Showing Posts For Rustavin.4205:
The issue is not choice. The issue is informed choice. No odds posted? No informed choice. (That applies to analogies from lottery tickets to Las Vegas, by the way. All of which have very precise numbers freely available, before you lay down a single red cent.)
It’s a low-information scam. Legal, yes, at least for the moment; in several countries there’s pending legislation that may change that. But no less a scam for its legality.
This game’s real-money aspect wears thinner and thinner all the time.
So let me get this straight.
The big Halloween event system is to spend real money on chips- sorry, keys – and spin a wheel, for which no odds are given? That’s the plan?
…yeahno. Good grief, ANet. Bad, bad form.
Question: Has the actual drop rate of the skins ever been stated?
Do we have a confirmed % chance listed anywhere?
Trahearne: I personally find him to be probably worst character. :SPOILERS:
Posted by: Rustavin.4205
Did people honestly expect the personal story to revolve entirely around their characters, though? I certainly didn’t, nor would I want to have my character turn out to be one of a handful of special snowflake saviours of Tyria.
(…)
I mean, let’s be honest here…this is an MMO. Such plot points work much better in a single player game.
The character shouldn’t be the special snowflake savior of Tyria- but he/she really should be the focus around which the personal story revolves. That’s basic Game Mastering 101: the player(s) are always in the foreground, because it’s their story. The background may be 0-level goblins or dueling demigods, and the players may or may not have a great deal of influence on the metaplot outcome, but you never take the camera off their characters. It’s a classic rookie mistake made by GM’s who get a little too wrapped up in their own storytelling.
That’s what gets lost with mister scholar-general pinecone greatsword-necro. He can snowflake all he wants, he’s a plot character. But he should have never been allowed to take the “personal” out of personal story- most of the latter half becomes Trahearne’s Story. The PC is a glorified bodyguard who makes good at the very end? Fine. But the PC is still (at least nominally) the protagonist.
And I can’t really buy the “limits of an MMO” excuse for this particular failing, either. With the one exception, the personal story isn’t done in an MMO format to begin with. It’s single-player with (mostly) optional co-op. The medium isn’t imposing any artificial constraints, this is just weak storyboarding.
Actually the Necromancer used to be the most overpowered Profession.
Reason?
Death Shroud.
Good players utilizing it in Arenanet’s tests were almost invincible.
The Necromancer was always meant to outlast everybody else but they went overboard with it.It’s probably also why Necro feels so weak now…
Arenanet is worried that they repeat their mistakes and Necro becomes unstoppable at top levels again.
This, mostly. Necro just had the misfortune to be at the bottom of the universal MMO buff-nerf cycle when the game went live.
I played around with a PvP Necro during one of the invitation-only betas, before the BWE’s started up, and ye gods… With a vampire dagger build, you could routinely come out of 2-on-1 fights nearly unharmed. Even 3-on-1, I could usually finish off at least one person before they managed to chase me away (provided they didn’t have another Necro or a support Guardian helping them stay up- and that didn’t mean a loss, it meant a stalemate). It was utterly broken. If you died at all, it was because you’d decided to hold a position at all costs and half the enemy team came to visit.
I figure the class will start to slowly pick back up again as the cycle turns, that’s just how these things go. What we’re currently seeing is Necromancer at its nadir.
Sword 2 skill will miss if you’re on a higher elevation than your opponent. I won’t even use sword due to how often this skill misses.
This seems to be true of melee charges in general; it’s easy to spot in real time with a Guardian’s greatsword-4.
When charging downhill, you get the following order of events:
- Zip straight forward to the target’s location on the x-axis
- Melee swing completes (in midair above the target), and misses
- Begin to fall, rejoining the target on the y-axis
Charging uphill generally works fine, as you ride the terrain curvature in step one. I’d hypothesize that some of the relatively level-ground misses people are reporting might be due to an intervening high spot in the terrain. I wonder if it would keep sending you forward at the height of anything in the way of the charge once you cross it, raising the odds of a miss.
Another thing I have noticed is mentioned several times here.
I miss 50-60% of my attacks on breakable objects with Daggers and with Scepter. I stand right next to the object and continuously whiff and miss over and over.
This seems to be a general hit-box issue rather than being Necro-specific. I get the same problem with paired weapons of any kind on my warrior (though 2-handed melee attacks seem to be a little more forgiving for some reason). Was kind of surprised to catch scepters having the same issue, hadn’t run into it with a ranged attack yet.
Oddly, I find that staying in motion while on-target seems to help, even if you’re just alternately strafe-stepping left and right repeatedly. It’s especially common with large objects; I wonder if the game engine isn’t getting a little confused as to when they count as targets versus when they count as cover.
A (generally) low-skill build that slaughters low-skill targets and dies horribly to anyone else.
The weak and inept of both sides are getting quickly and efficiently mowed down, as God intended. What’s the problem?
It’s a wonderful, powerful and versatile weapon that I absolutely can’t stand to use. It’s just painfully slow.
I don’t even mean “painfully slow” for button-mashing purposes, just the feel of the weapon in combat drives me nuts. Every time I equip one I catch myself staring at the screen and wishing he would get on with it and hit the bloody target already. Hammers are bad for my blood pressure.
As a PvE build, Sword/Sword is great- especially when paired off with Rifle. (Both operate well with the same supporting spec and stats, and they both stack bleeds nice and high.)
I’ve been running it as an Arms build with a side of Discipline and (when there’s points to spare) Strength. There are higher damage and defense builds out there, but for me the versatility and control you get more than makes up for it. Add in the cheap-and-easy Kick and Throw Bolas skills, and combat only takes place where and how you want it.