Showing Posts For Ruiner.6709:
Yes, please fix how it is working or revert it back pre-patch.
I’d say there is a pretty strong sentiment against the idea of collapsing all of WvW into 3 colors, rather than the current world set up. Which I agree with. I think world pride and association is an important part of the way that WvW works currently.
Here’s a possible version of shorter matchups that wouldn’t necessarily sacrifice the long term fight of a WvW matchup currently and wouldn’t involve merging everyone into one of three teams.
Matches last 8 hours, there are 21 matches in a week with the same 3 worlds, the winner of the week is the world that wins the most matches over the course of that time.
.
.I’m curious what you all think of that? Does it retain the feeling of victory in WvW right now and solve problems or does it just introduce more issues without solving any core concerns?
I agree with you on the first part and personally would like to try the 8 hour match ups. I think it would be fun to at least give it a shot for a week and see how it goes.
I also agree with the others talking about adjusting the cost/supply for upgrades as well.
(edited by Ruiner.6709)
Sounds good. I’ll check back. I have been trying S/D for a change from D/D. I do play staff when needed, but the way we run in WvW, the shorter cool downs help me a bit more.
I dont have my full setup for gears on my toon yet I’m still trying to gather it all together which will be cleric everything. But on this skill builder it gives about 1263 healing
Thanks Monkey. I am running with +1254 healing and trident heals for 2891, which is nice. This is in all yellows except my green cleric rings/accessory (have an exotic cleric neck and accessory from the Crab event). So it can only go up from there! LOL
it stacks and removes an extra condition so u actually get 3 condtions removed from swapping to water attunment with this setup i counted wrong sorry
1 from the V Arcane Trait from swapping to water u get regen
2 from the V water trait from swapping to water
3 from the 5 points into water regen also gets rid of a condtionFor your heal i like to use Signet of Restoration personally but glyph of elemental harmony can get u another regen proc in water attunment if u choose.
Utilities would be Mist Form, Arcane Wave and Lightning Flash but can be changed in PvE for just about anything. For my Elite i use Glyph of Elementals only because its our only elite that doesn’t change our spells on our skill bar and the Water Elemental also has a AOE heal which can help.
Interesting. I thought I read they did not stack, so I never messed with it. I’ll try that out tonight.
Also, I’m curious how much + Heal do you have? I read posts like this occasionally, but no one ever seems to mention how much they have
I use a 0/0/10/30/30 build and staff as my weapon choice.
III earth trait
V, III, XI water traits
V, VIII, XI Arcane Traits.The XI water trait gives condition removal every time you give yourself and your party Regen. So that gives u 2 conditions removed from swapping to water attunement and Healing Rain is Pulse Condition removal. Evasive arcana gives you a heal from rolling in water attunement as well. (can trade the III water trait with the I water trait for faster healing rain CD)
I use 6 Superior Runes of Dwayna on cleric armor and Sigil of Superior energy on my staff for more dodges from swapping attunments.
This is a great supportive build for PvP and I even use it in dungeons which help make runs smoother.
(creator of this build is Frozire on Gw2db)
Isn’t Water V negated because of the Water 15 point talent? Or does it stack and remove an extra condition?
Update: After setting in the “re-load” screen for about 5min’s, I forced the client to close, restarted, and it placed me in Lions Arch.
I noticed this as well. However, this time I am stuck on the loading screen and it will not put me back into the world…
I can confirm this also. Seems random when it happens.