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[WvW] A viable Hammer/Longbow build

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Posted by: Ruii.9854

Ruii.9854

Build has been revised again in view of the Sky Pirates update.

Fans of Hammer/Longbow will be glad to know that this build has been improved by quite abit

- Hammer buffs – change to weakness condition, increased aftercast for hammer
- Warrior’s sprint can finally replace dependancy on SOR for movement
- Longbow has been given a huge buff
- Condition removal made even easier since the core of the build utilizes adrenaline

[WvW] A viable Hammer/Longbow build

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Posted by: Ruii.9854

Ruii.9854

In view of the latest changes to warriors, i revised the build slightly mainly taking 10 points from Berserkers Power to Burst Mastery. Given that this build expands adrenaline more often than not, the change to burst mastery, combining cooldown and adrenaline reduction provides an added advantage than before.

Lets Fix Burst Skills...

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Posted by: Ruii.9854

Ruii.9854

Fix Earthshaker’s miss on higher to lower elevation please.

[WvW] A viable Hammer/Longbow build

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Posted by: Ruii.9854

Ruii.9854

[Utilities]
Heal : Healing Surge
1.- Balanced Stance
2.- Bull Rush
3.- Signet Of Fury
4 – Signet Of Rage

Balance stance – Stability for stunfields,fears & knockdowns

Bull Rush – Provides another knockdown and also used for disengaging

Signet Of Fury- Pre-engagement Aderenaline boost

Signet Of Rage- Fury, Might, Speed Boon

[Equipment]
Weapon (1)
Soldier Hammer (Pow/Tou/Vit) – Superior Sigil Of Impact ( 10% dmg inc to disabled targets)

Weapon (2)
Berserker Longbow (Pow/Prec/Crit %) – Superior Sigil Of Fire

Armor Stat / Runes
Full Exotic Soldier Set (Pow/Tough/Vit)

Setup #1
6x Superior Rune Of Lyssa (+165 Precision, All boons + cleanse on Signet of Rage)

OR

Setup #2
Superior Runes Of Melandru x 6 (+165 Toughness, -25% condition duration, -25% stun duration)

[Accessories]
6x Berserker’s Power/Prec/CritDmg (Exotic/Ascended tier)

[Food]
Bowl Of Lemongrass Poultry Soup (-40% Condition Duration) for Lyssa build or Bowl Of Poultry & Leek (-36% Condition) for Melandru, Master Maintenance Oil (+Precision)

[General Strategy]

1v1 : Open with Pindown from long bow (6 stacks of bleed, 3sec imobilize) – Combustive Shot (If full Adrenaline) else Arcing Arrow – Signet Of Fury – Switch to Hammer – Bullcharge – Fierce Blow – Hammer shock – Backbreaker – Auto attack (2-3) – Earthshaker – Auto attack (2-3). Keep your opponent within the circle of combustive shot when possible for effective DPS..

Group/Zerg : Open with F1 combustive shot – Arcing arrow – Signet Of Fury – Combustive shot. I chose superior sigil of fire is used for Longbow to maximize ‘tagging’ and scales well due to this build’s overall high attack power. Do not forget that Healing surge gives you 3 Bars of adrenaline as well, which allows you to cast off another Combustive Shot. Switch to Hammer when necessary.

I do my best to answer any questions you have regarding the build. Have fun!

(edited by Ruii.9854)

[WvW] A viable Hammer/Longbow build

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Posted by: Ruii.9854

Ruii.9854

Greetings !

25/6: With the Sky Pirates update, this build has yet again been revised to the update traits.

Here to share my build for WvW which I have been running with a high degree of success. The core of the build focuses on utilizing the burst skills of Hammer and Longbow, melee/range control while running in a solo or zerg environment.

[Pros]
•High Damage fully buffed <3300 Atk Power, <60% critical damage, <50% Critical Chance
•: 2900+ armor, 25.5K HP, -65% condition duration(Setup #2)
•Longbow usefulness in keep defense or attack. Both Combustive Shot and Arcing arrow ignores line of sight. In addition, the weapon set allows easy tagging for WXP and Bag farm
• Superior area control (Pin Down, Hammer shock, Earth shaker)

[Cons]
•Inefficiency in disengaging in combat

[Traits]

0/0/30/20/20

Defense (30): Dogged March / Merciless Hammer / Cleansing Ire

Tactics (20): Stronger Bowstrings / Burning Arrows

Discipline (20): Warrior’s Sprint / Signet Mastery

(edited by Ruii.9854)

[Guide] Boon Control Guardian (Dungeon/FOTM)

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Posted by: Ruii.9854

Ruii.9854

Dude wall of reflection is useless to some encounters. Some projectiles can not be reflected. For me this skill is useless now. Everything related to it is useless too.
I also dont see how this is a boon contorl build, you only have “Save Yourselves” as your boon skill which is once a minute o.o

Yes I’m being too hard on the skill, it has its uses, of course, but when most stuff is scripted to avoid it and im wasting an utility slot for it, i kind of have sore feeling in my throat

PS: Not to mention that “Save Yourselves” will get you conditions every once in awhile. And I don’t see you having condition removals o.o

Hi there,

The list of available boons in this build are as follow.
In fact i’ve summarized in post #2 earlier

https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Boon-Control-Guardian-Dungeon-FOTM/first#post1085955

Might – Empower / Empowering Might / Virtue Of Justice activation
Regeneration – Synergy from Protective Revival
Protection – Synergy from Protective Revival
Vigor – Vigorous Precision

Wall of Reflection does not reflect all projectiles, Shield Of Avenger however has the capabilities of migitating some that the fomer is unable to: on top of my head are dredge shockwave, Old Tom poison bolts, Cliffside legendary defender’s purple aoe. The only fractals that do not benefit much from this 2 skills are probably swamp & underwater & to some extent Cliffside. Good replacement alternatives are SYG or Hallowed ground for stability.

The selling point of this build is to provide Might buffs with extended duration and damage recovery with Protective Revival alongside with controlling ranged aggro with SOA/WOR.

(edited by Ruii.9854)

[Guide] Boon Control Guardian (Dungeon/FOTM)

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Posted by: Ruii.9854

Ruii.9854

To be updated further

(edited by Ruii.9854)

[Guide] Boon Control Guardian (Dungeon/FOTM)

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Posted by: Ruii.9854

Ruii.9854

Boon Duration, Why?
The virtues trait line of a guardian is argubly one of the weakest. The bonus to boon duration does not provide significant help to most builds. However, when stacked to high numbers, this can be game changing. Lets take a look at the synergys for the chosen traits

It is important to note that all extended boon durations affect your party members as well

() – denotes boosted duration on the assumption of the abovementioned loadout at 90% might duration & 70% boon duration boost

Weapon Skills

Shield
Shield Of Judgement- Create a shielding wave in front of you that damages foes and gives 5 (8.5)seconds protection to yourself and up to five allies. 24seconds cooldown with honorable shield trait.

Focus
Shield Of Wrath – SOW has an initiate ‘Blast’ finisher that combos with a fire field (ie: Purging flames or Hallowed Ground) provides 20 (39!!)seconds of Might(3 stacks) to all nearby allies

Staff
Empower – Channel might to yourself and allies around you. Heal nearby allies when it ends. 12 stacks of might for 8 (15)seconds

Symbol Of Swiftness – Sear a mystic symbol into the target area, damaging foes and granting swiftness 8( 15)seconds to allies.

Traits

Vigorous Precision – Gain 5 (8.5)seconds of vigor when you critical hit
Note that this means nearly unlimited uptime for vigor

Protective Revival – When you revive an ally, you both gain regen, protection & aegis for 10 (17)seconds

Empowering Might – Nearby allies gain might for 5 (9)seconds when you crit

Sigil

Superior sigil of battle – Gain 3 stacks of might for 20 (39!!) seconds when you switch to this weapon in battle

(edited by Ruii.9854)

[Guide] Boon Control Guardian (Dungeon/FOTM)

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Posted by: Ruii.9854

Ruii.9854

Greetings Fellow Guards!

Dropping by here to share a build which i have been running with much success in Dungeons/FOTM. With over 800hours clocked in, trying out several builds, this is my choice of build due to its party support capabilities.

I do not claim this build to be original , in fact, this is somewhat a ranged variation of the Hammer/AH build previously posted by Brutaly

Do note that this build is strictly tuned for Dungeon/FOTM, there are probably much better builds out there for WvW/SPvP.

Constructive critisms are welcomed! This guide is no where near complete and i will probably update further down the line.

Background
The Guardian is a heavy armor class who relies on boons to make up for their low levels of innate health. They focus on area control and punishing enemies for the position on the battlefield. We want them to feel very powerful when their boons are active, but if those boons are removed, they will start to feel pressure. They can remove conditions more easily than the Warrior, but share the Warrior’s need to be in melee range to dole out maximum damage.

The core of this build is focused much based on Anet philosophy for a guardian. Boon and Field Control.

What can this build offer?

  • Extended Might Boon Duration with Empower/Empowering Might, improving your overall party DPS. A good skill rotation will allow you to keep up 10-15 stacks of might permanently.
  • Controlling range aggro field with Wall Of Reflection & Shield Of The Avenger.
  • Protective Revival Trait, coupled with boon duration, grants a 17 sec protection,regen & aegis boon for both downed member & yourselves. It is not uncommon to see this number reach hit the cap (60s) on some harder instances due to constant reviving.
    tldr, near permanent protection,regeneration uptime.
  • High critical chance,crit dmg , & Might stacks brings your overall DPS to a decent level.
  • Permanent Vigor buff for evasion, Empowering Might & Vigorous Precision synergy with Alturistic Healing ensures high survialbility. Ranged DPS allows higher safety buffer as compared to Melee

Build
0/0/30/20/20

http://gw2skills.net/editor/?fUAQNAreWlYgyB3FyvDm4ERmCRySMFWE+XPcoEZIA;TsAKvMBJCy2lzLZXrIGEcK4VwUEA

*Cut and paste the above URL to a new webpage if its showing as bad link

Traits
Valor: Purity/Honorable Shield/Altrustic Healing
*replace Honorable Shield with Retributive Armor if you are using a focus

Honor: Protective Revival/ Empowering Might

Virtues: Master Of Consecrations/ Improved Spirit Weapon Duration (ISWD)
*replace ISWD with Absolute resolution for dungeons with minimal ranged aggro

Utilities

  1. - Shield Of The Avenger (SOA)
  2. - Wall Of Reflection (WOR)
  3. - Save Yourselves/Retreat

SOA or WOR can be replaced with Hallowed ground / Stand your ground for encounters that require stability

Equipment
Weapon (1)
Sceptre (Pow/Tou/Vit) – Superior Sigil Of Accuracy (5% critical)
Shield/Focus (Pow/Tou/Vit) – Superior sigil of battle (Gain 3 stacks of might for 20seconds upon weapon switch

Weapon (2)
Staff (Prec/Vit/HealP) – Superior Sigil Of Precision – You gain + 7 / 10 precision each time you kill a foe. (max 25 stacks and ends on down)

  • The sigil of precision is used to build up your critical rate for higher efficiency proc on Empowering Might & Vigorous Precision.

Weapon (3)
GS (Pow/Prec/CritDmg) – Superior Sigil Of Accuracy (5% critical)

  • Greatsword is used as a replacement for sceptre/shield/focus for melee-friendly encounters

Armor
6x Power/Prec/Tou OR Pow/Tou/Vitality

Rune Of Choice
Superior Rune Of Hoelbrak x 2 (20% might duration, +25 power)
Superior Rune Of Monk x 2 (15% boon duration, +25 healing power)
Superior Rune Of Water x 2 (15% boon duration, +25 healing power)

With a chocolate omnoberry cream (40% magic find, +20% boon duration) and 20 points in virtue, the total boon duration is 90% for might & 70% for all other boons.

*Hoelbrak runes can be replaced with Major rune of sanctuary for 10% boon duration. Personally, i go with Hoelbrak for a more offensive build

Accessories
6xPower/Prec/CritDmg
With 30 points in Honor, your critical damage bonus should be roughly (150 + 60% )

Food
Chocolate Omnobery Cream, Master Maintainence Oil

(edited by Ruii.9854)