Kevyn Sorbo – Guardian
[Agg]ression of Jade Quarry
Same here. My game crashed while forming a group for AR, and now the launcher is throwing a “Connection Error(s) Detected. Retrying…” message at me when I have no connection issues right now and it doesn’t seem to be trying to do anything.
Well done good sir. Good luck with real life, I hear the HD graphics are stellar.
Same issue over here. Restarted my client, tried to log-in again and the log-in server is down.
Appreciate the help, thank you!
Hello, my friend TowMater.3947 was recently issued a permanent ban for farming yesterday and Arena Net is claiming he was botting. I was sitting on TeamSpeak with the man while he was farming and can confirm that he was definitely not botting. He tried to appeal it for himself, but the site won’t allow him to login to get support or appeal it, so I want to appeal for him as this is a ludicrous claim. Incident: 130524-001846. I’m looking for assistance on this topic. Any help would be appreciated. Thank you.
I say this as I’m actually somehow stuck in combat in a wall in EB and can’t port out. Using the skill Mirror Images moves you slightly in a random direction and if you use it when you’re close a wall it can sometimes (I find it happens sub 10% of the time) have the adverse effect of putting you into the wall. This can actually sometimes put you underground when you teleport while dead as well… which is pretty interesting because you’ll end up swimming around in a giant underground lake until you can find a way to kill yourself or find land to use mirror images to try to get yourself out with the initial bug I noted.
Not sure if there’s an easy fix to this, it’s just getting kinda annoying when it happens. :\
I was in the position to find myself in a mission where all the npc’s died too. I used pull and kite techniques to take out the mobs one by one, and then I went on with the mission.
Good one.. Remember Gw2 is all about skills not firepower.
Skill is always good, though it doesn’t help at all in this case. I still had to restart the entire bit of the story from the beginning, this I decided in favor of bugging the mobs out in the water, which was the only way I could separate the large pack. Point still stands that it’s really annoying that ‘restarting from the last checkpoint’ doesn’t actually reset the part of the encounter you’re on, just your character. It has ruined a lot of the story elements for me because of the frustration of having to redo entire areas and skip through dialogue.
Also should be noted this isn’t the first time this has happened to me, it’s something that has happened a few times on my mesmer’s way to 80.
Problem is I can’t pull the mobs in this event one by one. When you pull one of the risen that needs to be killed, it pulls all of them, even from the other side of the area. It basically means I can start by pulling 1 but within 10 seconds there are exactly 9 of them on me. No clever use of game mechanics is saving me from this, and I consider myself fairly skilled when it comes to kiting.
It’s becoming increasingly frustrating to me that there seems to be no way to reset npcs in story quests, or am I wrong? I realize I can reset entire quests.. but in some story quests this literally makes you lose 30-45+ minutes of random escorts, dialogue and running around. I’m doing the battle for fort trinity right now and I’m taking back the docks… after running around killing stuff and playing through the event I’m a good 25 minutes into this and suddenly all my npcs decided to lemming themselves into a wall of risen… killing themselves and now I’m stuck in a position where I can either keep throwing myself in there trying to resurrect the 2 out of like 15 that are able to be resurrected, or restart the entire thing from the beginning. I’ve tried death to reset them as well, but to no avail.
It would be very nice if clicking ‘restart from checkpoint’ actually restarted the entire event from the checkpoint and didn’t force a restart of the entire quest. Unless I’m completely missing something, or this is a bug, or something, in which case please feel free to point out the error of my ways and how a reset of npcs can actually be accomplished. Thanks.
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