try more game modes before getting a legendary. Now you just have to PvE for the whole thing :-( Ever since adding the badges into AP chests the gift of battle no longer is a sign of trying out WvW, which is what it was intended to be when you could only get badges from being in WvW.
I’ve been playing since release and my character was barely lvl19 the other day. Coming from GW1 (which was also my first mmo) I find wvw disappointing and repulsive cause it reminds me of open world pvp and zergy sieges in standard mmos which I hate apart from the performance clusterpoop it comes with. I don’t know where anet got their “inspiration” trough the years but the fact that they love wvw is proof that they can never make pvp as good/fun/competitive as gw1 which was extraordinary even though it had it’s own flaws.
Now gw1 and many other games had “elite” armor that requires pve. In fact the legendaries are a pve thing in general. They can add wvw exclusive gear (even though we all know how many years it took them to allow pvp characters to unlock pve gear in gw1) but to force pvers to rank up in wvw when they already have to wvw for map exploration seems desperate. I feel like there’s one thing like that in almost every patch and some of it gets reverted only if there’s enough crying about it.
lvl19 means you’ve barely touched WvW. That’s about a weeks worth of casual play in WvW. No one is forcing anything down anyones throat, if you want a legendary you have to work for it. Legendaries are optional an I see no reason for them to have you play all the content to get it.
Honestly if you really want to have fun in WvW, join a guild who’s focus is WvW. Running in a good guild group with everyone is on TS and has proper builds is one of the most fun things ever. With a 25 man focused group you’ll chew through 60 man PUG groups.
Cheater alert:
[PHZE] Warrior with cobalt is using a speed cheat. Just a heads up to the leaders of that guild. He just starts teleporting across the map super rapidly when in trouble.
I’ll look into this when I’m on tonight. Do you happen to know what race the warrior was using? It will help narrow the list down as we have a lot of warriors with cobalt in the guild.
… A finisher… ooooooooooooooooh man.
There will be considerably more rewards than that. But good sarcasm!
a finisher is a good reward.
but how will you address spying?
anet currently doesnt address griefing by burning supply / capping siege. introducing highly competitive elements into the game mode will require you to aggressively pursue the members of the community who would choose to start on one server and transfer to opponents each week to sabotage their efforts. they will still be rewarded according to how their original server does, which is all they care about anyways… and there is literally nothing the enemies can do to stop a saboteur.
You can report them. It would be easy to track someone doing this. If you report them they can get their account banned.
I’ve done the world invasion events numerous times with very large groups.
For whatever reason the Focusing crystal from the Aetherblade Pirate Captain is not dropping. I received Oscillating Diaphragm and Translator Beacon all within the same world event, however the Focusing crystal did not. It might have been possible that my inventory was full when it dropped however I’ve done about 4 more invasions since I received the other two and it hasn’t dropped.
Also Vorpp tells me to meet him in Divinity’s reach using the Holographic Communicator, but when I go to DR an talk to him he tells me to me to go to Divinity’s reach.
I’m unable to progress any further on this achievement.
I can confirm that this is still an issue on the Henge of Denravi server.